DLC could be used to make Destroy better
#101
Posté 14 août 2012 - 04:42
#102
Posté 14 août 2012 - 04:47
*People ask to make the other endings add more happy and more rainbows*
#103
Posté 14 août 2012 - 04:48
Wu the Lotus Blossom wrote...
From your mouth to Bioware's ears, I say. Hell, if I were them, judging by everything written by you on these boards, I'd take you on board to rewrite the endings. No kidding.
You are very kind-I'm sure many would disagree. Just speculatin' like everyone else.
Modifié par 3DandBeyond, 14 août 2012 - 04:56 .
#104
Posté 14 août 2012 - 04:54
Jamie9 wrote...
*People complain Synthesis is too much of a happy rainbows disney ending*
*People ask to make the other endings add more happy and more rainbows*
No, I do think you misunderstand. I think what is said is that as others see it the endings don't show real concequences. None of them are without some big question mark that makes them kind of bad, but they are shown with happy talk and slide shows that are surreal based on what they could mean.
A victory ending would not be "rainbows". This is a real fallacy that is thrown out all the time. That is exactly part of what is wrong now. The galaxy should be a mess, even if fixable. A lot of people are dead, planets are in bad shape, Shepard has consistently sacrificed (died once) and never had a life. Shepard had to convince people to even want to save themselves while walking a tightrope. The endings now show things easily repaired, everyone's holding hands, and skipping in meadows to some extent. Even the current destroy ending is saying, "too bad some died move on". I'm for a more real feeling of consequences and a happy ending merely means in contrast to what the endings should now show but don't.
Please do try to understand and not just minimalize what people mean when they say happier.
#105
Posté 14 août 2012 - 04:58
DWH1982 wrote...
Ehhh, to be honest, I'm not sure I want to see a reject victory possible.
Ever since ME1, a big point has been how hard it is to stop the Reapers. Yeah, a small one was brought down by a thresher (which, as cool as it was, maybe wasn't the best idea for the game), but a more regular sized Reaper needed several shots from the combined quarian fleet to go down. During the battle for Earth, the fleets of the galaxy are facing at least hundreds of those things.
To me, a reject victory doesn't make a lot of sense. I hate the endings as they stand, but I always figured, starting with ME1, that we'd eventually need a super weapon of some sort. All I want is to be able to use that super weapon to kill the Reapers, without undoing everything I've done with EDI and the geth.
There was another way to stop the Reapers without using super-weapon or conventional victory.
#106
Posté 14 août 2012 - 05:01
3DandBeyond wrote...
No, I do think you misunderstand. I think what is said is that as others see it the endings don't show real concequences. None of them are without some big question mark that makes them kind of bad, but they are shown with happy talk and slide shows that are surreal based on what they could mean.
A victory ending would not be "rainbows". This is a real fallacy that is thrown out all the time. That is exactly part of what is wrong now. The galaxy should be a mess, even if fixable. A lot of people are dead, planets are in bad shape, Shepard has consistently sacrificed (died once) and never had a life. Shepard had to convince people to even want to save themselves while walking a tightrope. The endings now show things easily repaired, everyone's holding hands, and skipping in meadows to some extent. Even the current destroy ending is saying, "too bad some died move on". I'm for a more real feeling of consequences and a happy ending merely means in contrast to what the endings should now show but don't.
Please do try to understand and not just minimalize what people mean when they say happier.
Eh, that was really just a troll comment, I apologise. I'll answer seriously now, since you replied so kindly.
I agree that the endings post-Extended Cut do gloss over most bad points, and this can be applied to Paragon Control, Destroy and Synthesis.
But, to some extent, I think this is a result of BioWare listening to us. We complained that the Galactic Dark Age (Mass Relays exploding) was really dark and gloomy, so they gave each ending a happy outlook.
To improve Destroy, I think they just need to show more, not change anything. Show more planets in ruins, then being fixed years later. Show the impact of the Geth being destroyed. Show us more.
If Shepard lives, show him/her getting out of the rubble.
#107
Posté 14 août 2012 - 05:05
Some of your squadmates died. Billions of humans, turians, asari etc died. Many of the most important planets in the galaxy are in ruins. That is true for all the endings, and none of it is particularly happy.
To me, "happy ending" just means "reapers destroyed, Shepard can finally retire and have a life". That is it. Nothing more. No rainbows, no magically fixed planets, no revived squadmates.
