3 New DLC
#26
Posté 11 août 2012 - 10:47
#27
Posté 11 août 2012 - 10:49
#28
Posté 11 août 2012 - 10:52
#29
Posté 11 août 2012 - 10:54
Retaliation DLC
- Your Ex-Cerberus Sentinel has no biotics, which completely goes against the description of a Sentinel.
- Your new enemy ideas seem a little, disheveled...
- Other than that, it seems pretty interesting. The Motivate and Assassination powers are practically identical to my Combat Buffers and Assassination powers.
Revenge DLC
- Vorcha can't really be biotics, since they don't live long enough to get decent exposure to eezo, much less learn how to use them effectively.
- I like the idea of having the mercs as playable characters, since they're war assets in singleplayer.
- Again, your enemy units seem to be thrown together and slightly incohesive...
Revival DLC
- NO PROTHEANS!!!!!!!!! Javik is the only survivor and even if they find more stasis pods somewhere, there wouldn't be enough to fight in the war.
- A Geth Sentinel seems really weird, seeing that they're synthetics and can't be biotics. Plus, I'm getting sick of Bioware throwing Lift/Cluster Grenades on classes to call them Sentinels instead of actually giving them a biotic power or removing them from the class entirely because they can't have biotic powers (i.e. Vorcha Sentinel and Krogan Sentinel). Krentinel should've had a "real" biotic power...
- Raloi shouldn't be put in MP unless they release some singleplayer DLC that features them. I know some people don't believe this, but MP should follow the game's lore a little bit. Besides, the Raloi tried to make themselves look primitive by destroying all their technology when the Reapers came, showing that they don't really want to fight in this war.
- NO COLLECTORS!!!!!!!!! They all die at the end of ME2, and if any did survive there wouldn't be enough to fight a war.
#30
Posté 11 août 2012 - 10:56
#31
Posté 11 août 2012 - 10:57
I could see Dark Channel, and a detonator power of some kind, but there would need to be a 3rd unique ability. Maybe for the adept, an activated power that boosts biotics, or recharge, or whatever. And have it either have a negative effect and allow the ability to be toggled, or have no negative effects, but it only lasts for some amount of seconds (Like Annihilation Field.)
#32
Posté 11 août 2012 - 11:00
BMP969 wrote...
The fact that many of your ideas are nearly identical to mine kinda disturbs me. Either my ideas are very common and tons of people have thought of them before, or you read my threads and copied. Regardless, these are my constructive criticisms on your ideas:
Retaliation DLC
- Your Ex-Cerberus Sentinel has no biotics, which completely goes against the description of a Sentinel.
- Your new enemy ideas seem a little, disheveled...
- Other than that, it seems pretty interesting. The Motivate and Assassination powers are practically identical to my Combat Buffers and Assassination powers.
Revenge DLC
- Vorcha can't really be biotics, since they don't live long enough to get decent exposure to eezo, much less learn how to use them effectively.
- I like the idea of having the mercs as playable characters, since they're war assets in singleplayer.
- Again, your enemy units seem to be thrown together and slightly incohesive...
Revival DLC
- NO PROTHEANS!!!!!!!!! Javik is the only survivor and even if they find more stasis pods somewhere, there wouldn't be enough to fight in the war.
- A Geth Sentinel seems really weird, seeing that they're synthetics and can't be biotics. Plus, I'm getting sick of Bioware throwing Lift/Cluster Grenades on classes to call them Sentinels instead of actually giving them a biotic power or removing them from the class entirely because they can't have biotic powers (i.e. Vorcha Sentinel and Krogan Sentinel). Krentinel should've had a "real" biotic power...
- Raloi shouldn't be put in MP unless they release some singleplayer DLC that features them. I know some people don't believe this, but MP should follow the game's lore a little bit. Besides, the Raloi tried to make themselves look primitive by destroying all their technology when the Reapers came, showing that they don't really want to fight in this war.
- NO COLLECTORS!!!!!!!!! They all die at the end of ME2, and if any did survive there wouldn't be enough to fight a war.
All of these were original.
- Sorry about the sentinel. OH LOOK IS THAT THE N7 PALADIN LETS SEE HIS BIOTICS.
-dishelved?
- they can be biotics.
- I gave a lore explanation, please read.
- WE DESTROYED ONE BASE. ONE. HARBRINGER WILL HAS MOAR
#33
Posté 11 août 2012 - 11:02
#34
Posté 11 août 2012 - 11:05
Thank you.Darthvero wrote...
Interesting
#35
Posté 11 août 2012 - 11:16
- The Paladin was a big mess-up on Bioware's part. If he came with Warp/Reave instead of Incinerate he would've been perfect.Iezza wrote...
BMP969 wrote...
