henesua wrote...
Pointless argument. NWN despite the
hardcoded limitations is a viable option for a hobbyist to create a
multiplayer RPG still to this day.
Its fun.
Building your own RPG from scratch by yourself, not so easy. And for many not as fun.
Precisely. Which is why I still enjoy the game.
Lazarus Magni wrote...
LOL spoken like a true WOWer... who do you get your pay check from? What is your point here? Paying 1.5k $ is totally worth it compared to just paying 100 as a player? I am not seeing the validity of this argument... It is a total scam, in fact the biggest scam in gaming... the only really messed up thing is why the majority of gamers buy into it... I guess most people are sheep...
I am empirically in the top 0.15% of WoW players (and likely much higher than that, but that's harder to *prove*), so clearly I'm a mindless sheep, yep. You got me. Clearly it's the unwashed heathen masses who are brain-dead that pay to play WoW. Damn peasants.
And yes, paying $1440 is worth it. I actually took a two year break from WoW, but let's pretend I've actually played all 8 years. My main character has 216 days logged of playing time. And I have a few other characters who have probably totaled nearly that much between them, but let's ignore those. $1440/5184 hours = $0.28 an hour for my entertainment.
In reality, I've probably averaged closer to $0.10-0.15 an hour since I haven't actually paid that much (I've only played six years and at $14 a month) and played more (with other characters).
From my perspective, you're the free-loader as a player. You're benefitting from the work of others while only paying them $20 over nine years. That's awfully nice of them (well, not really, they legally can't charge), but a business cannot run on that model.
Now, if you're developing your own content, that's great for you. I really mean it, I enjoy creating stuff myself. And you're pouring your heart and soul into it. But most people don't have the time or inclination to do so, they'd rather just play a game. And just because they *could* get the NWN content for "free" doesn't mean it isn't *worth* quite a bit, even if it's not legal to charge for it.
Simple question: let's say you were playing on a NWN server you really liked. However, the hosts simply were running into a lot of money issues and said they simply couldn't keep hosting/maintaining the world without donations. What is the *most* you'd be willing to donate per month to try to keep it alive?
Lazarus Magni wrote...
My whole point was the fact that if a game developer actually offered a multipayer game to players akin to NWN 1 in the current day, and provided a hosting service to support it, not only would it be free to play for players (after buying the game as it should be), but the game developer would continue to make money off it there by giving the incentive to continuing to suport it even after a decade. Couple that with an open source game like nwn 1 (AKA the potential for gamer to mod it into anything they like), and multiplayer platform, with continual (I mean over a decade long) original (aka bioware, or whoever) incentive to support it, and yeah... you could have one amazing game...
Let's break this down.
So your theory is that the player buys the game and pays $100 or whatever initially (though that's including the expansions, of course). The player then can access all of the custom content for free because the community developers cannot legally charge.
However, the community developers still have provide hosting, and you're suggesting they pay Bioware for a hosting service.
So where is the money that is going from the community developers to Bioware coming from?
Are you saying the entire onus is on the community developers to pay everything?





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