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Experienced Gold/Plat players... is duration or damage best for Infiltrators?


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#76
Ashen One

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There is no "best" spec for Tactical Cloak.

I lean towards duration on my Infiltrators because my weapons do quite a lot of damage without the spike damage bonus in TC. The "Tactical Cloak" is not very useful as a "Tactical Cloak" when it only lasts for 6 seconds.

The notion that duration Infiltrators cannot kill enemies quickly is absurd. My GI is specced for duration, and can kill any boss enemy in the game on any difficulty in under 15 seconds. It usually takes much less than that though.

Modifié par Ashen Earth, 12 août 2012 - 06:49 .


#77
ExpiredLifetime

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Vagrant91684 wrote...


I guess that would depend on the gun.  Certainly not any of the shotguns.  Not even Pirahna.  You might get two off.  Five? Hahahaha...

I'm just going to assume math isn't your strong suit.

Modifié par ExpiredLifetime, 12 août 2012 - 06:42 .


#78
Bechter

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Vagrant91684 wrote...

cameron_bech wrote...

Vagrant91684 wrote...

Let me put it this way.  How many objective rounds do you want to risk losing in order to cause more damage?  


Let me put it this way. If you can't complete objective rounds without a duration specced infiltrator thats a you problem.


Spoken like somebody who has caused their squad to get wiped many times.  You're completely ignorant if you think every squad setup can successfully complete objective rounds on Platinum without somebody that either cloak or divert damage.  


Yep my squads usually don't make it past the objective waves because I forgo duration but the one time we did this happened

Modifié par cameron_bech, 12 août 2012 - 06:51 .


#79
SgtAmazing

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I find duration only helps when reviving fallen players. Since its "nerfing," It does not cover the Infiltrator long enough to get one out of the four uploads without decloaking during it it. If you cloak on the way to the upload, you get there with less enemy following or shooting at you, but you decloak soon after starting the upload. If you cloak right in front of the uploads, it will cover you through most of it, but any enemy that sees you do it will still shoot you at the last spot they saw you, which is where your upload site is at. I pick duration rarely because of these reasons and stick with damage, but it is useful for some things. To me, cloak works best to deal maximum damage when you can without being seen. It is what I prefer, but duration is not entirely useless either and has its place. Make a couple infiltrator builds and see which works best for you. I use damage on my Geth Infiltrator. I do however pick duration for the Quarian Female infiltrator and the N7 Shadow.

#80
Bechter

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Ashen Earth wrote...

There is no "best" spec for Tactical Cloak.

I lean towards duration on my Infiltrators because my weapons do quite a lot of damage without the spike damage bonus in TC. The "Tactical Cloak" is not very useful as a "Tactical Cloak" when it only lasts for 6 seconds.

The notion that duration Infiltrators cannot kill enemies quickly is absurd. My GI is specced for duration, and can kill any boss enemy in the game on any difficulty in under 15 seconds. It usually takes much less than that though.


Hipster!B)

#81
dumdum2

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Vagrant91684 wrote...

Awww...you think I'm talking about Gold.  That's adorable.  :)


I love you too buddy. I think I will nominate you for the Biggest Troll Of The Year award.

I've had my share of soloing waves on platinum, if you don't know how to do it or if you just can't do it for some reason that's your problem. Damage is more beneficial for the team, but only if you are a good player.

If you don't get killed you don't need fitness, if you don't ge killed you don't need duration, simple as that.

EDIT: only exception for me is the Shadow since I want to get two shadow strikes in one cycle and I'm using a melee build for that one

Modifié par dumdum2, 12 août 2012 - 06:59 .


#82
N7-RedFox

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Damage all the way - because enemies just see right through your cloak anyway

#83
Ashen One

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cameron_bech wrote...

Ashen Earth wrote...

There is no "best" spec for Tactical Cloak.

I lean towards duration on my Infiltrators because my weapons do quite a lot of damage without the spike damage bonus in TC. The "Tactical Cloak" is not very useful as a "Tactical Cloak" when it only lasts for 6 seconds.

