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Experienced Gold/Plat players... is duration or damage best for Infiltrators?


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#1
Hretha

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So, I'm getting ready to brave some gold matches (I've played a few farming matches, but nothing serious so far).  My favorite, most reliable character is the SI w/ Valiant V .  Question is, what is more valuable to a gold team; damage or duration (for hacks and revives)?  I'm not worried about being at the top of the scoreboard; I just want to have a useful character.  Right now, I have him spec'd for duration, with energy drain maxed for damage (he strips shields pretty effectively), and he seems to be doing plenty of damage on silver.   Opinions?

#2
HowlingSiren

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That's how I started on Gold as well, with a SI specced just like yours and with Proximity Mines, which is great for bosses, including Phantoms. I know a lot of people favor TC damage, but I find duration to be very useful for revives and the disable objectives that always end up being very close to enemies. Also, it allows you to get a good feel for Gold without attracting as much aggro in the beginning. Finally, it's what you're used to, and a good way to start Gold is with a character and setup you're comfortable with.

Have fun, and let me know if you want to play a game!

#3
The Prophet Ray

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Duration if you're concerned with usefulness. The cunning Salarian has more than enough trinkets to make up for taking duration over damage.

You must learn Shadow Style! You will strike down your enemies swifter than the Tiger. You shall have everlasting glory for the ability to assist with objectives without sacrificing killing power.

You will be the fabled Shadow Warrior, so sayeth Roy.

#4
nick91_99

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I personally go damage. On gold n platinum you should stick with your team so duration won't help much in reviving since they should be close by.

#5
Jay_Hoxtatron

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I prefer Damage on all of my infiltrators, except the Shadow and the FQI (I use it a lot in conjunction with Hack/Backfire).

But to be honest, it depends a lot on your style of play. If you play aggressive, actively seek enemies out, nuke spawns, etc.. I'd say take damage.

If you tend to play more defensively, take duration.

#6
IndigoVitare

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Duration benefits everyone, damge benefits one person.

Duration. Damage is only really good for solo or speedruns, and even then, the Shadow is just better with Duration.

#7
Koenig888

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Since you already have him spec'd for Duration, I would suggest you try him as is at Gold. If you do not feel that he is doing enough damage, you can always re-spec later. From the team perspective, Duration is probably better as it would be easier to cap objectives and do revives. Most Gold players would spec for Damage but you need to be fairly experienced to do objectives and revives with a 5 sec cloak duration.

#8
Inedible Food

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You eventually learn how to time the start of the cloak to revive teammates with some time left to run a little without duration. Since I mainly do PUGs, you're kinda forced to. As for objectives, I usually just protect another guy while he does the 4 objectives by attracting aggro and killing them :P

#9
Blood shot47

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Gold, id honestly do duration with all dmg put into energy drain you can knock shields out with one drain(with the exception of nems and... pyros I think). If you pick up the improved duration and the rank 6 evo to do 2 abilities in one TC you can cloak drain and then continue to revive some one or get to a safe distance to shoot back.

Edit: Really the best way is to get a reset power card, try it one way then the other see which best suits you.

#10
nick91_99

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IndigoVitare wrote...

Duration benefits everyone, damge benefits one person.

Duration. Damage is only really good for solo or speedruns, and even then, the Shadow is just better with Duration.


really bad advice
if youre cloaked the whole time, agro is focused on your team therefore only helping one person.  you. 
if youre worried bout objectives pick adrenaline mods n hit those things quick before the enemies get there.
damage is necessary for platinum for the most part.

#11
synapsefire

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IndigoVitare wrote...

Duration benefits everyone, damge benefits one person.

Duration. Damage is only really good for solo or speedruns, and even then, the Shadow is just better with Duration.

Wrong! Just, Wrong!

#12
Jay_Hoxtatron

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IndigoVitare wrote...

Duration benefits everyone, damge benefits one person.

Duration. Damage is only really good for solo or speedruns, and even then, the Shadow is just better with Duration.


Absolutely wrong. Damage benefits to everybody. If you kill something faster, that's one less enemy to worry about for your teammates.

#13
Hretha

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Nina88 wrote...

That's how I started on Gold as well, with a SI specced just like yours and with Proximity Mines, which is great for bosses, including Phantoms. I know a lot of people favor TC damage, but I find duration to be very useful for revives and the disable objectives that always end up being very close to enemies. Also, it allows you to get a good feel for Gold without attracting as much aggro in the beginning. Finally, it's what you're used to, and a good way to start Gold is with a character and setup you're comfortable with.

Have fun, and let me know if you want to play a game!



Thanks for the info and the support!  (and try not too laugh too much as you're reviving me...lol)

#14
Computron2000

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Duration is best because it helps the most in carrying. When everyone is down, though cloak works much less effectively, it still works as long as you keep moving. Without duration, the enemies immediately train on to you after 5.2 seconds.

It also has the side effect of being useful for revives.

#15
nick91_99

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Carrying? As in the pizza? You cannot cloak while carrying the object.
?

#16
ExpiredLifetime

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I go damage with mine. The faster you kill something, the less chance it has of killing someone else.

#17
Zero132132

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People say duration is best for the team, that damage is for 'selfish infiltrators,' but if you really think about it, 10 seconds of aggro dump on your teammates is actually kind of ****ing them over. If damage output is your main goal, there'll be less enemies to attack the rest of the squad, and you won't be putting all the fire on them for nearly as long.

#18
Gockey

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IndigoVitare wrote...

