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DLC could be used to make Destroy better


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#151
MegaSovereign

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iakus wrote...

 Oh and Destroy High EMS with less than 3100 EMS

Shepard doesn't live in all High EMS Destry endings.

SHepard living is an easter egg.  It needs to be a proper ending.


Um Okay? Lower EMS means lower success rate? 

And no it's not an easter egg. It's not something you accidentally discover. It's not something that was added in after the credits. The narrative leads up to that scene naturally considering the different memorial scene.

It's the last thing you see before the credits roll. Shepard is alive.

Modifié par MegaSovereign, 14 août 2012 - 08:19 .


#152
DravenShep

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I noticed more and more people want the destroy ending when all it does is kill EDI, Reapers and the Geth. It really doesn't even truly end the cycle. How is it that people can pick Destroy knowing that it truly doesn't create galaxy wide peace from the Reapers, when all the technology can be rebuilt all over again?

Yes, I chose the Synthesis ending, but have seen all the endings. Please just kindly enlighten me about the Destroy ending.

#153
3DandBeyond

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MegaSovereign wrote...

What the hell constitutes a "complete" Crucible. What does that even mean?

If you noticed in the EC Destroy slide. They reactivated the beam from London to the Citadel. They can search for survivors. Shepard isn't doomed.


It would feature the kid not using a qualifier with intact.  Largely means mostly.  Don't ask me what completes it but is isn't complete.  He'd say it's finished or intact, if it was.  Or, "uh oh, you finished the GD Crucible, ARRRRRRRGGGGGHHHHH!"

That's for the game to tell us.  I don't know what it needs to complete it but the writers must know.

Even if they reactivated the beam, we don't know where Shepard's torso is.  I have head canoned it.  I grew up having to use my imagination for a lot of things.  I was a huge daydreamer, making up stories in my head all the time.  And I still would like to see Shepard saved, and for Shepard and friends to all know they survived.  There is such emotion that exists in the space in between them, for me.  And that emotion is stuck, in space.  You know, metaphorically speaking.  I see it happen in my head, but that's like fantasy and I want reality.  Some don't need it, I do.

Modifié par 3DandBeyond, 14 août 2012 - 08:29 .


#154
Eryri

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Wu the Lotus Blossom wrote...

Ok, I'm just going to come out and say it, at the risk of going off topic. What's so wrong with wanting a reunion? I'm not saying that would be equivalent to a "perfect" ending or that in itself it would "fix" anything, but I don't understand why some people are getting so bent out of shape because some of us would have liked that. I mean, we got to know these characters, to care for them, we saw amazing bonds and friendships weave between them and yes, we expected them to come back for Shepard in his/her hour of need. We wanted to see them together, without the threat of destruction hovering over them for once. Is that so ludicrous? I don't think so...


Nothing wrong with wanting that at all. I'm not sure I would pay for DLC that only gave a reunion cinematic, as I'm a tightwad, but I'd be delighted if one was included in something like the Leviathan DLC that had more gameplay as well.

I can understand people's reservations about the ethics of paying extra for the "true ending" of the game. However one could argue that Throne of Bhaal was the "true ending" to the story of the Bhaal child in Baldur's gate 2. No one complained at the time though, because you got a lot of good content for your money.

Personally I wouldn't have a problem in paying for a dlc that changed the ending, provided it was good value for money and provided plenty of worthwhile gameplay. It would enable me to actually play and enjoy the game again.

Modifié par Eryri, 14 août 2012 - 08:33 .


#155
MegaSovereign

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The Catalyst is more upset if the Crucible is incredibly damaged. So....

Anyways, I don't see what you're getting at. There is no such thing as a "complete" Crucible. In relation to the blue prints, and the fact that the Crucible hardly took any damage in the high EMS endings, it's as "intact/complete" as it's going to get. Sure if they had more time they can improve it's design. But the design is meant to be flexible to improvements. You can't really say that the Crucible will ever be "complete."

#156
3DandBeyond

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Eryri wrote...

Wu the Lotus Blossom wrote...

Ok, I'm just going to come out and say it, at the risk of going off topic. What's so wrong with wanting a reunion? I'm not saying that would be equivalent to a "perfect" ending or that in itself it would "fix" anything, but I don't understand why some people are getting so bent out of shape because some of us would have liked that. I mean, we got to know these characters, to care for them, we saw amazing bonds and friendships weave between them and yes, we expected them to come back for Shepard in his/her hour of need. We wanted to see them together, without the threat of destruction hovering over them for once. Is that so ludicrous? I don't think so...


