DLC could be used to make Destroy better
#276
Posté 16 août 2012 - 09:08
It sounds incredibly like something else that may be familiar to all of us.
The problem is if people didn't like where the series led them to begin with, they are way less likely to care to see how it all began. If Return of the Jedi had ended with the Empire telling Luke he could use some "weapon" to help them out and by using it Luke would kill R2D2, C3PO and all droids and it might destroy all stormtroopers too, or join with the Emperor and change everyone genetically to become part droid or die and gain control of all the Empire's forces and use them to police the galaxy, people would have ripped it apart. What would become of the Ewoks? But, as bad as the Phantom Menace was, it would have been even worse-for the filmmakers alone maybe. No one would have gone to see it-you might see that as a good thing, but that's just to say prequels can still do ok even if they aren't great or as great as they could be, if there's something to look forward to in the original series.
#277
Posté 16 août 2012 - 09:24
I loved the new Deus Ex prequel, even though I thought Inivisible War was meh.
The ending of ME3 was bad. But if they make an ME4 and it's good, it won't matter whether ME4 is a prequel or a sequel.
I am sure there is a positive correlation on sales of sequels based on the rating of the game it is based on.
I'm sure there is a formula in Hollywood they use to determine the budget of a sequel based upon the reception/sales of the previous installment.
Most people don't finish games they buy. Fewer people buy DLC.
I suspect the decision to greenlight a sequel has nothing to do with the state of the ending of ME3 at this point and everything to do with sales and velocity of ME3. In someone's office all this ending discussion and controversy probably shows up as "buzz" as a "positive marketing indicator".
#278
Posté 16 août 2012 - 09:46
zambot wrote...
I'm not sure what point you're making, probably not your fault. It's been a long day. So I'll just brain dump and you can do with it what you will.
I loved the new Deus Ex prequel, even though I thought Inivisible War was meh.
The ending of ME3 was bad. But if they make an ME4 and it's good, it won't matter whether ME4 is a prequel or a sequel.
I am sure there is a positive correlation on sales of sequels based on the rating of the game it is based on.
I'm sure there is a formula in Hollywood they use to determine the budget of a sequel based upon the reception/sales of the previous installment.
Most people don't finish games they buy. Fewer people buy DLC.
I suspect the decision to greenlight a sequel has nothing to do with the state of the ending of ME3 at this point and everything to do with sales and velocity of ME3. In someone's office all this ending discussion and controversy probably shows up as "buzz" as a "positive marketing indicator".
Basically, all I was saying is that most of the people unhappy with the ending won't buy a sequel, but they are way less likely to buy a prequel. Just read a lot of the Leviathan announcement comments. Even people that were ok with the endings are saying it makes no sense to buy it when the game already ended. Giving the game an addition to the ending that for many would make it better and that could be fairly easily done would quite possibly add to those who would buy DLC, would buy a prequel, and would buy a sequel. Many are not interested in buying any of that now. They might want to if they liked the ending.
They made a miscalculation. My point with Star Wars was that if it had an ending like this Phantom Menace would not have succeeded at all since it had inherent flaws. But since people did basically like the Return of the Jedi ending, they did go to see Phantom Menace. But it had some of the same flaws ME3 had-it wanted to look cooler and seem cooler and was less about relatable characters. It tried too hard.
The problem here is you are lumping ME in with most games and it is different. It's fans were more like Star Wars or Star Trek ones and even when they didn't want to, they bought DLC. You see it in posts here. People say they wouldn't like it but they'd buy it if it fixed the ending for them. If it gave me a good ending, I'd buy the DLC. And they do make DLC to be bought. If people don't buy the DLC that has story to it and adds to the Destroy ending then they don't. So what? I also said that they could very easily offer the basics as some type of optional patch that allows for extra EMS to change their ending after all the other DLC has been released.
Even though there are figures that show most people never finished ME3, I doubt too many people never saw the endings. Some then just decided to give up. But, if it came out that there was to be a finale of sort that would tie it all together, people might come back and finish it.
Modifié par 3DandBeyond, 16 août 2012 - 09:47 .
#279
Posté 16 août 2012 - 11:49
#280
Posté 17 août 2012 - 11:44
oldag07 wrote...
You are assuming the board is a representative sample of the ME fan base in general.
