Feanor_II wrote...
I'm not for an ambious "good choice", letting the rest as idiotic choices. You like one of the endings more? Fine but accept the pros and cons, not chanrge your favourite with "pros" and the other with "cons"....
In my case, and I've said millions of times, in this kind of games I love the ambiguty and the dilemas, no excitement, no fun, no "brain squishing" in having an obvious good choice.
Ok, but ambiguity and dilemma, no excitment and no fun-that just doesn't define a great game for me. Games feature wins. ME3 has no win. Me1 and 2 had wins. ME3 has a boss conversation.
I only like destroy more in theory, not in practice. The "costs" for it are artificial so that it is not the canon ending that it really is. Synthesis and Control were never goals. Destroy was. If destroy wasn't, then conventional victory is possible. People must accept canon as canon-I get told that every time I state they could have made conventional (unconventional) fighting work. I'm told that impossible is canon. So, I do know that it is. People in the game keep saying it. Just as they keep saying destroy is. I didn't write it. Bioware did. I keep getting told it's their game and so it is and they made destroy canon. Sorry, they did that, not me.
And you would still be able to and free to always choose synthesis and control to your heart's content. If those are canon to you then you needn't pick destroy ever. If you would pick destroy, then they aren't canon to you. Just as right now you can vaporize Earth if that is what is real to you. You and others seem to think this would take away the ending you like-it wouldn't. It would merely establish lore that any new game could be based upon. You could even head canon all of it if you want, since supposedly the rest of us should have no problem head canoning a good ending. It might be nice for others to get in on the fun and head canon their endings too. I keep getting told that head canoning Shepard alive is great and valid. So everyone should have to do it.
Modifié par 3DandBeyond, 16 août 2012 - 03:19 .





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