Short Version: DLC could be used to add to EMS, finish crucible, add dialogue to kid that makes Synthesis and Control worse choices. Leviathan text indicates the devs started to already my Synthesis more the kid's choice.
Destroy could be more discriminate if the crucible is fixed, making it so it only targets the reapers. Really low EMS already will destroy just about everything, higher EMS could save EDI and the Geth and maybe even Shepard.
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My goal here is just to explore something I thought about in another thread. I see it as a way to make an ME4 game, set after ME3 takes place, possible. And a way to make DLC matter.
This involves the creation and use of a "better" Destroy and a more intact Crucible.
The Leviathan dialogue that has been found kind of indicates just how much the kid wants Shepard to choose Synthesis. It kind of says he's all but telling Shepard to choose it. This makes it more of a "reaper" choice and not so desirable. It's like the DLC is telling you "don't choose this", but at this point it's still a bit subtle.
Right now I have 9000 EMS and when the kid describes destroy he says the crucible is mostly intact. Destroy is also the only choice where the crucible is not very specific. It seems to target everything and damages a lot while destroying things with less discrimination. It also leaves us with a cliffhanger with high enough EMS. With lower EMS we get the crucible in even worse shape, less discriminate and destroys just about everything. This seems to leave open the possibility for EMS that improves the crucible. In Leviathan there is also specific dialogue that says the geth will be destroyed-that's not in the game at the moment. It's like it's starting to really define the worst and the best that the crucible can do.
It may be that with DLC will come a refinement of the choices. Synthesis and Control might become less viable. I dislike all choices equally so I'm not particularly biased against these except to say that a pristine Destroy choice would always have been canon. It is very likely they decided for the game with no DLC that Destroy needed to be non-canon. So the crucible isn't finished and Destroy had very dire consequences and meaning, including an ambiguous torso scene for Shepard. Destroy was always what every sane person wanted to do. The only ones that didn't were crazy or indoctrinated or reapers (and the kid).
Higher EMS through DLC could finish the crucible and it might change what the kid says. Leviathan DLC begins to close off Synthesis perhaps. Omega might continue that and then start to close off Control. Omega is where the Collectors started the plague and where the obsession with humans began to play out. Omega DLC could answer what that was about and since the collectors were an attempt at synthesis (maybe the kid's first since creating reapers) and control, he might have new dialogue about both. That dialogue might close off synthesis totally as something Shepard would choose and start to close off Control.
In the end this might lead to a fully workable Destroy choice. Intact crucible that only targets reapers and paves the way for post-ME3 games. I'm not saying games with Shepard in them (though they could decide they'd like that), but games that could reference Shepard's accomplishment and life or death (based on everything you did).
I know Omega is one of the inaccessible star systems at the end of ME3-ones that were never opened and there are 3 others. One is presumably for Leviathan. So, there could be at least 2 other DLCs that have been planned. I think there are 4 inaccessible star systems.
Modifié par 3DandBeyond, 14 août 2012 - 12:51 .





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