I'm not assuming anything except what the game itself says. It says destroy is the goal. But nothing I'm putting forth as an idea would prevent people from still doing something else in the game. It would just add some minor things to the ending at the least and would provide a great many people something they don't yet have-an ending to ME3 and Shepard's story.
#281
Posté 17 août 2012 - 11:48
I think it is a good idea, because people who favor the other options can still have those.3DandBeyond wrote...
I'm not assuming anything except what the game itself says. It says destroy is the goal. But nothing I'm putting forth as an idea would prevent people from still doing something else in the game. It would just add some minor things to the ending at the least and would provide a great many people something they don't yet have-an ending to ME3 and Shepard's story.oldag07 wrote...
You are assuming the board is a representative sample of the ME fan base in general.
#282
Posté 17 août 2012 - 12:01
Destroyers: Key surviving characters visit a recovering Shepard and discuss the galaxy's future with him or her. Later, Shepard attends a temporary delegation of various Council and non-Council worlds, united in their diversity, to thunderous applause. Touching scene with Joker and Shepard discussing EDI; touching scene with Tali and Shepard discussing the geth if she's alive.
Controllers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Word gets out that Shepard effectively lives on in a state beyond our mortality; LI and closest friend take a short journey in search of Guardian Shepard and speak out to him or her before moving on. Intermittently, Guardian Shepard narrates the various shifts in scene as a sort of distanced guide.
Synthesizers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Scene is elongated to make up for Control having more content, or perhaps end with LI and closest friend exploring their newfound opportunities. Do note that Javik is rather sullen regardless.
Refusals: This is tougher. Scene 1 could be key surviving characters accepting their fate and perhaps somehow learning why Shepard refused. Scene 2 could be a somewhat vague montage of the next cycle somehow utilizing Liara's capsule to develop a more conventional weapon.
Modifié par JeffZero, 17 août 2012 - 12:03 .
#283
Posté 17 août 2012 - 03:32
In the event we can't have new ending DLC, I want DLC about Marauder Shields. Tell me how he managed to break away from the control of the StarBrat and how he tried valiantly to save us from the tragedy that was The Ending.
Maybe we could see Shields finding a universal translator.
Shields: Shepard, go back. There is nothing for you up there.
Shepard: You can talk? But you're a Reaper.
Shields: I was a Reaper, but I, like you, will sacrifice my life for a decent ending.
Shepard: What are you talking about? What is up there?
Shields: It's horrible. Some child hologram, barking orders, introduced at the very last minute in a three-game trilogy without any warning.
Shepard: A child? What is a child doing on the Citadel?
Shields: Don't ask. It will only make you angry and disappointed. Not only that, he's a self-important know-it-all who will treat you like you're an idiot even though you've been a visionary to all life, both organic and synthetic, since Eden Prime.
Shepard: What?
Shields: Let me explain. Wait. There is no time. Let me sum up. If you go up there, Glowboy is going to offer you three lousy choices and if you don't take one of them, he's going to have a big temper tantrum and everybody dies.
Shepard: You mean I fought Sovereign and Saren, defeated the Collectors and Kai Leng just so I could get forced into choices by some see-through kid I've never met.
Shields: Exactly.
Shepard: That's ridiculous.
Shields: I know. That's why I'm here.
Shepard: And what happens if I take one of his choices?
Shields: It will kind of be the last thing you do.
Shepard: Great. So what do you recommend?
Shields: Walk back up the hill and hang out with your buddies. Have a beer.
Shepard: What about Harbinger?
Shields: Don't worry. As long as you just hang out there, he won't shoot.
Shepard: You're kidding.
Shields: Nope.
Shepard: Well how do I save the galaxy then? I thought the Crucible was the solution.
Shields: Yeah. Space Boy wanted you to think that. It was the only way he gets a speaking part in a three-game series.
Shepard: Is there another way? Another device?
Shields: Yes. There is.
Shepard: What is it?
Shields: It's called a Head Canon.
Shepard: Where do I get one?
Shields: You have it already. Just close your eyes and dream that the Reapers were defeated and everyone you saved lives.
Shepard: Why didn't they just tell me that from the start?
Shields: Because you wouldn't have believed it. Frankly, I still can't believe it. Who makes a game that way? But I digress.