Nothing wrong with wanting that at all. I'm not sure I would pay for DLC that only gave a reunion cinematic, as I'm a tightwad, but I'd be delighted if one was included in something like the Leviathan DLC that had more gameplay as well.

I can understand people's reservations about the ethics of paying extra for the "true ending" of the game. However one could argue that Throne of Bhaal was the "true ending" to the story of the Bhaal child in Baldur's gate 2. No one complained at the time though, because you got a lot of good content for your money.

Personally I wouldn't have a problem in paying for a dlc that changed the ending, provided it was good value for money and provided plenty of worthwhile gameplay. It would enable me to actually play and enjoy the game again.


Exactly the point here.  I look at it as value added content.

#157
PuppiesOfDeath2

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MegaSovereign wrote...

3DandBeyond wrote...

MegaSovereign wrote...

Listen to the Catalyst again. He says the device is intact "but the Crucible will not discriminate."

Twitter comments are not canon. They won't even confirm if the endings were an indoctrrination attempt. They're not going to tell you whether Shepard is alive or not. Judge the content for yourself. If you truly and honestly believe, despite all the hints and implications of the scene and everything leading up to it, that Shepard is dead then hey that's your business.

Ironically, if you actually believed that Shepard was dead then you wouldn't be asking for more "closure" since death is pretty much the ultimate closure you can give a character, but whatever.



As for in your other post-reunion needn't have been more than one scene of Shepard surviving and found.  Most were not looking for more than that, but didn't get that.  It makes no sense to have closure for a dead Shepard where you see the flesh flying off, but I don't think you care about any of this.  You don't need this, but not everyone is you.

And in my game with every Crucible asset and 9000 EMS the kid says it is not complete.  He doesn't say it's intact.  I have everything, even Conrad's info.

It's not what I believe, it's how BW handled it, knowing that a lot of people with the original endings were holding onto just the glimmer of hope that the gasp meant something even when BW had decided the galaxy was a wasteland after ME3.

People are all different and since people continually asked for closure for Shepard and the torso can in no way be described as closure, even discussing it as such is actually rather funny.




start at 7:24

"Your Crucible device appears to be largely intact, however the affects of the blast will not be constrained to the Reapers"


As for the issue of closure. All the endings had some elements that were left purposely ambigious. In the Control ending, how the galaxy feels about the Reapers "watching over" them has pretty unclear long-term ramifications. In the Synthesis ending, the logistics behind it are never fully explained. The game also never tells us what new capabilities organics have acquired. In the "ultimate" Destroy ending, Shepard's future is unclear but the galaxy goes back to normal. If anything, it would be more natural to think that Destroy provides players with more closure overall.


Wanting more is perfectly fine. I don't mind that. I just don't want to be forced to pay extra for it. Also, to keep their promise of the "no canon ending," they should make improvements across the board, not just destroy.

Sorry if I offended anyone with my "sane people" comment. I truly believe buying cutscene only DLC would be the biggest waste of money ever.


I actually think this entire discussion has been really interesting.

I will say this.  No one has to buy DLC that offends their view about what should have been in the game.  If you wouldn't be interested an expanded Destroy DLC, that's fine.  You obviously wouldn't have to buy it.  But I am certain that it would be extremely popular.  Again, my unscientific poll of game retailers confirms that the vast majority of players really disliked the endings and wanted a way to "win."  I think a viable Shepard after Destroy would be quite worth it for Bioware.

On the other side of the DLC discussion, I am completely uninterested in the backstory of the Reapers.  I think that story should have been in the game and is one of the main reasons for the endings' plot failures.  The Reapers are malevolent killing machines for three installments.  If their backstory were important to how I should make the ultimate decision in the game, that information should have been included.  Otherwise, the backstory of the villainous mass murderers doesn't interest me, unless it results in an improved ending, of course.

#158
3DandBeyond

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MegaSovereign wrote...

The Catalyst is more upset if the Crucible is incredibly damaged. So....

Anyways, I don't see what you're getting at. There is no such thing as a "complete" Crucible. In relation to the blue prints, and the fact that the Crucible hardly took any damage in the high EMS endings, it's as "intact/complete" as it's going to get. Sure if they had more time they can improve it's design. But the design is meant to be flexible to improvements. You can't really say that the Crucible will ever be "complete."


