NPC's lack of reaction to combat issue
#1
Posté 12 août 2012 - 01:06
In DA:O, when you complete the Vanguard of the Reaching quest, the young mages next to the basement join you in fighting the spirit. However, should you run away to where Gregoir and co are, they stare aimlessly and ignore the entire fight. Same with Aeducan palace guards and thieves/Dragon. Easily fixable? Yes.
I don't believe guards in DA2 ever pay attention, unless it's a specific side-quest.
Once again, this is probably the easiest and basically expense-free issue to fix. Toggle blue ally circle and boom. Done.
What would be an even nicer touch, and probably would actually take a bit more work, is to have non-combat NPCs like peaceful pedestrians/shop keepers react in some way (like in Assassin's Creed).
#2
Posté 12 août 2012 - 01:16
#3
Posté 12 août 2012 - 01:26
On the other hand, Varric complemented my mage Hawk quite a lot after a battle was over.
#4
Posté 12 août 2012 - 01:27
Still, this kind of thing has been implemented in RPGs for at least a decade (if not longer) and with most of BioWare's competitors doing it in some form or another, it would make their games look dated if they don't try to put it in for the next game.
Modifié par CrustyBot, 12 août 2012 - 01:29 .
#5
Posté 12 août 2012 - 02:19
Ok, on second thought it might not be that easy, but it would be a start...
Modifié par Amycus89, 12 août 2012 - 02:20 .
#6
Posté 12 août 2012 - 05:15
Non-combat NPCs should run to avoid the fight or some should actually get hit, get injured and maybe die.
#7
Posté 12 août 2012 - 05:52
#8
Posté 12 août 2012 - 09:18
I wouldn't be surprised if that was the reason. Also, a cosmetic guard would be interesting. Perhaps they have no active skills (ie CCC abilities) and only do +1 damage. On the other hand, you run the risk of cluttering the battlefield with non-essential personnel, which can be annoying, especially with large waves of Carta dwarves and whatnot.andar91 wrote...
This never really bothered me. I agree that it's unrealistic, but it isn't something I'm dying to have fixed. I'm guessing the main reason they stay out of it is encounter balancing for difficulty. Unless, of course, the guards or whoever that joined you didn't actually do anything to the enemy or you-in other words, their fighting is purely a cosmetic function to preserve immersion.
Also, what about their health? Are they immortal? I found it really annoying in some instances in DAO where you had these fragile little NPCs that could easily die if you had no healer in the group. You can't exactly throw a healing pot at them either. Battle of Redcliffe and some of those caravan missions are examples of this.
Because another thread about why the Chantry is right, or bi companions, or a voiced PC is so much better. At least this was something different.PinkDiamondstl wrote...
Now you people are just nit-picking...
/shrug
Modifié par nightscrawl, 12 août 2012 - 09:27 .
#9
Posté 12 août 2012 - 09:43
Who said that they were better? And this is't somthing different this is just somthing stupid.<_<nightscrawl wrote...
I wouldn't be surprised if that was the reason. Also, a cosmetic guard would be interesting. Perhaps they have no active skills (ie CCC abilities) and only do +1 damage. On the other hand, you run the risk of cluttering the battlefield with non-essential personnel, which can be annoying, especially with large waves of Carta dwarves and whatnot.andar91 wrote...
This never really bothered me. I agree that it's unrealistic, but it isn't something I'm dying to have fixed. I'm guessing the main reason they stay out of it is encounter balancing for difficulty. Unless, of course, the guards or whoever that joined you didn't actually do anything to the enemy or you-in other words, their fighting is purely a cosmetic function to preserve immersion.
Also, what about their health? Are they immortal? I found it really annoying in some instances in DAO where you had these fragile little NPCs that could easily die if you had no healer in the group. You can't exactly throw a healing pot at them either. Battle of Redcliffe and some of those caravan missions are examples of this.Because another thread about why the Chantry is right, or bi companions, or a voiced PC is so much better. At least this was something different.PinkDiamondstl wrote...
Now you people are just nit-picking...
/shrug
Modifié par PinkDiamondstl, 12 août 2012 - 09:44 .
#10
Posté 13 août 2012 - 01:02
#11
Posté 13 août 2012 - 03:02
#12
Guest_mayrabgood_*
Posté 13 août 2012 - 03:22
Guest_mayrabgood_*
Merchants in fear, multi-selected editing, follower 'Buzz', skipping 'double tap' & another 'KAAAWWW!!' #SprintDayReview
That first part, merchants in fear, makes me think that it's merchants running away or obviously showing emotion when there's a battle nearby or something like that. I really do hope they implement that in DA3.
