The Extended Cut: Are you forcing yourself to like it? [Poll]
#1
Posté 12 août 2012 - 03:08
I'm curious to know; those of you that like the EC, are you forcing yourselves to like it? Bioware has said that the Extended Cut is all we're going to get in terms of ending-content. I'm wondering if people are trying to respond to this with an optimistic attitude and trying to like/enjoy the EC unconditionally.
If you still dislike/are indifferent towards the endings, the poll doesn't apply to you. However, anyone is welcome to discuss (and speculate).
#2
Posté 12 août 2012 - 03:12
#3
Posté 12 août 2012 - 03:14
#4
Posté 12 août 2012 - 03:14
#5
Posté 12 août 2012 - 03:16
#6
Posté 12 août 2012 - 03:17
#7
Posté 12 août 2012 - 03:19
AlanC9 wrote...
Nope. I'm sorry they didn't leave the relays blown for centuries, but other than that I'm OK with it. Things I would have done differently, but that's always the case.
That's an interesting comment, what about that appealed to you?
#8
Posté 12 août 2012 - 03:23
#9
Posté 12 août 2012 - 03:25
#10
Posté 12 août 2012 - 03:26
Which is?Mdoggy1214 wrote...
but the biggest fundamental problems with the ending are still there.
#11
Posté 12 août 2012 - 03:28
IsaacShep wrote...
Which is?Mdoggy1214 wrote...
but the biggest fundamental problems with the ending are still there.
Probably the existance of Casper the genocidal ghost. Am i right?
#12
Posté 12 août 2012 - 03:28
The endings are just examples of futility and since the writers invited speculation and wanted them seen as intellectual, then they can be explored in that way. They're horrid.
Modifié par 3DandBeyond, 12 août 2012 - 03:29 .
#13
Posté 12 août 2012 - 03:39
Armass81 wrote...
IsaacShep wrote...
Which is?Mdoggy1214 wrote...
but the biggest fundamental problems with the ending are still there.
Probably the existance of Casper the genocidal ghost. Am i right?
That's not a "fundamental problem."
The Catalyst is the embodiment of the Reaper collective. What anyone thinks of the concept is subjective.
#14
Posté 12 août 2012 - 03:55
#15
Posté 12 août 2012 - 04:03
#16
Posté 12 août 2012 - 04:05
#17
Posté 12 août 2012 - 04:06
ShepnTali wrote...
I'm not forcing myself to like it, or just accept it. Haven't touched it since. I generally don't trade/sell games, so I don't know if I'll play it again in a few years or not. I have played ME2 since, and realized it's better to end that way.
Best ending - www.youtube.com/watch
#18
Posté 12 août 2012 - 04:09
D24O wrote...
AlanC9 wrote...
Nope. I'm sorry they didn't leave the relays blown for centuries, but other than that I'm OK with it. Things I would have done differently, but that's always the case.
That's an interesting comment, what about that appealed to you?
The galaxy's more diverse with no relays. Each cluster goes its own way. Some may go back to barbarism, some may develop into interstellar empires dominated by whatever race is locally powerful. I'm thinking of a sequel a few hundred years from ME3, exploring sectors where there were once human, salarian, etc., colonies. What's become of them?
(Obviously, that assumes that there aren't QECs all over the place)
Modifié par AlanC9, 12 août 2012 - 04:11 .
#19
Guest_Speezy_*
Posté 12 août 2012 - 04:10
Guest_Speezy_*
#20
Posté 12 août 2012 - 04:13
When are game companies, especially this one, going to learn that a player's self-sacrifice at the end of a game is not something that can be forced. Bethesda tried and learned the hard way. Bioware tried and still hasn't learned. They just figured we'd get used to the idea. Guess how well that has gone over.
#21
Posté 12 août 2012 - 04:14
3DandBeyond wrote...
It's not better and in some ways is worse.
...The endings are just examples of futility and since the writers invited speculation and wanted them seen as intellectual, then they can be explored in that way. They're horrid.
I agree.
#22
Posté 12 août 2012 - 04:15
sH0tgUn jUliA wrote...
It's bollocks! The slides look perfect though ... for a propaganda slide show.
When are game companies, especially this one, going to learn that a player's self-sacrifice at the end of a game is not something that can be forced. Bethesda tried and learned the hard way. Bioware tried and still hasn't learned. They just figured we'd get used to the idea. Guess how well that has gone over.
I think this is what gets a lot of people, and something they keep forgetting.
#23
Posté 12 août 2012 - 04:16
AlanC9 wrote...
The galaxy's more diverse with no relays. Each cluster goes its own way. Some may go back to barbarism, some may develop into interstellar empires dominated by whatever race is locally powerful. I'm thinking of a sequel a few hundred years from ME3, exploring sectors where there were once human, salarian, etc., colonies. What's become of them?
(Obviously, that assumes that there aren't QECs all over the place)
That makes sense. IMO if they'd gone more in depth with the "tech blinds us" idea it would be interesting to impliment. Of the galaxy's own volition, and with our squaddies not starving preferably.
#24
Guest_Speezy_*
Posté 12 août 2012 - 04:19
Guest_Speezy_*
Don't like killing the geth and EDI? Tough. The game has been about tough choices (and didn't have enough) and if you want to reunite with your waifu/husbando so bad that you are willing to commit genocide that is your problem.
Control? Yeah, it kills Shepard off. But again. Tough choices.
Synthesis is dumb, and somehow got dumber in the EC I will agree on that.
#25
Posté 12 août 2012 - 04:22
Speezy wrote...
Actually, I don't see any major issues with control or destroy.
Don't like killing the geth and EDI? Tough. The game has been about tough choices (and didn't have enough) and if you want to reunite with your waifu/husbando so bad that you are willing to commit genocide that is your problem.
Control? Yeah, it kills Shepard off. But again. Tough choices.
Synthesis is dumb, and somehow got dumber in the EC I will agree on that.
"The game has been about tough choices" doesn't justify the endings.
And those choices aren't tough, they're just... stupid.





Retour en haut