The notion that duration Infiltrators cannot kill enemies quickly is absurd. My GI is specced for duration, and can kill any boss enemy in the game on any difficulty in under 15 seconds. It usually takes much less than that though.


Hipster!B)


You know it. B)

#84
Vagrant91684

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dumdum2 wrote...

Vagrant91684 wrote...

Awww...you think I'm talking about Gold.  That's adorable.  :)


I love you too buddy. I think I will nominate you for the Biggest Troll Of The Year award.

I've had my share of soloing waves on platinum, if you don't know how to do it or if you just can't do it for some reason that's your problem. Damage is more beneficial for the team, but only if you are a good player.

If you don't get killed you don't need fitness, if you don't ge killed you don't need duration, simple as that.

EDIT: only exception for me is the Shadow since I want to get two shadow strikes in one cycle



I don't believe you soloed Platinum.  Even if you did, soloing makes cloak duration useless. 

Invalid post.

#85
Ashen One

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Vagrant91684 wrote...

dumdum2 wrote...

Vagrant91684 wrote...

Awww...you think I'm talking about Gold.  That's adorable.  :)


I love you too buddy. I think I will nominate you for the Biggest Troll Of The Year award.

I've had my share of soloing waves on platinum, if you don't know how to do it or if you just can't do it for some reason that's your problem. Damage is more beneficial for the team, but only if you are a good player.

If you don't get killed you don't need fitness, if you don't ge killed you don't need duration, simple as that.

EDIT: only exception for me is the Shadow since I want to get two shadow strikes in one cycle



I don't believe you soloed Platinum.  Even if you did, soloing makes cloak duration useless. 

Invalid post.


Clutching a wave and flanking enemies with TC can be done if you constantly keep moving.

It's definitely easier to do than it is with a class that has no ability to drop aggro.

#86
NuclearTech76

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IndigoVitare wrote...

Duration benefits everyone, damge benefits one person.

Duration. Damage is only really good for solo or speedruns, and even then, the Shadow is just better with Duration.

This is incorrect. Duration shifts aggro to your team for longer periods of time. Damage infiltrators still can cap onjectives, revive teammates, and help their team out more by killing things faster.  Since they introduced the execution to gold and platinium it isn't even a debate IMO except maybe on the shadow who needs the extra time to GTFO of hostile situations. You aren't able to run half way across a map to revive a teammate; they would already be assainated by then.

This is a coop game where the experience is split up, I have no problem with finishing at the bottom of the scoreboard as long as we finish. I know we have a better chance with better damage dealers on gold and platinium.

#87
dumdum2

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Vagrant91684 wrote...

I don't believe you soloed Platinum.  Even if you did, soloing makes cloak duration useless. 

Invalid post.


I did not say that I have solo'd a whole platinum match. Have a couple of teammates who have done that but I would find it to tedious. I have only solo'd waves from now and then when all my teammates died. Like that one time when I tried out the Shuriken and Predator on the GI against Reapers on platinum, my whole team died a couple of times during that match leaving me to solo almost 3 whole waves in total (again, no fitness, no duration, no equipment for shields).

And why would you now say that duration is useless? You talked about it being a vital part of carrying your team when they all die = soloing?

Modifié par dumdum2, 12 août 2012 - 07:06 .


#88
landylan

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Damage always. You're helpful on one out of like five objectives with duration. You can still revive easily with damage.

#89
Lucrece

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Damage for non-Shadows. Everything changes if you run a set team, though, as your build will complement your team's setup.

Duration's good if you're running against Geth and are stuck with a team of incompetent players you need to run around rezzing.

Modifié par Lucrece, 12 août 2012 - 07:14 .


#90
Machazareel

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Vagrant91684 wrote...


I guess that would depend on the gun.  Certainly not any of the shotguns.  Not even Pirahna.  You might get two off.  Five? Hahahaha...


This is incredibly false. The damage boost duration is exactly why the Piranha is so incredibly powerful on an Infiltrator, especially the GI. You should refrain from "hahas" until you learn how the game works.