Duration benefits everyone, damge benefits one person.

Duration. Damage is only really good for solo or speedruns, and even then, the Shadow is just better with Duration.


Lol I don't even know what to say to this...

Except that it's completely wrong.

Damage is the choice to make unless your really worried about capping pylons.  

As the entire game is nothing but a DPS race to the finish anyways, damage is always the superior choice.  That's why high DPS classes are king.  Utility becomes worthless when everything is dead.

#19
Computron2000

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nick91_99 wrote...

Carrying? As in the pizza? You cannot cloak while carrying the object.
?


Carrying as in carrying the team. Duration cloak helps keep you from being pinned down or under concentrated fire.

This allows you to move from 1 side of the map to another all while cloaked, then decloak in a tactical position and pull the faster units from the slower ones, allowing you to choose to take out the slow units by cloaking and running back after the fast units almost reach you or snipe out the fast units first.

Without duration, before you reach half the map, it'll expire and you'll be caught under concentrated fire. Or if you use it so that you go into cover every 4 secs just before your cloak ends, your movement will not bring you very far and it will more difficult to split the spawns

Modifié par Computron2000, 12 août 2012 - 04:55 .


#20
wraith27

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I disagree that damage is just selfish (though many who go this route have a selfish playstyle, which is fine by me since its a game) but I also disagree that it's the only good option. Personally I always spec duration because, since the base duration was crippled, the cloak is nothing but a DPS booster without the upgrade in most situations, and I refuse to drop that aspect of the cloak just to attain those beautiful GI damage numbers.

And if you listen to people who say the game is just a DPS competition, the game becomes a lot less fun.
Utility is useless when everything is dead, but DPS is useless when you're dead.  In my experience only farming matches are alla bout DPS.

Modifié par wraith27, 12 août 2012 - 04:57 .


#21
Invellous

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I choose Duration on all of my Infiltrators. the Duration evolution allows you to capture devices before your Tactical Cloak fades, allows you to move more freely on the battlefield and is essential when playing some Infiltrator Builds. Many of the Shotguns in the game are not effected by Shield Gate, unlike Sniper Rifles, making the extra 40% damage less valuable, as you can kill most enemies with a single shot with a couple of the Shotguns. While the Damage evolution is better for an Infiltrator Build focused around sniping, especially for those who do not posses an M-98 Widow, I would still choose, and do choose Duration. This way you can still support you team, capture those devices with a piece of mind knowing that your Tactical Cloak will not fade half through. As well as take your time with your shots.

#22
wraith27

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One more thing to mention, it's much easier to get that 3 second cooldown when you're duration is higher IIRC, which comes in handy when trying to mix in ED or PM + fire as quickly as possible.

#23
ExpiredLifetime

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Invellous wrote...

I choose Duration on all of my Infiltrators. the Duration evolution allows you to capture devices before your Tactical Cloak fades, allows you to move more freely on the battlefield and is essential when playing some Infiltrator Builds. Many of the Shotguns in the game are not effected by Shield Gate, unlike Sniper Rifles, making the extra 40% damage less valuable, as you can kill most enemies with a single shot with a couple of the Shotguns. While the Damage evolution is better for an Infiltrator Build focused around sniping, especially for those who do not posses an M-98 Widow, I would still choose, and do choose Duration. This way you can still support you team, capture those devices with a piece of mind knowing that your Tactical Cloak will not fade half through. As well as take your time with your shots.


Actually, that reason right there is why the 40% is more valuable. Without it, you can't one shot things as easily as you can with it.
A sniper doesn't need it as much, because the rifle has enough power to take a shield down with one shot and then kill with a follow up.

#24
IndigoVitare

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Nope,

Nope,

Nope.

(to the various people quoting me)

If only one player is cloaked, the difference is unnoticable. The benefits of having an invisible player, on the other hand, cannot be overstated. Yeah, if you get two it's a pain, but... it's a pain even if they've picked damage. If there's already an Infiltrator on a team then one of you should switch classes. If that's a revelation for you, then I should probably add that I'm giving this advise assuming the players reading it realise that more than 1 Infiltrator (and less than 4) is a terrible squad setup for PUGs.

Damage may benefit everyone, but the damage spec does not. You're already doing loads of damage. The normal Infiltrator weapons will kill enemies in the same number of shots with or without it. The only enemies it really makes a difference on is bosses, and since it's not killing them instantly, an extra shot or two is small price to pay for easy hacks and revives.

As another aside, I know you (OP) say the SI is your favourite class, but I strongly recommend you go into Gold using something else. Too much Infiltrator playing and Tactical Cloak becomes a crutch you do not want. Aim to play Infiltrator about a fifth of the time. There are 5 other classes, you should be using them all (except Vanguard due to the glitch) and be proficient with each one.

Also, tempting though it may seem, try and stay away from FBWGG if you want to actually become a good, regular Gold player. FBWGG may be easy-mode Gold, but the tactics you employ in farming do NOT translate well into normal games. By all means, do a phase of farming, or play it occasionally, but just remember that FBWGG only teaches FBWGG.

Modifié par IndigoVitare, 12 août 2012 - 05:16 .


#25
NOME

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There are some really tricky places for pylons on almost every map.

If you have a strong team willing to cover you or kit the enemy away from the pylon, you don't really need to choose duration just for objective purposes.

If you have a team that sticks together, you don't really need the extra seconds for revives.

However, if you don't have any of these and you play mostly PUGs, I would recommend Duration over damage.