hostaman wrote...
and i'm never going to stop giving this answer!
Shep died saving the universe. Not enough "Closure" for you?
Not really. ME3 is a fantastic game, incredible deep in combat and lore development. There are some plotholes in the lore, but I can accept most of them.
The problem for me is the lack in quality. ME1 had a fantastic ending, all squad members accounted for, and story plotlines neatly tied up with a bow. ME2 had some issues, but it is my favorite of the three, for its combat and enhanced squad interaction. I could actually get "into" what my squad wanted, and feel as if I knew them as people. When a game (fictitious fantasy no less!) can do that to me, I have to respect the writers.
ME3 kept up most of the Mass Effect tradition, keeping what decisions you had with characters (really skimped on ME2 squadmates unfortunately, but still had them). The galaxy was what I had made it, and I was torn between the decision to allow the Krogan another chance (old Rebellions vs Bakara/Wrex) and trusting the Geth enough to broker a peace.
The ending took the tradition and dropped it. It was an attempt at imagination, methinks, but not good enough. Alfred hitchcock was able to use imagination, as was Sir Arthur Conan Doyle; they demonstrate how a proper ignorance is shaded, not cut out of the plot.
No choice made in any of the previous games alters the final ending. Abandon the Council? Kill Shepard. Save the Council? Kill Shepard. Destroy the Collector Base? Kill Shepard. Save the Collector Base? Guess what...Shepard dies. Nothing changes in the end except for a slideshow and whomever is speaking. The hero you made, the hero you played as for hundreds of hours (for multiple playthroughs) dies no matter what. Like the OP said, Easter Egg breath doesn't fix it.