your wishlist of things to add to MP-nothing is too over the top
#76
Posté 13 août 2012 - 12:09
Player discretion _is_ advised.
#77
Posté 13 août 2012 - 12:16
#78
Posté 13 août 2012 - 01:05
Mathy16 wrote...
What I want....
Enemies
- Abominations, Scions and Praetorians to be added to the Reaper Enemy Faction (OR Collector Enemy Faction)
- LOKI, YMIR and FENRIS mechs to be added to the Cerberus Enemy Faction
- Geth Sniper, Hopper and Armature to be added to the Geth Enemy Faction
classes
- Salarian STG Unit (Soldier),
- Drell Assassin (Infiltrator),
- Batarian Researcher (Engineer)
- Asari Medic (Sentinel with Healing powers)
- Turian Biotic (Adept)
Patches en fixes
- Vanguard glitch being fixed
- The Ops Survival Pack glitch being fixed
Firebases
- Firebase on Palaven
- Firebase on Omega
- Firebase on Collector Ship
- Firebase on Illium
[EDIT]
They should also add new features to the maps to spice things up a little, for example:
- Firebase on Haestrom (Stay out of the sunny areas if you want to keep your shields)
- Firebase on Mars (Add an oxygen meter that drains when you are in areas withouth air)
- Firebase in a Desert (Sandstorm makes it harder to see)
- Firebase in Tuchanka Ruins (Dark places with limited flashlight battery)
- Firebase in Red Sand factory (Shooting the Red Sand gives you a boost, but too much can kill you)
- ....
Game Types
- Last Stand Mode: No objectives, no set number of waves. The waves keep coming until everyone is dead. The longer you survive, the more credits and XP you get.
- Escape Mode: Needs specific maps for game mode. These maps are long maps that are split up in 3 or more parts. They are segregated by doors or gates you need to get to and hack to go to the next part. Every part is harder than the last one and how further you get how more XP and credits you get. At the end of the map is a shuttle waiting. If you die in a part you will respawn once the rest of your team gets to the next part.
Pretty much all of these suggestions would be super cool.and I'd love to see them. I was kind of hoping we'd have a level in the SP akin to Haestrom in ME3 and yeah a map in the Tuchanka Ruins where have to use flashlight would be cool.
An idea akin to the Escape Mode one and one some others have mentioned would be an 'Evacuation' Mission.
The squad is sent to some planet/base to help evacuate the people there before it is invaded by <insert enemy here>, the first part of the mission involves getting to the evacuees who are holed up in some location. at this point your come up against scouting parties of the enemy, there is then a section where you have to defend the evacuee current location whilst some intel is either uploaded or destroyed, the next section involves escorting the evacuees to the evac spot and then finally another defence spot whilst waiting for the evac shuttles to arrive. Thinking more bigger map akin to a SP kind of level design with with a specific set of routes available to take through it, rather than it just being all centralised in one area like the current MP maps. The evacuees would be like the ones in the Benning map scenario, only they can actually be shot at and KOed and you have to Rez them with extraction granting credits based on how many evacuees were rescued.
Another idea similar to what others mentioned earlier about bigger groups would be something akin to the 'Suicide Mission' in which team is tasked with doing something on some planet/ship/base and it basically requires 2 groups of 4 to complete it with each group helping the other progress through certain parts of their specific routes to the objective, where they either culiminate as one big group or one group deals with the main objective whilst the other group 'Holds the line' to ensure they don't get overrun by enemy forces.
These missions having intro and outro cutscenes too would be neat.
#79
Posté 13 août 2012 - 01:07
#80
Posté 13 août 2012 - 02:22
Add Harvesters,Geth collosus' and Kai Leng equivalents as random drops.
New enemy factions.
theillusiveman11's idea for a Krogan infiltrator.
#81
Posté 13 août 2012 - 02:24
I also want all classes/races to come in both sexes. As a female I prefer playing one...N7 Paladin I'm looking at you.
Modifié par john-in-france, 13 août 2012 - 02:29 .
#82
Posté 13 août 2012 - 02:32
Playable characters:
- Geth soldier(pyro)
- Asari sentinel
- Salarian adept/sentinel
- Turian adept/vanguard/engineer/infiltrator and female turians
- Drell soldier/sentinel/engineer/infiltrator
- Cerberus engineer
Heavy weapons:
- Firestorm
- Reaper blackstar
- Spitfire
- Sync laser
Enemy factions:
- Collectors (when pink elephants fly:devil:,krogan vanguards don't count)
- Mercenary splinter groups
Abilities:
- Defensive drone/turret
Game modes:
- Boss match/run: Involves figthing boss enemies like harvesters, armatures, gunships
- Assault/sabotage: Attack on enemy defensive position to take out jamming towers/artillery/power or fuel plant/communication.
- Hold the line
- Extraction
- Objective mode
- Survival mode
Objectives:
- Defend the elcor heavy weapons platform/living tank
- VIP: Defend the marked player for set duration. Fail if VIP is downed
Enviromental interaction:
- Player controlled turrets
- Automated defenses
The possibilty to take control of things in the enviroment like:
- Crashing a truck into a prime
- Tossing someone out the airlock
- Controlling an abandoned atlas
- Releasing hostile creeps like klixen, yagh, varren or thresher maws (who would not want to see a fistfight between a yagh and a brute?)
- Dropping shipping/storage containers on enemies *coughphantomscough*
Buffs:
- Combat rolls/sidestep/jump for turians
- More ammo for Harrier
- Make krogan rage trigger more similar to bloodlust
Others:
Copper difficulty/new player MP tutorial
Modifié par Tzarakiel, 13 août 2012 - 02:46 .
#83
Posté 13 octobre 2012 - 05:48
- an indicator online for what consumables are rare etc... just like for all the rest of the inventory
- the ability to name, change appearances, and power up, and promote your different characters on the website so you don't have to waste your time doing it when you just want to play
- When you've received a character upgrade so many times, they're full up (all bars, and all appearance modifications possible) they should stop appearing in packs. It's a frustrating waste!





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