3 New DLC
#51
Posté 12 août 2012 - 04:18
#52
Posté 12 août 2012 - 04:29
nevermind
Modifié par 2Shepards, 12 août 2012 - 04:30 .
#53
Posté 12 août 2012 - 04:35
#54
Posté 12 août 2012 - 04:59
#55
Posté 12 août 2012 - 05:13
#56
Posté 12 août 2012 - 05:17
#57
Posté 12 août 2012 - 05:20
#58
Posté 12 août 2012 - 05:21
#59
Posté 12 août 2012 - 05:22
#60
Posté 12 août 2012 - 05:32
#61
Posté 12 août 2012 - 05:38
BMP969 wrote...
The fact that many of your ideas are nearly identical to mine kinda disturbs me. Either my ideas are very common and tons of people have thought of them before, or you read my threads and copied. Regardless, these are my constructive criticisms on your ideas:
Retaliation DLC
- Your Ex-Cerberus Sentinel has no biotics, which completely goes against the description of a Sentinel.
- Your new enemy ideas seem a little, disheveled...
- Other than that, it seems pretty interesting. The Motivate and Assassination powers are practically identical to my Combat Buffers and Assassination powers.
Revenge DLC
- Vorcha can't really be biotics, since they don't live long enough to get decent exposure to eezo, much less learn how to use them effectively.
- I like the idea of having the mercs as playable characters, since they're war assets in singleplayer.
- Again, your enemy units seem to be thrown together and slightly incohesive...
Revival DLC
- NO PROTHEANS!!!!!!!!! Javik is the only survivor and even if they find more stasis pods somewhere, there wouldn't be enough to fight in the war.
- A Geth Sentinel seems really weird, seeing that they're synthetics and can't be biotics. Plus, I'm getting sick of Bioware throwing Lift/Cluster Grenades on classes to call them Sentinels instead of actually giving them a biotic power or removing them from the class entirely because they can't have biotic powers (i.e. Vorcha Sentinel and Krogan Sentinel). Krentinel should've had a "real" biotic power...
- Raloi shouldn't be put in MP unless they release some singleplayer DLC that features them. I know some people don't believe this, but MP should follow the game's lore a little bit. Besides, the Raloi tried to make themselves look primitive by destroying all their technology when the Reapers came, showing that they don't really want to fight in this war.
- NO COLLECTORS!!!!!!!!! They all die at the end of ME2, and if any did survive there wouldn't be enough to fight a war.
Your problem is that you pick and chose what part of the sentinel description you want to pay attention to then fail to understand that the class description mostly only applies to shepard who is most likely one of the most powerful characters in ME lore. The fact that the N7 sentinel was training in a specific plays says that biotics can be sentinel but all sentinels aren't biotics.
Did you ignore that the ME2 and 3 sentinel descriptions? because according to them anyone who doesnt have advanced exploding armor isnt a sentinel.
None of the descriptions for sentinels matter anymore. Just like vanguards....none of them save the kroguard have a freaking combat ability. People jump on sentinels nuts all the time about not having a biotic, but no one cries about vanguards lacking a combat power. Doudble standard out the plot.
OT: none of these idea will revive the playbase much. Get some new game modes up in here.
Modifié par darkblade, 12 août 2012 - 05:39 .
#62
Posté 12 août 2012 - 05:45
Iezza wrote...
Mainly turians and humans though.
Actually, it's all mostly equal and if anything there are probably more Batarians than Turians. Instead of the Blue Suns human, there should be a Batarian in there instead. Especially seeing as how we just got an inload DLC of humans. A Blue Suns Batarian Vanguard or Engineer would be set for sure.
EDIT: That's just me though, I just think it'd be nice to have more alien species, especially the ones that only have two classes (Salarians, Batarians, Turians, etc.)
Modifié par Im a Salmon, 12 août 2012 - 05:46 .
#63
Posté 12 août 2012 - 05:55
#64
Posté 12 août 2012 - 06:13
#65
Posté 12 août 2012 - 06:38
#66
Posté 12 août 2012 - 06:46
#67
Posté 12 août 2012 - 08:18
#68
Posté 12 août 2012 - 08:22
Iezza wrote...
I gave a lore reason. Please read that.
The text in the first post?
That's not lore, that's suggestion; and that's not possible.
Firstly there is no cloning...and any prothean kept by the reapers would all have either been used to create a new reaper or turned into collectors...
#69
Posté 12 août 2012 - 08:27
And there could be..
#70
Posté 12 août 2012 - 08:36
#71
Posté 12 août 2012 - 08:41
Edit:Off topic how do I change name?!?
Modifié par Krogan Warlord, 12 août 2012 - 08:42 .
#72
Posté 12 août 2012 - 08:44
Off topic: i dont know.
#73
Posté 12 août 2012 - 08:45
Iezza wrote...
Assassinate : Red laser comes from gun, next shot does 150% damage and ignores 70% of the enemies Kinect shield buffers(shield gate)
The Drell are more sophisticated than I thought, their Xbox 360 Kinects with scan the battlefield for Dance Central players.
Lol
Other than that, a whole mass effect of knowlegde for DLCs, personally not likng the Prothean resurrection.. having tons of protheans would make them less honorable/majestic beings as they are pretty ancient.
Definitley want to see the classes with mroe species liek Salarian Soldiers/Drell Infiltrators/Raloi (especially we need medics) and some awesome maps. Personally I'm looking forward to the rumoured Omega, maybe some Ilium stuff. Even maybe in space on a cruiser or space station with Reapers/Cerberus Cruisers in the background fighting Alliance/Council/Mercenary ships.
#74
Posté 12 août 2012 - 08:46
#75
Posté 12 août 2012 - 08:48





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