Well in the Leviathan text he sounds more like he's pushing you to synthesise-more forcefully.  I don't know what happens in lower EMS for destroy but maybe it is because the choices are more limited.  How do you know there is no "complete" crucible and that it won't get more complete, since as it is at best it is mostly intact.  That could even mean it was damaged because some other asset is missing that might have protected it.  At some point it's finished-my theory is that if it were complete (whether in this cycle or some other one) it could be more precise.  And if it were more precise, it might not leave such a mess behind-destroying so randomly.  That might be what happens with Liara's time capsule-the later cycle used it, finished the crucible, protected it and destroyed the reapers and are ok.

#159
Massa FX

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Oh I agree with OP. DLC can allow artistic integrity and at the same time give fans what they desire. Question is will their publisher foot the bill for DLC that does what the out of box game should have provided. Further, will DLC that fails to deliver what the fan base wants backlash BW into obscurity.

I still have hope this franchise can rise out of this ****storm victorious.

#160
3DandBeyond

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PuppiesOfDeath2 wrote...


I actually think this entire discussion has been really interesting.

I will say this.  No one has to buy DLC that offends their view about what should have been in the game.  If you wouldn't be interested an expanded Destroy DLC, that's fine.  You obviously wouldn't have to buy it.  But I am certain that it would be extremely popular.  Again, my unscientific poll of game retailers confirms that the vast majority of players really disliked the endings and wanted a way to "win."  I think a viable Shepard after Destroy would be quite worth it for Bioware.

On the other side of the DLC discussion, I am completely uninterested in the backstory of the Reapers.  I think that story should have been in the game and is one of the main reasons for the endings' plot failures.  The Reapers are malevolent killing machines for three installments.  If their backstory were important to how I should make the ultimate decision in the game, that information should have been included.  Otherwise, the backstory of the villainous mass murderers doesn't interest me, unless it results in an improved ending, of course.




I do agree, back story just to have it is unimportant to me which is why I hoped it could become part of some final purpose.  Adding the Leviathan to war assets doesn't do anything for me unless it has meaning.

#161
spockjedi

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Want to win a war without dooming yourself/your friends to death?
Buy DLC.

#162
Eryri

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3DandBeyond wrote...

PuppiesOfDeath2 wrote...


I actually think this entire discussion has been really interesting.

I will say this.  No one has to buy DLC that offends their view about what should have been in the game.  If you wouldn't be interested an expanded Destroy DLC, that's fine.  You obviously wouldn't have to buy it.  But I am certain that it would be extremely popular.  Again, my unscientific poll of game retailers confirms that the vast majority of players really disliked the endings and wanted a way to "win."  I think a viable Shepard after Destroy would be quite worth it for Bioware.

On the other side of the DLC discussion, I am completely uninterested in the backstory of the Reapers.  I think that story should have been in the game and is one of the main reasons for the endings' plot failures.  The Reapers are malevolent killing machines for three installments.  If their backstory were important to how I should make the ultimate decision in the game, that information should have been included.  Otherwise, the backstory of the villainous mass murderers doesn't interest me, unless it results in an improved ending, of course.




I do agree, back story just to have it is unimportant to me which is why I hoped it could become part of some final purpose.  Adding the Leviathan to war assets doesn't do anything for me unless it has meaning.


Same here. Extra EMS is pointless for me, particularly as the EC dropped the requirement for the breath scene to 3100, which is now easily acheivable.

#163
3DandBeyond

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spockjedi wrote...

Want to win a war without dooming yourself/your friends to death?
Buy DLC.


Unfortunately, the trend was set before ME3 and then the original endings were not finished endings, and for many the EC is still unfinished.  So, I figured it better to suggest something that could at least bring back a lot that would buy DLC if it worked toward an ending.  What did that blue screen in the original endings mean anyway?  It's what we figured it meant-the real ending would come with DLC.  If it were so, it might be a promise that was kept.

I've complained a lot here and I'm not happy.  I've loved ME, bought extra content.  As it is now, my game isn't finished.  I don't have a desire for DLC that does nothing.  And ME was my favorite game of all time.  If they are holding me hostage or holding the ending hostage well at least I can hope they will eventually release it and can enjoy the game again.  It may irk me on some level, but still it's better than what I now have.

#164
MegaSovereign

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3DandBeyond wrote...

spockjedi wrote...

