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The Extended Cut: Are you forcing yourself to like it? [Poll]


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#1
Conniving_Eagle

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Poll here:social.bioware.com/4033849/polls/38163/

I'm curious to know; those of you that like the EC, are you forcing yourselves to like it? Bioware has said that the Extended Cut is all we're going to get in terms of ending-content. I'm wondering if people are trying to respond to this with an optimistic attitude and trying to like/enjoy the EC unconditionally.

If you still dislike/are indifferent towards the endings, the poll doesn't apply to you. However, anyone is welcome to discuss (and speculate).

#2
D24O

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The parts I like (the epilogue) I actually do like, I thought they were well done, although IMO should've been there originally.

#3
Taboo

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I'm dealing with it. I'm...content for the most part. It's still bollocks though.

Image IPB

#4
Frybread76

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I wanted more info on what happened to my squadmates than what was provided.

#5
AlanC9

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Nope. I'm sorry they didn't leave the relays blown for centuries, but other than that I'm OK with it. Things I would have done differently, but that's always the case.

#6
shepskisaac

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No. It is much better, simple. Nowhere near perfect, but much better.

#7
D24O

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AlanC9 wrote...

Nope. I'm sorry they didn't leave the relays blown for centuries, but other than that I'm OK with it. Things I would have done differently, but that's always the case.


That's an interesting comment, what about that appealed to you?

#8
Apple Lantern

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It's better, but it isn't good enough to warrant more playthroughs from me.

#9
Mathias

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I think the EC was a step in the right direction, but it was just sprinkling of cinnamon on the pudding (or crap I should say). It's nice and it fixed some issues, but the biggest fundamental problems with the ending are still there.

#10
shepskisaac

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Mdoggy1214 wrote...

but the biggest fundamental problems with the ending are still there.

Which is?

#11
Armass81

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IsaacShep wrote...

Mdoggy1214 wrote...

but the biggest fundamental problems with the ending are still there.

Which is?


Probably the existance of Casper the genocidal ghost. Am i right?

#12
3DandBeyond

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It's not better and in some ways is worse. It was a story about character and characters and abandoned that at the end. And I even mean the evil character of the reapers and them as characters. They were an awesome enemy and they're just a joke now. The other characters, especially Shepard mattered as well.  The kid totally, real and imagined and glowy-worst character ever in any game I've played.

The endings are just examples of futility and since the writers invited speculation and wanted them seen as intellectual, then they can be explored in that way. They're horrid.

Modifié par 3DandBeyond, 12 août 2012 - 03:29 .


#13
MegaSovereign

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Armass81 wrote...

IsaacShep wrote...

Mdoggy1214 wrote...

but the biggest fundamental problems with the ending are still there.

Which is?


Probably the existance of Casper the genocidal ghost. Am i right?


That's not a "fundamental problem."

The Catalyst is the embodiment of the Reaper collective. What anyone thinks of the concept is subjective.

#14
Nragedreaper

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IMO ME3 writers should have played the end of Dragon Age: Origins for inspiration. I still love that ending to this day. It'smy absolute favorite video game ending. There was no romantic favoritism in Origins (I say this as a liara romancer) and no shoehorning in the ending. Being given the option to make your enemy an ally and sacrifice them instead, sacrificing your best friend (garrus jumps into the synth-o-matic or takes control of Reapers. The option to sacrifice yourself for the benefit of everyone else. I have to adimit it felt more like a sacrifice at the end of Origins. Or even getting to see your entire squad fighting with you up to the beam...was that not EPIC in origins when you saw your entire squad fighting together independent of your control? Just my opinion though...that's what I was hoping for anyway.

#15
ShepnTali

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I'm not forcing myself to like it, or just accept it. Haven't touched it since. I generally don't trade/sell games, so I don't know if I'll play it again in a few years or not. I have played ME2 since, and realized it's better to end that way.

#16
HiddenInWar

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I enjoyed it. It brought me most of the closure I needed. Not perfect, but good for the most part.

#17
Conniving_Eagle

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ShepnTali wrote...

I'm not forcing myself to like it, or just accept it. Haven't touched it since. I generally don't trade/sell games, so I don't know if I'll play it again in a few years or not. I have played ME2 since, and realized it's better to end that way.


Best ending - www.youtube.com/watch Image IPB

#18
AlanC9

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D24O wrote...

AlanC9 wrote...

Nope. I'm sorry they didn't leave the relays blown for centuries, but other than that I'm OK with it. Things I would have done differently, but that's always the case.


That's an interesting comment, what about that appealed to you?


The galaxy's more diverse with no relays. Each cluster goes its own way. Some may go back to barbarism, some may develop into interstellar empires dominated by whatever race is locally powerful. I'm thinking of a sequel a few hundred years from ME3,  exploring sectors where there were once human, salarian, etc., colonies. What's become of them?

(Obviously, that assumes that there aren't QECs all over the place)

Modifié par AlanC9, 12 août 2012 - 04:11 .


#19
Guest_Speezy_*

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The EC was acceptable.

#20
sH0tgUn jUliA

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It's bollocks! The slides look perfect though ... for a propaganda slide show.

When are game companies, especially this one, going to learn that a player's self-sacrifice at the end of a game is not something that can be forced. Bethesda tried and learned the hard way. Bioware tried and still hasn't learned. They just figured we'd get used to the idea. Guess how well that has gone over.

#21
Conniving_Eagle

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3DandBeyond wrote...

It's not better and in some ways is worse.


...The endings are just examples of futility and since the writers invited speculation and wanted them seen as intellectual, then they can be explored in that way. They're horrid.


I agree.

#22
Conniving_Eagle

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sH0tgUn jUliA wrote...

It's bollocks! The slides look perfect though ... for a propaganda slide show.

When are game companies, especially this one, going to learn that a player's self-sacrifice at the end of a game is not something that can be forced. Bethesda tried and learned the hard way. Bioware tried and still hasn't learned. They just figured we'd get used to the idea. Guess how well that has gone over.


I think this is what gets a lot of people, and something they keep forgetting.

#23
D24O

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AlanC9 wrote...

The galaxy's more diverse with no relays. Each cluster goes its own way. Some may go back to barbarism, some may develop into interstellar empires dominated by whatever race is locally powerful. I'm thinking of a sequel a few hundred years from ME3,  exploring sectors where there were once human, salarian, etc., colonies. What's become of them?

(Obviously, that assumes that there aren't QECs all over the place)


That makes sense. IMO if they'd gone more in depth with the "tech blinds us" idea it would be interesting to impliment. Of the galaxy's own volition, and with our squaddies not starving preferably. 

#24
Guest_Speezy_*

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Actually, I don't see any major issues with control or destroy.

Don't like killing the geth and EDI? Tough. The game has been about tough choices (and didn't have enough) and if you want to reunite with your waifu/husbando so bad that you are willing to commit genocide that is your problem.

Control? Yeah, it kills Shepard off. But again. Tough choices.

Synthesis is dumb, and somehow got dumber in the EC I will agree on that.

#25
Conniving_Eagle

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Speezy wrote...

Actually, I don't see any major issues with control or destroy.

Don't like killing the geth and EDI? Tough. The game has been about tough choices (and didn't have enough) and if you want to reunite with your waifu/husbando so bad that you are willing to commit genocide that is your problem.

Control? Yeah, it kills Shepard off. But again. Tough choices.

Synthesis is dumb, and somehow got dumber in the EC I will agree on that.


"The game has been about tough choices" doesn't justify the endings.

And those choices aren't tough, they're just... stupid.