More to the topic at hand, I agree that DLC could make Destroy better, simply because properly made DLC can make everything better. While I personally prefer Destroy over the other endings, I wouldn't go as far as saying it is the "best" or the "canon" or whatever ending; to each his own, I say. However, I can see how it makes the most sense if you want to set future games in the same universe.
In the end, what I want for Destroy is more Shepard. In Control and Synthesis, we know exactly what happens to Shepard; hell, isn't Control EC even narrated by Shep? But in Destroy, Shepards walks stupidly into the explosion and then wakes up in some rubble, no idea where. For a game about Shepard, that is kinda disappointing.
#108
Posté 14 août 2012 - 05:14
MartinPenwald wrote...
To me, "happy ending" just means "reapers destroyed, Shepard can finally retire and have a life". That is it. Nothing more. No rainbows, no magically fixed planets, no revived squadmates.
This. This is all I want too. If your Shepard's LI is Kaidan (and maybe it's the same with other LIs), she has a conversation with him at some point in which she says how much she'd like to just live a normal life for a while once all of this is over. That's all most of us want, Bioware!
#109
Posté 14 août 2012 - 05:26
Wu the Lotus Blossom wrote...
From your mouth to Bioware's ears, I say. Hell, if I were them, judging by everything written by you on these boards, I'd take you on board to rewrite the endings. No kidding.
Agreed!
#110
Posté 14 août 2012 - 05:27
Wu the Lotus Blossom wrote...
MartinPenwald wrote...
To me, "happy ending" just means "reapers destroyed, Shepard can finally retire and have a life". That is it. Nothing more. No rainbows, no magically fixed planets, no revived squadmates.
This. This is all I want too. If your Shepard's LI is Kaidan (and maybe it's the same with other LIs), she has a conversation with him at some point in which she says how much she'd like to just live a normal life for a while once all of this is over. That's all most of us want, Bioware!
This. At one point during the game, might be in a conversation with Anderson (or Hackett), Shep mentions how this is the last missions and that s/he is going to retire after this is over. And that is all I hoped for; Shepard puts an end to the war, i.e. the story of the trilogy, and retires. In other words, the story is over, the main character is gone (but available for special appearances in future games) and the trilogy is finished. Without pissing off the main fanbase.
#111
Posté 14 août 2012 - 05:34
#112
Posté 14 août 2012 - 05:36
Wu the Lotus Blossom wrote...
MartinPenwald wrote...
To me, "happy ending" just means "reapers destroyed, Shepard can finally retire and have a life". That is it. Nothing more. No rainbows, no magically fixed planets, no revived squadmates.
This. This is all I want too. If your Shepard's LI is Kaidan (and maybe it's the same with other LIs), she has a conversation with him at some point in which she says how much she'd like to just live a normal life for a while once all of this is over. That's all most of us want, Bioware!
+1
Shepard: "Are you ready?"
Ash "I'm ready"
Shepard: "Then let's get it done, and go home"
Ash: "Aye aye, captain."
#113
Posté 14 août 2012 - 05:38
iakus wrote...
+1
Shepard: "Are you ready?"
Ash "I'm ready"
Shepard: "Then let's get it done, and go home"
Ash: "Aye aye, skipper."
Fixed that for BioWare.
#114
Posté 14 août 2012 - 05:43
Jamie9 wrote...
*People complain Synthesis is too much of a happy rainbows disney ending*
*People ask to make the other endings add more happy and more rainbows*
I think Synthesis is tragic; so I'm not among those thinking it's sunshine and bunnies. First, it is exactly what the malevolent killing machines want. Second, you allow them to rewrite the DNA of the galaxy. After seeing what they did to the Geth and every mutant organic-based reaper they created, would you willingly give some Reaper AI that kind of power? Not me.
In the end, they show everyone with green eyes. Maybe they all have Reaper control chips too. Who knows? No consent by those condemned to accept a Reaper-inspired rewrite of their genetic makeup.
I'll pass.
Again, my view of Destroy is based on the sequence of images. I don't think the EC DLC really added anything to my interpretation of Destroy. You shoot the tube. The explosion knocks you unconscious. While comatose, you imagine the world that the Star Brat wanted you to believe when he tried to trick you into not choosing Destroy. The Geth will die (and EDI), etc. It was all a big fat Reaper lie. [I believe the Crucible can discriminate between organic-goo-filled Reapers and sentient machines.] You see scenes relating to the Bratty Kid's dialogue, but you imagine that your LI and friends would not readily believe you didn't make it. You envision a galaxy without Reapers. See images of your remaining friends not fighting the Reapers anymore. You imagine the galaxy at peace and with promise for future generations. Then you gasp for air and wake up in a pile of rocks. THE END.
