I'm never going to stop asking this question.
#176
Posté 13 août 2012 - 10:49
#177
Posté 13 août 2012 - 10:54
Things aren't looking good here.
That's not me being negative, that's me applying what we see in the game before hand and trying to come to a 'logical' conclusion.
Remember that thing called suspension of disbelief?
Oh how I miss thee..
#178
Posté 13 août 2012 - 11:00
some people are not very good at headcannon thing, so what are they supposed to do flop on there beds and cry ?PrinceMitch wrote...
Shepard isn't confirmed alive or dead, but not so we can go "Well now we'll never know!" It's down to the fact we can build from there ourselves. Destroy is the ending with the biggest amount of variation* after the fact IMO, and this too is reflected in the Shepard breath scene. Does he live or is that his final breath? Just headcannon whatever you want, he's your avatar, you choose what happens now more than ever.
*Please don't turn this statement into a DvCvS argument...
Destroy was a strange ending, all Robotic beings die but shepard with his cybernetics managed to stay alive but hey Iguess thats why we have space magic
#179
Posté 13 août 2012 - 11:02
Jade8aby88 wrote...
Okay, Relays damaged and inaccessible. Fleet gone, (Mass effect fields gone?), Shepard heavily bleeding out...
Things aren't looking good here.
That's not me being negative, that's me applying what we see in the game before hand and trying to come to a 'logical' conclusion.
Remember that thing called suspension of disbelief?
Oh how I miss thee..
...The breath scene comes AFTER the epilogue. Where hackett states that, despite the damage they can and WILL rebuild. That despite everything, they DO come together again.
By your own logic of "applying what you see in the game", your conclusion should be:
"...Wait, I saw my Shepard take a breath! SWEET! HE/SHE IS ALIVE!"
#180
Posté 13 août 2012 - 11:06
RiouHotaru wrote...
Jade8aby88 wrote...
Okay, Relays damaged and inaccessible. Fleet gone, (Mass effect fields gone?), Shepard heavily bleeding out...
Things aren't looking good here.
That's not me being negative, that's me applying what we see in the game before hand and trying to come to a 'logical' conclusion.
Remember that thing called suspension of disbelief?
Oh how I miss thee..
...The breath scene comes AFTER the epilogue. Where hackett states that, despite the damage they can and WILL rebuild. That despite everything, they DO come together again.
By your own logic of "applying what you see in the game", your conclusion should be:
"...Wait, I saw my Shepard take a breath! SWEET! HE/SHE IS ALIVE!"
No, it happened at the end to bring suspense to the ending, that.is.it.
It's more of an easter egg than an actual scene.
Hell the file is a video file, not even in-game animation.
#181
Posté 13 août 2012 - 11:11
RiouHotaru wrote...
...The breath scene comes AFTER the epilogue. Where hackett states that, despite the damage they can and WILL rebuild. That despite everything, they DO come together again.
It only comes after the epilogue in terms of the sequence of images shown to us, not in terms of the actual continuity. What we see in the epilogue slides stretches over a period of months, if not years of re-building. Heck, even the repairs on the Normandy and the crew's memorial ceremony won't take place within a matter of hours.
To believe that this breath scene happens after everything we've seen before takes a special kind of stupidity. One that'd suspend disbelief to the degree where grievously wounded, semi-comatose heroes are left in the rubble of a heavily damaged space station, yet somehow manage to survive for quite an extended time period without medical aid, food, water, or regaining consciousness.
#182
Guest_Imperium Alpha_*
Posté 13 août 2012 - 11:15
Guest_Imperium Alpha_*
Jade8aby88 wrote...
No, it happened at the end to bring suspense to the ending, that.is.it.
It's more of an easter egg than an actual scene.
Hell the file is a video file, not even in-game animation.
Like half Priority Earth?...
#183
Posté 13 août 2012 - 11:16
Jade8aby88 wrote...
No, it happened at the end to bring suspense to the ending, that.is.it.
It's more of an easter egg than an actual scene.
Hell the file is a video file, not even in-game animation.
Exactly!
And may I comment on just how little sense the "Normandy Memorial"-scene makes in the context of the Destroy ending?
If the crew know that Admiral Anderson is dead - then how can they NOT know that Shepard survived? And if they know that Shepard survived, why exactly are they preparing to hang up that plaque, anyway? "Oh, wait, I've got a sudden hunch that we ought not to hang it up, anyway!"
That whole scene is entirely nonsensical on a very basic story-telling level.
#184
Posté 13 août 2012 - 11:22
I too agree about the Normandy memorial and found it rather strange...
Plus, if they KNEW that Shepard is alive, wouldn't they wait to collect her before doing a memorial service to Anderson?... (aka Shepard's mentor)
@ Imperium_Alpha, pertaining to?