Shepard: Thanks. Without you I would have gone up there.
Shields: I know. One more thing though.
Shepard: What is it?
Shields: That reporter on your ship works for people who say the StarBrat's endings are great. You should kick her off.
Shepard: Done. She was annoying anyway. Kind of a stalker. Always wanting to come up to my cabin.
Shields: I've seen better Cannibals.
Shepard: If you have the time, there's a beer in the Normandy with your name on it.
Shields: I appreciate it. I bet it tastes better than the ending.
THE END
#284
Posté 17 août 2012 - 03:54
I'd suggest he accompany Shepard up the conduit and kick the kid's butt for turning him into this thing. That could be a different DLC ending. He shoots the kid and the crucible activates in response to that and it weakens the reapers so the fleets can destroy them. Shields shoots himself but says "thank you" before dying.
#285
Posté 17 août 2012 - 03:54
I have to ask - was that post meant to be 100% serious, or not quite?JeffZero wrote...
Pitch it out for $5-7 and advertise it as a denouement. Use stereotypical action-y buzz words in the official description to attract a broader sales base.
Destroyers: Key surviving characters visit a recovering Shepard and discuss the galaxy's future with him or her. Later, Shepard attends a temporary delegation of various Council and non-Council worlds, united in their diversity, to thunderous applause. Touching scene with Joker and Shepard discussing EDI; touching scene with Tali and Shepard discussing the geth if she's alive.
Controllers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Word gets out that Shepard effectively lives on in a state beyond our mortality; LI and closest friend take a short journey in search of Guardian Shepard and speak out to him or her before moving on. Intermittently, Guardian Shepard narrates the various shifts in scene as a sort of distanced guide.
Synthesizers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Scene is elongated to make up for Control having more content, or perhaps end with LI and closest friend exploring their newfound opportunities. Do note that Javik is rather sullen regardless.
Refusals: This is tougher. Scene 1 could be key surviving characters accepting their fate and perhaps somehow learning why Shepard refused. Scene 2 could be a somewhat vague montage of the next cycle somehow utilizing Liara's capsule to develop a more conventional weapon.
#286
Posté 17 août 2012 - 03:56
Pitznik wrote...
I have to ask - was that post meant to be 100% serious, or not quite?JeffZero wrote...
Pitch it out for $5-7 and advertise it as a denouement. Use stereotypical action-y buzz words in the official description to attract a broader sales base.
Destroyers: Key surviving characters visit a recovering Shepard and discuss the galaxy's future with him or her. Later, Shepard attends a temporary delegation of various Council and non-Council worlds, united in their diversity, to thunderous applause. Touching scene with Joker and Shepard discussing EDI; touching scene with Tali and Shepard discussing the geth if she's alive.
Controllers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Word gets out that Shepard effectively lives on in a state beyond our mortality; LI and closest friend take a short journey in search of Guardian Shepard and speak out to him or her before moving on. Intermittently, Guardian Shepard narrates the various shifts in scene as a sort of distanced guide.
Synthesizers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Scene is elongated to make up for Control having more content, or perhaps end with LI and closest friend exploring their newfound opportunities. Do note that Javik is rather sullen regardless.
Refusals: This is tougher. Scene 1 could be key surviving characters accepting their fate and perhaps somehow learning why Shepard refused. Scene 2 could be a somewhat vague montage of the next cycle somehow utilizing Liara's capsule to develop a more conventional weapon.
Oh, at least 90. If you hate it, that's fine with me. I'm just voicing what I'd enjoy.
#287
Posté 17 août 2012 - 03:57
JeffZero wrote...
Oh, at least 90. If you hate it, that's fine with me. I'm just voicing what I'd enjoy.
No, that was an honest question. I find it ok, but some small bits made me suspicious, so I had to ask.
#288
Posté 17 août 2012 - 03:58
Pitznik wrote...
JeffZero wrote...
Oh, at least 90. If you hate it, that's fine with me. I'm just voicing what I'd enjoy.
No, that was an honest question. I find it ok, but some small bits made me suspicious, so I had to ask.
It's nothing great, but I wrote it with a QWERTY smartphone on the bus while suffering from a severe lack of sleep.
#289
Posté 17 août 2012 - 04:00
3DandBeyond wrote...