Want to win a war without dooming yourself/your friends to death?
Buy DLC.


Unfortunately, the trend was set before ME3 and then the original endings were not finished endings, and for many the EC is still unfinished.  So, I figured it better to suggest something that could at least bring back a lot that would buy DLC if it worked toward an ending.  What did that blue screen in the original endings mean anyway?  It's what we figured it meant-the real ending would come with DLC.  If it were so, it might be a promise that was kept.

I've complained a lot here and I'm not happy.  I've loved ME, bought extra content.  As it is now, my game isn't finished.  I don't have a desire for DLC that does nothing.  And ME was my favorite game of all time.  If they are holding me hostage or holding the ending hostage well at least I can hope they will eventually release it and can enjoy the game again.  It may irk me on some level, but still it's better than what I now have.


"EC is still unfinished"

That's your opinion. It's only unfinished to you because you didn't get to see what you wanted to see.

Also, the EC was free. Bioware didn't force people to pay for the better, extended endings.

#165
Guest_alleyd_*

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My opinion is that any DLC offered with any aspect to the ending should only be used to enable a more active challenge to the Catalyst and open the possibility to defeat it outright. Catboy is only a sophisticated Golem IMO and there is a standard trope for defeating Golems by exploiting its logic.

Without some sort of meta gaming on the subject of IT, Trauma, Near death experience or mental collapse the RGB endings fail to offer any solution that doesn't need the leap of faith and total brain out disbelief.

Destroy is actually the worst offender by my criteria You defeat the reapers by shooting a tube and, if you've been good, Shepard somehow survives the blast that damages the citadel at least. It is even speculated that he survived a free fall through the void of space, re-entered Earth's atmosphere and survived the descent to Earth with no retardation device.

#166
3DandBeyond

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MegaSovereign wrote...

3DandBeyond wrote...

spockjedi wrote...

Want to win a war without dooming yourself/your friends to death?
Buy DLC.


Unfortunately, the trend was set before ME3 and then the original endings were not finished endings, and for many the EC is still unfinished.  So, I figured it better to suggest something that could at least bring back a lot that would buy DLC if it worked toward an ending.  What did that blue screen in the original endings mean anyway?  It's what we figured it meant-the real ending would come with DLC.  If it were so, it might be a promise that was kept.

I've complained a lot here and I'm not happy.  I've loved ME, bought extra content.  As it is now, my game isn't finished.  I don't have a desire for DLC that does nothing.  And ME was my favorite game of all time.  If they are holding me hostage or holding the ending hostage well at least I can hope they will eventually release it and can enjoy the game again.  It may irk me on some level, but still it's better than what I now have.


"EC is still unfinished"

That's your opinion. It's only unfinished to you because you didn't get to see what you wanted to see.

Also, the EC was free. Bioware didn't force people to pay for the better, extended endings.


Well, the EC had to be free for PR purposes.  If they had charged for that it would have been over and they had to have known that or they wouldn't have done it.  If they now made some additional adjustment to destroy as I've said, since they have released the EC already then complaints would not matter.

It's your opinion that the EC is better, my opinion is not really.

I see it as unfinished because they didn't provide closure for the single most important aspect of 3 games-Shepard.  The gasp is a cliff hanger. 

Yes, it's my opinion.  I am saying that not finishing Shepard's story completely for all endings is an unfinished game.  We were told this would finish it-well it didn't.  So, no I didn't get what I wanted to see.  If you did, I'm happy for you.  I don't see too many people raving about how the EC is so much different from the RGB original endings-they say they are better, but mostly still not what was expected. 

In this thread I've just expressed my idea for how I think they could "fix" it.  If you don't agree, fine.  But don't imply I'm saying things I don't say.

#167
Rafficus III

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So here is what I like about your post: all of it.

Here is what I don't like: the fact, that their will be an epic storm of complaints if this costs money by the usual anti-DLC crowd mixed with the crowd whom are already critical of the endings.

I completely agree with you. My EMS is around 10,000. By all means I have tripled what a successful EMS required and therefor I should be tearing those Reapers apart flawlessly. Hopefully Bioware implements your idea as it's a really good one and still keeps their endings in tact.

#168
3DandBeyond

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alleyd wrote...

My opinion is that any DLC offered with any aspect to the ending should only be used to enable a more active challenge to the Catalyst and open the possibility to defeat it outright. Catboy is only a sophisticated Golem IMO and there is a standard trope for defeating Golems by exploiting its logic.