Modifié par mayrabgood, 13 août 2012 - 03:22 .
#13
Posté 13 août 2012 - 09:05
There were guards in Amaranthine (Awakening), who would enter the fight when I was fighting someone near them.
If there's one thing that I'd like to see, it would be npcs reacting to the nearby battle by running away, hiding behind something, or cowering in fear. Often in DA2, npcs would stand around and not notice that anything was going on, even when standing in the middle of the fight. I'm pretty sure that in Origins, npcs did run to a corner and "hide" or cheer if combat was taking place near them, so Bioware has had this in previous games.
#14
Posté 13 août 2012 - 10:36
In Origins I mostly remember the incredibly brave squirrels of the Korcari wilds skipping merrily through my battlefields. I don't think NPCs ran away and hid by default, though people like Isolde were specifically scripted to.
Modifié par Wulfram, 13 août 2012 - 10:37 .
#15
Posté 13 août 2012 - 01:59
Arthur Cousland wrote...
I don't mind this, as when npcs kill a target, that's xp lost for me.
This!!! It was incredibly annoying in Origins. There was this minor boss creature and my party barely whittled it down to the final health point only to have some random NPC kill it in the end with no xp for me. Meanwhile I had to manouver around the enemies to avoid hurting these random NPC's who always got in the way.
Redcliffe was a nightmare when I tried to keep all of the townspeople alive. It's okay as a challenge for one battle but I'd rather not have NPCs "helping" all the time.
#16
Posté 13 août 2012 - 02:06
#17
Posté 13 août 2012 - 06:28
On the positive side, in Origins, it wasn't too hard to reach the level cap, so xp lost here and there wasn't a big deal. In DA2, when I trigger a trap or lose xp from some other means, I usually end up reloading, as I absolutely must reach lv 30 before everything is done.Tinxa wrote...
Arthur Cousland wrote...
I don't mind this, as when npcs kill a target, that's xp lost for me.
This!!! It was incredibly annoying in Origins. There was this minor boss creature and my party barely whittled it down to the final health point only to have some random NPC kill it in the end with no xp for me. Meanwhile I had to manouver around the enemies to avoid hurting these random NPC's who always got in the way.
Redcliffe was a nightmare when I tried to keep all of the townspeople alive. It's okay as a challenge for one battle but I'd rather not have NPCs "helping" all the time.
If doing the Redcliffe battle on consoles, try to put that part off until you have a healer with cleansing aura. That's a big help, since you can't otherwise heal npcs like you can on pc.
#18
Posté 13 août 2012 - 07:02
Tinxa wrote...
Arthur Cousland wrote...
I don't mind this, as when npcs kill a target, that's xp lost for me.
This!!! It was incredibly annoying in Origins. There was this minor boss creature and my party barely whittled it down to the final health point only to have some random NPC kill it in the end with no xp for me. Meanwhile I had to manouver around the enemies to avoid hurting these random NPC's who always got in the way.
Redcliffe was a nightmare when I tried to keep all of the townspeople alive. It's okay as a challenge for one battle but I'd rather not have NPCs "helping" all the time.
Good point but easily fixable by setting NPC's kill XP to be transfered to your party.
#19
Posté 13 août 2012 - 07:15
Modifié par thats1evildude, 13 août 2012 - 08:46 .
#20
Posté 13 août 2012 - 10:10
PinkDiamondstl wrote...
Now you people are just nit-picking...
You can't nit-pick with a comb. If you don't have the right type of shampoo, you literally have to search the root of each strand of hair for eggs and pluck them out with fingers or tweezers.
If you could use a comb, nitpicking wouldn't be nitpicking.
#21
Posté 13 août 2012 - 10:14
#22
Posté 13 août 2012 - 10:20
Modifié par AbsoluteApril, 13 août 2012 - 10:20 .
#23
Guest_PurebredCorn_*
Posté 14 août 2012 - 01:11
Guest_PurebredCorn_*
Maria Caliban wrote...
PinkDiamondstl wrote...
Now you people are just nit-picking...
You can't nit-pick with a comb. If you don't have the right type of shampoo, you literally have to search the root of each strand of hair for eggs and pluck them out with fingers or tweezers.
If you could use a comb, nitpicking wouldn't be nitpicking.
Ha!





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