@Puppies, that is truly funny. Shields is my favorite character of the whole series. He had my back.
I'd suggest he accompany Shepard up the conduit and kick the kid's butt for turning him into this thing. That could be a different DLC ending. He shoots the kid and the crucible activates in response to that and it weakens the reapers so the fleets can destroy them. Shields shoots himself but says "thank you" before dying.
I confess that cynical humor is all I have left. I love Marauder Shields. Shields going up the beam with Shepard and shooting the Kid is a masterstroke. Perfect. Shields would absolutely give himself up for a better ending. It is the reason for his existence. He tried so hard. *sob*
By the way, I did manage to sneak in vague Princess Bride and Wizard of Oz allusions. This is what Bioware has done to me. Oh Shields, help me if you can.
Modifié par PuppiesOfDeath2, 17 août 2012 - 04:05 .
#290
Posté 17 août 2012 - 04:22
PuppiesOfDeath2 wrote...
3DandBeyond wrote...
@Puppies, that is truly funny. Shields is my favorite character of the whole series. He had my back.
I'd suggest he accompany Shepard up the conduit and kick the kid's butt for turning him into this thing. That could be a different DLC ending. He shoots the kid and the crucible activates in response to that and it weakens the reapers so the fleets can destroy them. Shields shoots himself but says "thank you" before dying.
I confess that cynical humor is all I have left. I love Marauder Shields. Shields going up the beam with Shepard and shooting the Kid is a masterstroke. Perfect. Shields would absolutely give himself up for a better ending. It is the reason for his existence. He tried so hard. *sob*
By the way, I did manage to sneak in vague Princess Bride and Wizard of Oz allusions. This is what Bioware has done to me. Oh Shields, help me if you can.
Well you see the devs utilized a great many things they liked in ME. Princess Bride is I believe the reason for some of the humor as well as for the Star gazer at the end. I really wish we could have seen ROUS in the game. Shepard is like the Dread Pirate Roberts.
They've alluded to BSG, B5, Back to the Future, HP Lovecraft, Princess Bride, Deus Ex, the Matrix, and more. In fact the ending choices do remind me of the scene in the Princess Bride with Vizzini and the poison wine where he is trying to outwit the Dread Pirate Roberts/man in black.
http://en.wikiquote....ss_Bride_(film)
Modifié par 3DandBeyond, 17 août 2012 - 04:22 .
#291
Posté 17 août 2012 - 04:23
#292
Posté 17 août 2012 - 04:28
JeffZero wrote...
Pitznik wrote...
JeffZero wrote...
Oh, at least 90. If you hate it, that's fine with me. I'm just voicing what I'd enjoy.
No, that was an honest question. I find it ok, but some small bits made me suspicious, so I had to ask.
It's nothing great, but I wrote it with a QWERTY smartphone on the bus while suffering from a severe lack of sleep.
Actually, it just shows how changeable the choices could have been.
I even had theorized that they could have removed the kid and made the choices as natural extensions of the kind of Shepard you played. If you liked TIM's idea of control, you might have gotten control naturally, but based on your decisions and all, there might have been different kinds of control-good, bad, or midground. And the kid might have been a different sort of VI based on the type of Shepard-he might have been a really evil Harbinger that was against you destroying the reapers and tried to get you to reject that idea and let the reapers keep on reaping. Or he might have been Anderson, trying to convince you he was wrong and the reapers needed to continue on. He might then have used the kid's reasoning to prove that destroy wasn't a good idea. And so on. But there wouldn't be the insertion of these choices, there would be a natural outcome based on how you played the game-that would have made it harder to get different types of endings, but it also would have made them different. Good, bad, and midground types of all what are now choices.
#293
Posté 17 août 2012 - 04:34
3DandBeyond wrote...
PuppiesOfDeath2 wrote...
3DandBeyond wrote...
@Puppies, that is truly funny. Shields is my favorite character of the whole series. He had my back.
I'd suggest he accompany Shepard up the conduit and kick the kid's butt for turning him into this thing. That could be a different DLC ending. He shoots the kid and the crucible activates in response to that and it weakens the reapers so the fleets can destroy them. Shields shoots himself but says "thank you" before dying.