Without some sort of meta gaming on the subject of IT, Trauma, Near death experience or mental collapse the RGB endings fail to offer any solution that doesn't need the leap of faith and total brain out disbelief.

Destroy is actually the worst offender by my criteria You defeat the reapers by shooting a tube and, if you've been good, Shepard somehow survives the blast that damages the citadel at least. It is even speculated that he survived a free fall through the void of space, re-entered Earth's atmosphere and survived the descent to Earth with no retardation device.


Yes, and that could happen.  What I'm saying is DLC could more obviously show the kid is warped and that the destroy and maybe control choices are really not his, but were created by the Leviathan or someone else in order to stop the kid.  Each new thing discovered might show him to be trying to keep his choice intact or make it seem desirable.  Control would just be the status quo with the catalyst replaced, but again might be less desired due to further DLC.  With the crucible in pristine condition (complete, intact, not damaged), it might be possible to get the complete "best" destroy that would not damage anything but reapers (destroys them)-their destruction might damage things nearby.

I imagine it playing out that the kid could even become more nasty, trying to intimidate or maybe he starts to dissemble.  But it could become clear that destroy would work and maybe the last AI you talk to could be one of his creators in a reaper who says that Destroy would give them peace at last and right their wrong, getting rid of the kid and the reapers.  Shepard could live or die based on choices and other decisions, but wouldn't fall through space or be some headless torso gasping who knows where.

#169
Massa FX

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Why post in this thread if you are happy with the ending? Why be patronizing in saying anti-thread discussion? If you don't agree just click out and go lurk in another thread you don't have a problem with. Or better yet, grow some ***** and start a new thread of your own expressing your viewpoint.

Sorry I don't mean to be inflammatory but these forums are full of anonymous people getting their pinch in without consequence. I've read through so many long threads full of people tearing into each other. Just agree to disagree in your head and move on!

Por favor.

#170
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3DandBeyond wrote...

Yes, and that could happen.  What I'm saying is DLC could more obviously show the kid is warped and that the destroy and maybe control choices are really not his, but were created by the Leviathan or someone else in order to stop the kid.  Each new thing discovered might show him to be trying to keep his choice intact or make it seem desirable.  Control would just be the status quo with the catalyst replaced, but again might be less desired due to further DLC.  With the crucible in pristine condition (complete, intact, not damaged), it might be possible to get the complete "best" destroy that would not damage anything but reapers (destroys them)-their destruction might damage things nearby.

I imagine it playing out that the kid could even become more nasty, trying to intimidate or maybe he starts to dissemble.  But it could become clear that destroy would work and maybe the last AI you talk to could be one of his creators in a reaper who says that Destroy would give them peace at last and right their wrong, getting rid of the kid and the reapers.  Shepard could live or die based on choices and other decisions, but wouldn't fall through space or be some headless torso gasping who knows where.


I like the idea of him disassembling or changing.in some way, but I wouldn't like to see any sort of "emotional" response from the catalyst like anger etc. I would prefer the veneer of it being a cold, synthetic being to be maintained. Get rid of the Kid VI and get the art department on IT to maybe give the Catalyst another form. possibly a giant holograph of its true creators as Shepard uses logic and his intelligence to tear it apart. Like disassembling some faulty code to fix an error

With regards Leviathan. I would hope that it would shed some light on the orignal programmers of Catalyst and the designers of the crucible. Both must have been created by the same species for it to make any sense. The only alternative is the Catalyst designed the Crucible and therefore its a trap of his devising.

Using a bit of a crative brainfart I can easily see the original races. A race of organics who were hyper intelligent, but arrogant like the Protheans. They were slavers who first uplifted Organics as servants to their will, but faced rebellion after rebellion as the organics wanted to excercise their freewill.

The creators then turned to synthetics with the belief that they were more controllable and adaptable than organics. The creators became reliant on them and then began to incorporate tech into their beings themselves. They considerd themselves the Ultimate form of Organic life, their servants had became the ultimate in synthetic life. The combination of the two became the ultimate form of life.

In the eyes of a zealot at least. possibly the programmer had an almost fanatical belief in that area and built these assumptions into the program that crated the Catalyst logic. The fear of rebellion and chaos, the comtempt of other organic life forms and the aspiration for a perceived perfection of some cyber-hybrid

There's a cliche "A bad workman always blames his tools for his failure" this could be elaborated on if Leviathan is a creator. Would he accept the responsibility if he was. Can Bioware build on the irony of the catalyst's solution with regards his species? Why has it not intervened in the downtime between cycles when the reapers are vulnerable?

