Pigeonholed into a rogue protagonist?
#1
Posté 22 décembre 2009 - 12:19
I've been away from my computer for the past 15 weeks and have had a digital, preordered copy of DA:O awaiting download until my return on Tuesday. I promptly fired up the installer, applied the new patch and proceeded to reroll no less than five characters for the following reason: it seems almost patently clear to me that this game wants me to play a rogue as my main character. Coercion, which only the PC is eligible to develop, is unlocked by cunning (a statistic only beneficial to rogues) and additionally, rogues gain skill points at an accelerated rate which makes it substantially easier to maintain. A rogue as the PC ensures that you're never stumped by locks or traps throughout the entirety of the game and also facilitates ideal party composition.
I know that I should just go ahead and roll the warrior that I'm envisioning but I can't shake the feeling that doing so will come with great opportunity cost. Feedback from those who have played through the game as a non-rogue would be greatly appreciated!
#2
Posté 22 décembre 2009 - 12:24
#3
Posté 22 décembre 2009 - 12:29
key_strokes wrote...
Greetings and happy holidays to everyone!
I've been away from my computer for the past 15 weeks and have had a digital, preordered copy of DA:O awaiting download until my return on Tuesday. I promptly fired up the installer, applied the new patch and proceeded to reroll no less than five characters for the following reason: it seems almost patently clear to me that this game wants me to play a rogue as my main character. Coercion, which only the PC is eligible to develop, is unlocked by cunning (a statistic only beneficial to rogues) and additionally, rogues gain skill points at an accelerated rate which makes it substantially easier to maintain. A rogue as the PC ensures that you're never stumped by locks or traps throughout the entirety of the game and also facilitates ideal party composition.
I know that I should just go ahead and roll the warrior that I'm envisioning but I can't shake the feeling that doing so will come with great opportunity cost. Feedback from those who have played through the game as a non-rogue would be greatly appreciated!
Coercion gives you two options:
Persuade- Boosted by Cunning
Intimidate- Boosted by Strength
This fits the ideal of how those characters get what they want. A clever rouge manipulates people with his wits while a hulking Warrior jets tells people how its gonna be. The mage even gets a few unique intimidate options. Everything else you can just bring a follower for
Modifié par AntiChri5, 22 décembre 2009 - 12:29 .
#4
Guest_Oomagh_*
Posté 22 décembre 2009 - 12:31
Guest_Oomagh_*
thegreateski wrote...
The chests have little to nothing of value in them.
not true, they have quest items and runes etc ....
I personally think that the game falls down on not being able to open locks unless you are a Rogue or have one along,
even there I was shocked that Leliana was unable to open a chest in the top tower and I am not going back! .. I hate Leliana and her phony french accent and her talks, she is mostly in camp...
#5
Posté 22 décembre 2009 - 12:38
Oomagh wrote...
thegreateski wrote...
The chests have little to nothing of value in them.
not true, they have quest items and runes etc ....
I personally think that the game falls down on not being able to open locks unless you are a Rogue or have one along,
even there I was shocked that Leliana was unable to open a chest in the top tower and I am not going back! .. I hate Leliana and her phony french accent and her talks, she is mostly in camp...
The only quest I know of that requires chest opening is the correspondus interruptus one, which your right, does require it. But I'm pretty sure thats all. The other locked chest have nothing that is not buyable, and you get at least 80% of your wealth from non-locked chest sources (dead bodies, various objects in the environment other than locked chests).
#6
Posté 22 décembre 2009 - 12:38
Ummm.... what?Oomagh wrote...
thegreateski wrote...
The chests have little to nothing of value in them.
not true, they have quest items and runes etc ....
#7
Posté 22 décembre 2009 - 12:46
Modifié par outlaworacle, 22 décembre 2009 - 12:48 .
#8
Posté 22 décembre 2009 - 12:47
CognitiveDissonant wrote...
Oomagh wrote...
thegreateski wrote...
The chests have little to nothing of value in them.
not true, they have quest items and runes etc ....
I personally think that the game falls down on not being able to open locks unless you are a Rogue or have one along,
even there I was shocked that Leliana was unable to open a chest in the top tower and I am not going back! .. I hate Leliana and her phony french accent and her talks, she is mostly in camp...
The only quest I know of that requires chest opening is the correspondus interruptus one, which your right, does require it. But I'm pretty sure thats all. The other locked chest have nothing that is not buyable, and you get at least 80% of your wealth from non-locked chest sources (dead bodies, various objects in the environment other than locked chests).
You do get a lot of gold from them after sales though, depending on the contents of the chests, enchanted arrow or bolts net you a few gold depending on how many you find and if you sell them. Honestly I don't find the extra damage they add to bows/crossbows to be worth it.
But you can certainly get by without opening the chests for sure. As besides selling the bolts/arrow, there really isn't anything of value, I don't even think they have any heavy armor in them to sell.
#9
Posté 22 décembre 2009 - 12:48
thegreateski wrote...
Ummm.... what?Oomagh wrote...
thegreateski wrote...
The chests have little to nothing of value in them.
not true, they have quest items and runes etc ....
what don't you understand about that statement. While for the most part they don't have anything of value they do in fact are the only way to finish a certain quest in the game. I don't see what you don't understand about her statement.