I confess that cynical humor is all I have left. I love Marauder Shields. Shields going up the beam with Shepard and shooting the Kid is a masterstroke. Perfect. Shields would absolutely give himself up for a better ending. It is the reason for his existence. He tried so hard. *sob*
By the way, I did manage to sneak in vague Princess Bride and Wizard of Oz allusions. This is what Bioware has done to me. Oh Shields, help me if you can.
Well you see the devs utilized a great many things they liked in ME. Princess Bride is I believe the reason for some of the humor as well as for the Star gazer at the end. I really wish we could have seen ROUS in the game. Shepard is like the Dread Pirate Roberts.
They've alluded to BSG, B5, Back to the Future, HP Lovecraft, Princess Bride, Deus Ex, the Matrix, and more. In fact the ending choices do remind me of the scene in the Princess Bride with Vizzini and the poison wine where he is trying to outwit the Dread Pirate Roberts/man in black.
http://en.wikiquote....ss_Bride_(film)
I would have enjoyed the Star Brat being revealed as coming from Italy and saying "Never go in against a Sicilian when Death is on the line." And then dying, of course. The Perfect Destroy ending!
#294
Posté 17 août 2012 - 04:42
3DandBeyond wrote...
I even had theorized that they could have removed the kid and made the choices as natural extensions of the kind of Shepard you played.
IMO, that would have made much more sense. After opposing TIM for two games, telling him time and again that controlling the reapers is a bad idea, and making him even see the error of his ways at the end of ME3, I was really baffled that I even had the possibility to choose "Control" about 5 minutes later.
Don't get me wrong, I don't mind there being a "Control" option in the game; choice is good. But I would have preferred it if what color you can choose at the end had been decided by the choices you made throughout the games instead of all possibilities just being thrown at you without further explanation.
Same goes for "Synthesis", really. If you agreed with Mordin's and Legion's idea of evolution and how forcing it on a people can be bad, Shepard should at least pause for a moment and contemplate whether taking that option is right.
Destroying/fighting the reapers has been your main goal since the first game, so it might be hard to come up with parameters that stop you from choosing "Destroy", but maybe that could have been done depending on whether you agreed with TIM in ME2 about using the reapers for your/humanity's/TIM's purposes or not.
#295
Posté 17 août 2012 - 04:45
#296
Posté 17 août 2012 - 05:06
MartinPenwald wrote...
3DandBeyond wrote...
I even had theorized that they could have removed the kid and made the choices as natural extensions of the kind of Shepard you played.
IMO, that would have made much more sense. After opposing TIM for two games, telling him time and again that controlling the reapers is a bad idea, and making him even see the error of his ways at the end of ME3, I was really baffled that I even had the possibility to choose "Control" about 5 minutes later.
Don't get me wrong, I don't mind there being a "Control" option in the game; choice is good. But I would have preferred it if what color you can choose at the end had been decided by the choices you made throughout the games instead of all possibilities just being thrown at you without further explanation.
Same goes for "Synthesis", really. If you agreed with Mordin's and Legion's idea of evolution and how forcing it on a people can be bad, Shepard should at least pause for a moment and contemplate whether taking that option is right.
Destroying/fighting the reapers has been your main goal since the first game, so it might be hard to come up with parameters that stop you from choosing "Destroy", but maybe that could have been done depending on whether you agreed with TIM in ME2 about using the reapers for your/humanity's/TIM's purposes or not.
Well of course there's always the metagaming problem, but if you play it as roleplaying, there might be things the Anderson (or whoever) VI might say to convince you that destroying them would destroy every chance to achieve future peace or he might even put in the idea that others might be sacrificed for this-but as a means to dissuade you. It might even be based on the original type of Shepard you chose as to what kind of resistance you'd get. For instance, Earth born is considered more renegade/Spacer is more paragon.
But, anyway that would all have required more of a rewrite so I tried to think of something that wouldn't and that would be least disruptive to the rest of what we have. And merely adding EMS and extra choice dialogue could achieve this. I don't assume anything for BW, because I know they will always have to determine cost vs. profit. I do think this idea could do something for both BW and fans, almost all fans. People that like what they have could still have that. People that don't would have a chance to get what they want, even if they must pay or just wait for it. I may grumble about that, but it's far less costly than just dumping all the ME stuff I have, stuff I want to really enjoy again.