The fact that many of your ideas are nearly identical to mine kinda disturbs me. Either my ideas are very common and tons of people have thought of them before, or you read my threads and copied. Regardless, these are my constructive criticisms on your ideas:
Retaliation DLC
- Your Ex-Cerberus Sentinel has no biotics, which completely goes against the description of a Sentinel.
- Your new enemy ideas seem a little, disheveled...
- Other than that, it seems pretty interesting. The Motivate and Assassination powers are practically identical to my Combat Buffers and Assassination powers.
Revenge DLC
- Vorcha can't really be biotics, since they don't live long enough to get decent exposure to eezo, much less learn how to use them effectively.
- I like the idea of having the mercs as playable characters, since they're war assets in singleplayer.
- Again, your enemy units seem to be thrown together and slightly incohesive...
Revival DLC
- NO PROTHEANS!!!!!!!!! Javik is the only survivor and even if they find more stasis pods somewhere, there wouldn't be enough to fight in the war.
- A Geth Sentinel seems really weird, seeing that they're synthetics and can't be biotics. Plus, I'm getting sick of Bioware throwing Lift/Cluster Grenades on classes to call them Sentinels instead of actually giving them a biotic power or removing them from the class entirely because they can't have biotic powers (i.e. Vorcha Sentinel and Krogan Sentinel). Krentinel should've had a "real" biotic power...
- Raloi shouldn't be put in MP unless they release some singleplayer DLC that features them. I know some people don't believe this, but MP should follow the game's lore a little bit. Besides, the Raloi tried to make themselves look primitive by destroying all their technology when the Reapers came, showing that they don't really want to fight in this war.
- NO COLLECTORS!!!!!!!!! They all die at the end of ME2, and if any did survive there wouldn't be enough to fight a war.
All of these were original.
- Sorry about the sentinel. OH LOOK IS THAT THE N7 PALADIN LETS SEE HIS BIOTICS.
-dishelved?
- they can be biotics.
- I gave a lore explanation, please read.
- WE DESTROYED ONE BASE. ONE. HARBRINGER WILL HAS MOAR
- By "disheveled" I mean they seem kinda random, thrown together, and a little too complicated when game mechanics are taken into account.
- Yes, Vorcha CAN be biotics, but its never been seen or talked about in SP and they would be very rare, making them less than optimal candidates as new MP characters.
- Like I said, the Raloi and Protheans would work in MP, but only if SP DLC was released alongside them. MP can't just start doing its own thing without regard for the story that's been building for 5 years.
- I get what your saying about the Collectors, but they never mentioned another base anywhere and, if you remember, Harbinger dropped the Collectors at the end of ME2, citing them as failures. Collectors are basically Prothean husks, and since the Reapers abandoned them, they would be mindless bodies that can't function under their own free will. Vigil talked about that in ME1 when he mentioned that the indoctrinated Protheans left behind at the end of the last cycle were mindless and couldn't fend/think for themselves, so they just died off.
#36
Posté 11 août 2012 - 11:21
wow best concentration ever, so concentrated you kill yourself other than that the dlc is not a bad idead but female turains and ralois? hmmm we will seee
#37
Posté 11 août 2012 - 11:23
#38
Posté 12 août 2012 - 12:30
#39
Posté 12 août 2012 - 12:37
PUT IN DLC 1!!
#40
Posté 12 août 2012 - 01:03
Iezza wrote...
If just one person could bother reading all that. i will love them.
read it, loved it, want it; if only it was more than a dream
#41
Posté 12 août 2012 - 12:07
#42
Posté 12 août 2012 - 12:24
#43
Posté 12 août 2012 - 12:37
#44
Posté 12 août 2012 - 12:43
uh... whatIezza wrote...
Fank you.
#45
Posté 12 août 2012 - 02:08
#46
Posté 12 août 2012 - 03:39
#47
Posté 12 août 2012 - 03:49
Modifié par Chardonney, 12 août 2012 - 03:50 .
#48
Posté 12 août 2012 - 03:51
#49
Posté 12 août 2012 - 03:57
Antagony wrote...
What a great big wall of mediocrity. No.
Explain
#50
Posté 12 août 2012 - 04:13
Iezza wrote...
ll_valence_ll wrote...
the 1st one was so retarded flame me up all you want but tht was just retarded
Tell me why?Biotic_Warlock wrote...
DLC 1: No prothean... looks interesting. What is it with people wanting the cerberus turret all of a sudden?
DLC2: Also no prothean...Sounds like something like Omega DLC - that i want.
DLC 3: PROTHEAN!!
Auto-No.
And because there is prothean in this thread everything in it automatically becomes invalid.
I had a Lore explanation. but yet again. tell me why:crying:
Biotic_warlock is a retard, thought this was known by now...
Modifié par The Waffle Cat, 12 août 2012 - 04:13 .





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