What I suspect:
The Mage-Templar War intended to set the stage for battle-ground co-op and possibly PvP.
What I hope:
The numerous polls not favoring such showed them how that would be a mistake. I would actually enjoy a co-op campaign mode, but having a singular hero makes that difficult (but not impossible).
Why:
Regardless if different teams work on the SP and MP, it is one game that will share the UI, AI and other mechanics between them as all single games with SP and MP components do. (Otherwise, they would actually make two games and sell them separately.) The MP components offer longevity of income in microtransactions. They will focus on its gameplay over SP gameplay, applying MP restrictions to SP opportunities.
What I expect:
EA's demands and vicious political competition among developer studios will push the MP aspect on a game that hasn't lent itself to perform well in a MP environment beyond a co-op campaign mode (which is very different from battle-ground multiplayer).
Of course, we can guess what will happen all that we want to do. The tell-tale signs of who was right by how much accuracy only come from the game itself.
EDIT: The important thing to remember:
Dragon Age has a style that will change to something completely different if it has to work within MP contrainsts, which it must if the game shares UI, AI and other mechanics, which it will or else they would make and release two separate games.
Modifié par ReggarBlane, 06 septembre 2012 - 07:38 .