#297
Posté 17 août 2012 - 06:04
JeffZero wrote...
Pitch it out for $5-7 and advertise it as a denouement. Use stereotypical action-y buzz words in the official description to attract a broader sales base.
Destroyers: Key surviving characters visit a recovering Shepard and discuss the galaxy's future with him or her. Later, Shepard attends a temporary delegation of various Council and non-Council worlds, united in their diversity, to thunderous applause. Touching scene with Joker and Shepard discussing EDI; touching scene with Tali and Shepard discussing the geth if she's alive.
Controllers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Word gets out that Shepard effectively lives on in a state beyond our mortality; LI and closest friend take a short journey in search of Guardian Shepard and speak out to him or her before moving on. Intermittently, Guardian Shepard narrates the various shifts in scene as a sort of distanced guide.
Synthesizers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Scene is elongated to make up for Control having more content, or perhaps end with LI and closest friend exploring their newfound opportunities. Do note that Javik is rather sullen regardless.
Refusals: This is tougher. Scene 1 could be key surviving characters accepting their fate and perhaps somehow learning why Shepard refused. Scene 2 could be a somewhat vague montage of the next cycle somehow utilizing Liara's capsule to develop a more conventional weapon.
Would buy
#298
Posté 19 août 2012 - 02:58
iakus wrote...
JeffZero wrote...
Pitch it out for $5-7 and advertise it as a denouement. Use stereotypical action-y buzz words in the official description to attract a broader sales base.
Destroyers: Key surviving characters visit a recovering Shepard and discuss the galaxy's future with him or her. Later, Shepard attends a temporary delegation of various Council and non-Council worlds, united in their diversity, to thunderous applause. Touching scene with Joker and Shepard discussing EDI; touching scene with Tali and Shepard discussing the geth if she's alive.
Controllers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Word gets out that Shepard effectively lives on in a state beyond our mortality; LI and closest friend take a short journey in search of Guardian Shepard and speak out to him or her before moving on. Intermittently, Guardian Shepard narrates the various shifts in scene as a sort of distanced guide.
Synthesizers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Scene is elongated to make up for Control having more content, or perhaps end with LI and closest friend exploring their newfound opportunities. Do note that Javik is rather sullen regardless.
Refusals: This is tougher. Scene 1 could be key surviving characters accepting their fate and perhaps somehow learning why Shepard refused. Scene 2 could be a somewhat vague montage of the next cycle somehow utilizing Liara's capsule to develop a more conventional weapon.
Would buy
Considering a great many people would be willing to buy reunion and romance DLC, then I think DLC that "fixes" the ending would be welcomed by many people.
#299
Posté 19 août 2012 - 03:01
#300
Posté 19 août 2012 - 06:39
3DandBeyond wrote...
iakus wrote...
JeffZero wrote...
Pitch it out for $5-7 and advertise it as a denouement. Use stereotypical action-y buzz words in the official description to attract a broader sales base.
Destroyers: Key surviving characters visit a recovering Shepard and discuss the galaxy's future with him or her. Later, Shepard attends a temporary delegation of various Council and non-Council worlds, united in their diversity, to thunderous applause. Touching scene with Joker and Shepard discussing EDI; touching scene with Tali and Shepard discussing the geth if she's alive.
Controllers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Word gets out that Shepard effectively lives on in a state beyond our mortality; LI and closest friend take a short journey in search of Guardian Shepard and speak out to him or her before moving on. Intermittently, Guardian Shepard narrates the various shifts in scene as a sort of distanced guide.
Synthesizers: Key surviving characters debate the new state of galactic affairs over Shepard's grave during a funeral service. Scene is elongated to make up for Control having more content, or perhaps end with LI and closest friend exploring their newfound opportunities. Do note that Javik is rather sullen regardless.
Refusals: This is tougher. Scene 1 could be key surviving characters accepting their fate and perhaps somehow learning why Shepard refused. Scene 2 could be a somewhat vague montage of the next cycle somehow utilizing Liara's capsule to develop a more conventional weapon.
Would buy
Considering a great many people would be willing to buy reunion and romance DLC, then I think DLC that "fixes" the ending would be welcomed by many people.
Very many. And I suspect many of those who completed ME2 but not ME3 might finish the game.





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