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Experienced Gold/Plat players... is duration or damage best for Infiltrators?


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118 réponses à ce sujet

#101
Hypertion

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always dependant on the build..

not the difficulty.

#102
megabeast37215

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It depends which character for me. On the GI... I do damage b/c he's a sick damage dealer and I want to accent that strength as much as I can.

On every other class... I do Duration. I've seen Platinum wave 10 4-points objectives crash teams if no one had a duration Infiltrator. It's just so much easier on the team to always have a 'Man of Duration'. Besides... the ladies all love the Man of Duration... he lasts longer ; )

#103
Cundu_Ertur

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I usually go duration for my most used class, but admit I do miss the damage for bosses.
But if I want to do massive damage, I use a Fury or AA. BE's scale better than weapons into harder difficulties.

#104
SilentBacon

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The only infiltrator duration is useful for is the shadow...since cloak shooting is broken on her. Damage for all others.

Modifié par SilentBacon, 12 août 2012 - 10:45 .


#105
nick91_99

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Vagrant91684 wrote...

cameron_bech wrote...

Vagrant91684 wrote...

Let me put it this way.  How many objective rounds do you want to risk losing in order to cause more damage?  


Let me put it this way. If you can't complete objective rounds without a duration specced infiltrator thats a you problem.


Spoken like somebody who has caused their squad to get wiped many times.  You're completely ignorant if you think every squad setup can successfully complete objective rounds on Platinum without somebody that either cloak or divert damage.  

youre kidding me right? completing objectives isnt that difficult without an infiltrator at all. 
woah



#106
Mopbucket2

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Do what you want. Either build is viable on gold and platinum. I usually go damage. A friend of mind goes duration. I kill things a bit faster. She's a bit better at pylon grabbing. I do just fine when I play without a second infiltrator with duration. She does just fine playing without a second damage spec'd infiltrator.

People love to argue about this stuff, but, like I said, both are viable. You just do what works for you.

For reference, I don't farm. I rarely play with PUGs. I played gold almost exclusively before platinum came out. Now I play platinum almost exclusively. The people I play with are all pretty good. It's extraordinarily rare for our groups to not complete wave 10 objectives.

#107
TianKY

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If you play with PUGs more often, then definitely damage. Most randoms do about half the damage they should be doing in order to pull their own weight, so the additional slack needs to be taken up by someone else.

If you usually play with players who don't need 5 minutes to solo a single banshee (i.e. they can pull their own weight), then I'd pick duration.

#108
Hretha

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Got in with a great group tonight (via an invite from a BSN member) and had a great time. Played quite a few gold, and farmed a platinum at the end just for giggles. Won most to extraction, lost a few, and got through wave 10 on the platinum. I'll definitely be playing more gold matches... thanks for your advice everyone!

#109
Eckswhyzed

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They're both good. In fact you could say...

...they're balanced.

#110
friedricethem0n

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You will go the damage route on Geth Infiltrators, Salarian Infiltrators and Quarian Male Infiltrators.

You need the duration route on your N7 Shadow.

Also, shotguns and multi-shot Sniper Rifles are better than single shot Sniper Rifles.

#111
Taritu

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As a sniper, go damage. As a shotgun infi go duration.

#112
holdenagincourt

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The funny thing is, no matter which evolution you choose in rank 4, you're making a decision that vaults you into a position of preeminence in relation to other characters. Doesn't matter whether it's damage or duration. All other classes would love to have the "dilemma" that infiltrators have.

#113
defleshing

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i go duration on my gi and shadow. damage everything else

#114
NuclearTech76

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IndigoVitare wrote...

NuclearTech76 wrote...

IndigoVitare wrote...

Duration benefits everyone, damge benefits one person.

Duration. Damage is only really good for solo or speedruns, and even then, the Shadow is just better with Duration.

This is incorrect. Duration shifts aggro to your team for longer periods of time. Damage infiltrators still can cap onjectives, revive teammates, and help their team out more by killing things faster.  Since they introduced the execution to gold and platinium it isn't even a debate IMO except maybe on the shadow who needs the extra time to GTFO of hostile situations. You aren't able to run half way across a map to revive a teammate; they would already be assainated by then.

This is a coop game where the experience is split up, I have no problem with finishing at the bottom of the scoreboard as long as we finish. I know we have a better chance with better damage dealers on gold and platinium.


Please read the additional replies I've made to others who have brought up this critisism.

I read your replies. Basic units aren't the problem on gold and platinum, it is the ability to bring down boss and armored units quickly. There are generally speaking still a lot of infiltrators playing on gold and platinum so the aggro shift is an issue. The extra duration isn't an issue except on one of four possible objectives and even then a competent infiltrator can usually accomplish capping the four objectives.

#115
SloanM

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Use whatever makes you feel more comfortable and more effective. I like duration personally, but I have a mix of damage and duration infils.

#116
docterJ208

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I think it depends on how you use the cloak. I typically cloak to run away, rescue someone, or go to get into position for a good AoE ability (such as electric slash). As you may have guessed, I like duration as having a longer cloak is more important to me as a player than damage (especially since I am doing most of my damage through powers rather than guns). So, just look at how you are using the ability, do you find yourself not getting shots in time before cloak ends? Are you in cloak for that power shot only? These are things to consider. Optimal performance will help out your team the most...

Modifié par docterJ208, 13 août 2012 - 06:12 .


#117
CmnDwnWrkn

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These days I go with duration for all infiltrators except for the Geth. The 40% base damage bonus is still a nice bonus, plus you get the full benefit of the cloak when you need it.

#118
Anders028

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 I always go damage because if I have to go to an objective that is not cleared out, I can clear it out in 30 seconds or so.  Also most objectives allow you to position yourself behind a piece of cover if you take a second to choose where to activate it from.  There is exceptions but there always is

#119
OniGanon

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I actually think I do better with the objective capping now with the reduced duration. 5 seconds is long enough for the enemies to shoot at people that aren't me, then my cloak goes on cooldown and is ready to help me GTFO as soon as the cap completes and enemies are starting to look my way again.

I do miss the duration when reviving though. But I think I'm getting the hang of it. If you cloak on the way to your friend's corpse, decloak, revive, cloak and GTFO... seems to work better.