So many questions could be applied, but they should only be applied to try and provide a more correct challenge and a possible victory against the villain of the piece, Leviathan (if its a creator) and a core logic fix to a faulty system

#171
Iakus

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MegaSovereign wrote...

iakus wrote...

 Oh and Destroy High EMS with less than 3100 EMS

Shepard doesn't live in all High EMS Destry endings.

SHepard living is an easter egg.  It needs to be a proper ending.


Um Okay? Lower EMS means lower success rate? 

And no it's not an easter egg. It's not something you accidentally discover. It's not something that was added in after the credits. The narrative leads up to that scene naturally considering the different memorial scene.

It's the last thing you see before the credits roll. Shepard is alive.


The "So" is that it's not tied into high EMS Destroy.  Seeing Shepard alive requirees more than that.  More than Synthesis  Pre-EC it required higher EMS than could be gotten in a purely single player game.

And the "clarity and closer" EC provided was:

A) lowering the EMS requirement to see it
B)  Making the LI suddenly Force-sensistive 

Ini that same EC, we get Biwoare bending over backwards telling us the relays are okay, Synthesis is the best of all possible worlds, the crew's not stranded, etc.  But living Shepards?  Nope.  

They'll explain in detail Shepard's death.  But not Shepard's survival.

Shepard's survival is an easter egg.

#172
Iakus

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hornedfrog87 wrote...


Here is what I don't like: the fact, that their will be an epic storm of complaints if this costs money by the usual anti-DLC crowd mixed with the crowd whom are already critical of the endings.
.


I spent a couple of dollars in ME2 to get an AAP that did nothing but Make Miranda look less like a hooker.

I'm willing to spend a couple of more that adds a voiceover during the memorial scene saying Shepard's been found alive.

#173
Volc19

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Destroy is currently the most favored ending. It is preffered by a overwhelming majority.

So, if Bioware goes back on their word and adds more to the endings, it will likely be to balance out Control, Synthesis, and Refuse.

Destroy isn't special. Stop acting like it deserves special treatment.

#174
3DandBeyond

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iakus wrote...

hornedfrog87 wrote...


Here is what I don't like: the fact, that their will be an epic storm of complaints if this costs money by the usual anti-DLC crowd mixed with the crowd whom are already critical of the endings.
.


I spent a couple of dollars in ME2 to get an AAP that did nothing but Make Miranda look less like a hooker.

I'm willing to spend a couple of more that adds a voiceover during the memorial scene saying Shepard's been found alive.


That's the thing.  If you get content along with it that adds to the story, that's great.  But look what people were offered as DLC just recently.  Guns.  Well, that's fine.  But that does really nothing for the game.  If people want to buy them it's not something that bothers me and that's great.  I'd prefer something that fixes the game for a great many people.  No one would have to buy it.  Or even be forced into it being implemented.

#175
3DandBeyond

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Volc19 wrote...

Destroy is currently the most favored ending. It is preffered by a overwhelming majority.

So, if Bioware goes back on their word and adds more to the endings, it will likely be to balance out Control, Synthesis, and Refuse.

Destroy isn't special. Stop acting like it deserves special treatment.


I'm sorry, what?  I don't think you read my OP and have merely assumed to know what I mean.

It's hard to say which is preferred.  Many prefer not to get to the end.  But, if you think it's the most favored, it seems you think it's special. 

All I've said is that BW may say now they don't plan on an ME4, but they may want to leave a door open for it just in case.  If set in the future, they would seem to have to set up one ending as the ending that leads into it, not for decisions to be carried over, but so that lore fits and all.  Destroy just fits the bill because it's constantly what everyone says they must do and want to do.  Destroy is what Hackett says is the only way to solve the reaper problem.  It also is the only ending with a cliffhanger and that for many seems unfinished.  You don't have to agree and I'm not asking you to.  It's my opinion.

I have no idea what you mean by special treatment. 

I clearly said that it seems the kid in Leviathan starts to really almost force Shepard into Synthesis-he already considers it his favorite since he keeps trying to achieve it in some way.  I don't know what you mean about balancing out the others.

Modifié par 3DandBeyond, 15 août 2012 - 12:37 .