#91
Beerfish

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Duration for a support character. Better for getting to objectives unseen,. better for being able to raise comrades before your cloak falls and you get hacked to pieces.

#92
heybigmoney

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Yeah sure damage cloak is a totally selfless evolution LOL

#93
IndigoVitare

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NuclearTech76 wrote...

IndigoVitare wrote...

Duration benefits everyone, damge benefits one person.

Duration. Damage is only really good for solo or speedruns, and even then, the Shadow is just better with Duration.

This is incorrect. Duration shifts aggro to your team for longer periods of time. Damage infiltrators still can cap onjectives, revive teammates, and help their team out more by killing things faster.  Since they introduced the execution to gold and platinium it isn't even a debate IMO except maybe on the shadow who needs the extra time to GTFO of hostile situations. You aren't able to run half way across a map to revive a teammate; they would already be assainated by then.

This is a coop game where the experience is split up, I have no problem with finishing at the bottom of the scoreboard as long as we finish. I know we have a better chance with better damage dealers on gold and platinium.


Please read the additional replies I've made to others who have brought up this critisism.

#94
Guest_Lord Bankai_*

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Their is no right or wrong choice between damage or duration. Just pick what ever you feel more confortable with. I always choose duration on all of my Infiltrators because I really don't care about the extra damage bonus and because of that I have been able to reach objectives or downed teammates that otherwise would have been unreachable.

Edit: I should also note that I only play Platinum (sometimes Gold) and while the extra damge would be nice I really prefer duration.

Modifié par Lord Bankai, 12 août 2012 - 08:25 .


#95
samb

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Damage, because that's all that matters in gold and plat. All you ever hear about is "DPS this, DPS that". Only do duration for the shadow since 2 shadow strikes is more damage overall and gives you the option to do tech bursts.

#96
Guest_OSDAPro13_*

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I always go duration over damage. If your team is holding up one location and the 4 objectives pops up, duration will allow you to cloak, move to the objective and cap it, and repeat, while the team continues business as usual.

I have thought about the aggro dump but you don't cloak and just stand there over and over. You cloak, power, start shooting, decloak, all in a matter of like 3-4 seconds. The duration on cloak is just in case you need it.

I think of it as more of a utility thing.

#97
LuckyBullet95

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Depends on the character. On anything but the Shadow then go for Damage, you won't be needing more than 5 seconds no matter what you're doing (note that 5 seconds is enough to complete half of a device, which should switch the aggro to your teammates who are covering you allowing you to safely finish of the device).

#98
St3v3H

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OP, it all depends on what you want to do. Being usefull during objective rounds and taking care of teammates with revives, or being the guy that puts out lots of damage and takes care of the enemy. I would suggest that you go with the setup that you're most comfortable with for right now until you're used to playing gold.

Edit: It's a different story on platinum imo. Always go for damage there because you will get swarmed when you don't kill stuff fast enough.

Modifié par St3v3H, 12 août 2012 - 08:29 .


#99
DxWill103

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I go for damage on everything but Shadow.

I find that even if I am rocking an Infiltrator (regardless of spec), when an objective device to deactivate comes up, people will often beat me to it unless I'm standing right next to it when it pops up. So in situations like that, duration's usefulness is reduced. Then there's the fact that you don't even need an infiltrator to complete this, let alone one who sacrifices damage for a capability that can often only be utilized if you're the first to the objective.

As others have stated, Platinum is a DPS race (although all difficulties are, I suppose). Other than objectives, duration's useful for revives, but again, often an enemy will stomp a downed player before you can reach them, whether you spec duration or not. You can't cloak while carrying the pizza, and you can't shouldn't cloak while escorting the drone, so it's irrelevant for those.

You just have to ask yourself if having an added capability to deactivate devices (device deactivation is something other people can, and will do, whether you're specced for duration or not [namely in pugs]) with a bit less difficulty is worth sacrificing a significant amount of added damage.

Modifié par DxWill103, 12 août 2012 - 08:32 .


#100
Invader Nemesis

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Personally I go for duration every time. Its all a matter of personal preference. Duration or damage, neither one is wrong. Both are a plus.