#10
Posté 22 décembre 2009 - 12:48
#11
Posté 22 décembre 2009 - 12:52
1 quest.Suron wrote...
thegreateski wrote...
Ummm.... what?Oomagh wrote...
thegreateski wrote...
The chests have little to nothing of value in them.
not true, they have quest items and runes etc ....
what don't you understand about that statement. While for the most part they don't have anything of value they do in fact are the only way to finish a certain quest in the game. I don't see what you don't understand about her statement.
Little value.
#12
Posté 22 décembre 2009 - 01:02
not necessary, you can certainly fight without him, but it is an offshoot of the main story quest (if you choose to side with Harrowmont).
#13
Posté 22 décembre 2009 - 01:11
Also one of the locked chests in Haven has some stinking boots which are ridiculously awesome... or maybe not, but they might help with being buddies with a certain party member.
As for the whole cunning only applies to rogues, if I remember rightly there are some conversations which do a pure 'cunning' check rather than persuade/intimidate. The other factor is, just because you are a warrior doesn't mean you have to RP them as an intimidating brute, you could easily play the smooth persuasive kind of character.
16 cunning is also needed to max combat tactics
#14
Posté 22 décembre 2009 - 01:12
Also, Warriors can Intimidate instead of Persuade. Intimidation checks your Strength stat instead of your Cunning stat. However, it's basically impossible to play a good character while using Intimidate, as just about every Intimidate option is, for lack of a better term, evil.
#15
Posté 22 décembre 2009 - 01:25
#16
Posté 22 décembre 2009 - 03:13
#17
Posté 22 décembre 2009 - 03:25
You really only miss on Origin and Ostagar chests if you aren't a Rogue. The rest can generally be picked by Leiana or Zevran. If you don't want them in the party, but really want to loot the chests, you can still basically come back to a zone that you cleared separately to just loot all the stuff.
#18
Posté 22 décembre 2009 - 03:29
You get 5 points of CUN (Enough to reach 16) in the fade
#19
Posté 22 décembre 2009 - 03:42
#20
Posté 22 décembre 2009 - 03:42
For lockpicking you can always go back with a rogue party member just before the Landsmeet and loot all the chests (except for Lothering, but Leliana could do that when you pick her up). By that point you could have turned Zevran into a good lockpicker if you dislike Leliana (I can't stand her either and he has funnier party banter too).
Modifié par Lord Phoebus, 22 décembre 2009 - 03:47 .
#21
Posté 22 décembre 2009 - 03:48
Tonya777 wrote...
You can have a Rogue in your party and they can open chests for you
You get 5 points of CUN (Enough to reach 16) in the fade
As far as this is concerned, and without spoiling too much, when do you end up in the Fade (early/mid/late-game)? I don't want to skimp on CUN while waiting for the free points and end up failing important checks.
#22
Posté 22 décembre 2009 - 03:54
key_strokes wrote...
As far as this is concerned, and without spoiling too much, when do you end up in the Fade (early/mid/late-game)? I don't want to skimp on CUN while waiting for the free points and end up failing important checks.
If you go to the circle mage tower asap, you'll have the stat bonuses around lvl 8-9. Very early in fact.
#23
Posté 22 décembre 2009 - 03:55
I disagree. I just went back through the mage tower and the Deep Roads (and Orzammar) to open all the chests I couldn't the first time through (finally got Leliana's Cunning to 30 - high enough to open evey chest) and I'm gaining quite a lot of saleable loot.thegreateski wrote...
The chests have little to nothing of value in them.
I'm not particularly short of cash, but I'm getting a fair amount more by going back for all those chests.
#24
Posté 22 décembre 2009 - 04:59
That said the rogue doesn't have to be the PC's character. You can roll whatever you like, such as the warrior you mentioned, and just bring Leliana or Zevran along and switch to them whenever you want to open something. Of course you won't be able to open locked items at the start of the game or whenever you are not in a party but those times are few and the items you get are inconsequential.
It is true that none of the loot is really important to the game but it does provide a decent amount of side income if you are trying to squeeze out every coin you can get your hands on. Someone mentioned that it would be only about 10% of the game's wealth but money is not so easy to come by in DA. 10% is a pretty meaningful amount to some people when things are already fairly tight. Early on especially it provides much needed funds. The same could be said of pickpocketing.
#25
Posté 22 décembre 2009 - 05:12
key_strokes wrote...
Thanks for the largely reassuring feedback. I want to play through as a 2H warrior (DPS/Off-tank), likely to be a templar/champion. I envision my party also including a dedicated tank, which leaves two slots open for a rogue and mage NPC. I'll be quite satisfied with that composition!Tonya777 wrote...
You can have a Rogue in your party and they can open chests for you
You get 5 points of CUN (Enough to reach 16) in the fade
As far as this is concerned, and without spoiling too much, when do you end up in the Fade (early/mid/late-game)? I don't want to skimp on CUN while waiting for the free points and end up failing important checks.
Without spoiling too much, after Ostagar, you have to do 4 main quest events, and in any order. Do the Circle Tower first and you'll go to the fade during that quest. You might want a guide so you find all 5 of them.





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