It is a lousy ending. But it is the ending that required the highest EMS. An infinitely better ending would show what happened after you wake up. It would make future ME games easier to create and more likely successful. And it would help heal the breach between players and Bioware.
#115
Posté 14 août 2012 - 05:45
That would cause a giant ****storm, bigger than the Day One DLC fiasco.
#116
Posté 14 août 2012 - 05:49
MegaSovereign wrote...
They're not going to make premium DLC required to unlock the "best" ending.
That would cause a giant ****storm, bigger than the Day One DLC fiasco.
Frankly, I'd be p***ed if they did that. I have consumer alarms that go off whenever I hear things like this. I'm already sceptical even of Leviathan, since that is supposedly going to change the ending.
#117
Posté 14 août 2012 - 05:50
#118
Posté 14 août 2012 - 05:51
Jamie9 wrote...
MegaSovereign wrote...
They're not going to make premium DLC required to unlock the "best" ending.
That would cause a giant ****storm, bigger than the Day One DLC fiasco.
Frankly, I'd be p***ed if they did that. I have consumer alarms that go off whenever I hear things like this. I'm already sceptical even of Leviathan, since that is supposedly going to change the ending.
They should just suck it up and double down. Make it so that only Javik can pull you out of the rubble!
#119
Posté 14 août 2012 - 05:53
Eterna5 wrote...
No. You want to kill the Reapers? Deal with the consequences.
The only consequences are those the Reapers brought upon themselves--their destruction. That's my Shepard.
#120
Posté 14 août 2012 - 05:56
MegaSovereign wrote...
They're not going to make premium DLC required to unlock the "best" ending.
That would cause a giant ****storm, bigger than the Day One DLC fiasco.
Considering that there are a lot of fans willing to shell out money merely for reunion DLC (and I could be one of them), then nothing's off the table as far as fans are concerned.
I don't see too many people here concerned that there are people that couldn't even get the EC DLC for whatever reason (no internet or what have you).
But you also missed the part where I stated that after awhile, once all DLC had been released they could release a free DLC that merely changes what the kid says and takes into account your EMS to complete the crucible and then adds on the new destroy epilogue. It wouldn't be as full as the other DLC because the other DLC is story related content-you pay for the story and get the extra tidbits that add to the end.
#121
Posté 14 août 2012 - 05:57
Dmthoth wrote...
So it's Puzzle Theory
I will have to look that up. I have heard it and seen something on it, but didn't read about it. Meant to do so, so thanks for reminding me.
EDIT: No not puzzle theory. Maybe similar in that you get pieces along the way. But PT is about the MP game adding to SP as well as it relating to refuse.
Modifié par 3DandBeyond, 14 août 2012 - 06:02 .
#122
Posté 14 août 2012 - 06:03
MegaSovereign wrote...
They're not going to make premium DLC required to unlock the "best" ending.
That would cause a giant ****storm, bigger than the Day One DLC fiasco.
LOTSB let Liaramancer (and only Liaramancers) continue their ME1 romance. And it's considered the best dlc of ME2.
I think people would shell out a few bucks for an expansion on the breath scene to give Shepard a good personal ending. Especially if it had some really good content in its own right.
#123
Posté 14 août 2012 - 06:04
Eterna5 wrote...
No. You want to kill the Reapers? Deal with the consequences.
The thing is we don't all have the same idea about what those consequences should be.
#124
Posté 14 août 2012 - 06:07
Wu the Lotus Blossom wrote...
Eterna5 wrote...
No. You want to kill the Reapers? Deal with the consequences.
The thing is we don't all have the same idea about what those consequences should be.
>mfw people think that how a story is written is up to a democratic process between the fans.
#125
Posté 14 août 2012 - 06:08
iakus wrote...
MegaSovereign wrote...
They're not going to make premium DLC required to unlock the "best" ending.
That would cause a giant ****storm, bigger than the Day One DLC fiasco.
LOTSB let Liaramancer (and only Liaramancers) continue their ME1 romance. And it's considered the best dlc of ME2.
I think people would shell out a few bucks for an expansion on the breath scene to give Shepard a good personal ending. Especially if it had some really good content in its own right.
Right? Those people could go back and visit their LI whenever they wanted. All I got was a kick in the butt on Horizon, followed by an e-mail that said he MIGHT think things over some time in the very distant future. And I enjoyed LOTSB regardless.





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