#185
Posté 13 août 2012 - 11:25
It is not a suspense, it is an absolutely final scene before the stargazer epilogue. It is a statement, not a question.Jade8aby88 wrote...
No, it happened at the end to bring suspense to the ending, that.is.it.
It's more of an easter egg than an actual scene.
Hell the file is a video file, not even in-game animation.
Seems like definition of easter egg changed heavily recently. Or you're just using it wrong.
But anyway, I'm done here, sorry for interrupting. I'm sure Bioware guys are happy about this discussion taking place. It could be worse, it could be like in "The Sopranos"
#186
Posté 13 août 2012 - 11:34
Pitznik wrote...
It is not a suspense, it is an absolutely final scene before the stargazer epilogue. It is a statement, not a question.Jade8aby88 wrote...
No, it happened at the end to bring suspense to the ending, that.is.it.
It's more of an easter egg than an actual scene.
Hell the file is a video file, not even in-game animation.
Seems like definition of easter egg changed heavily recently. Or you're just using it wrong.
But anyway, I'm done here, sorry for interrupting. I'm sure Bioware guys are happy about this discussion taking place. It could be worse, it could be like in "The Sopranos"
It pretty much is the Sopranos if you take away the breath.
#187
Posté 13 août 2012 - 11:49
BioWare never asked its audience to headcannon any other aspect of this trilogy. It'd be like if ME1 ended with Sovereign's leg crashing through the Citadel and then cutting to black right before its revealed that Shepard was alive.
Except that wouldn't have been as egregious because it wasn't the end of the trilogy.
I understand what the intent was behind the "draw your own conclusions" argument, but it's a lame decision and one that doesn't serve the trilogy appropriately.
#188
Posté 13 août 2012 - 12:03
Imagine that it ended with the squad mates glancing in that direction, and then cutting to black.
Does it imply that Shepard is alive and appearing on top of the rubble? Yeah, sure.
Is it the same ending, evoking the same mood? Hell, no.
#189
Posté 13 août 2012 - 12:34
It's like the ending to Cowboy Bebop. Which is awesome.
#190
Posté 13 août 2012 - 12:36
Modifié par flanny, 13 août 2012 - 12:36 .
#191
Posté 13 août 2012 - 12:51
#192
Posté 13 août 2012 - 12:51
chemiclord wrote...
Stornskar wrote...
How long after FO3 was released did Broken Steel come out?
And Bioware has already issued THEIR "Broken Steel."
They've drawn their line in the sand. The endings will not change. Continuing to complain now falls entirely on deaf ears. It's time to give up and walk away.
Or... you can continue to whine bitterly and make yourself miserable screaming at that brick wall to move. That works too, I guess.
Is that what you think all this is, whining for the sake of it out of bitterness? I've said this many times, but have you considered that the reason people are so passionately vocal is because of how much the loved they series? This kind of passion is what game developers should want - if people aren't emotionally invested in a game like this, then they wouldn't care how it ended. This isn't people being angry for the sake of being angry, they're upset over what they feel is poor treatment of a beloved franchise - and Bethesda heard it just as much from FO fans as Bioware is now.
I've heaped praise on Bioware for all of the games they made that I've loved since Baldur's Gate in the 90s - I 'rewarded' them by preordering CEs and buying stuff from their store. I think I - as well as anyone else - has a perfectly legitimate reason to keep shouting from the rooftops. Maybe it doesn't get the ending to ME changed, but perhaps it will make Bioware think twice and spend a lot of time reviewing "lessons learned" before doing something similar to what they did with ME3 - DA3 is on the horizon, after all. As a long-time gamer and avid Bioware fan, I find this to be a productive endeavor ... more productive than the whining and bitterness from people who insult us and tell us to 'move on' and 'get over it' and that 'it's just a game.' It isn't just a game, otherwise moving on would be easy
Modifié par Stornskar, 13 août 2012 - 12:54 .
#193
Posté 13 août 2012 - 01:00
The truth has never been more right.
http://www.youtube.c...Sg9KIe0k#t=766s
#194
Posté 13 août 2012 - 01:01
Modifié par Conniving_Eagle, 13 août 2012 - 01:01 .
#195
Posté 13 août 2012 - 01:03
Jade8aby88 wrote...
Yea, I touched upon this ealier in the thread, look at this video and listen to what he says,
The truth has never been more right.
http://www.youtube.c...Sg9KIe0k#t=766s
What the hell did that guy do to Chris Priestly?
#196
Posté 13 août 2012 - 01:09
Conniving_Eagle wrote...
I'm still waiting for an explanation as to how the hell Shepard went from the Citadel to London. Or do I have to headcanon that?
I'm more inclined to believe Shep is on the citadel now, after seeing this image and realizing that the 'rebar' isn't rebar at all, but cables from above the destroy chamber.
Enhanced contrast image...

As for the technological piece of equipment in the background, who knows.
I don't like it and ONCE AGAIN, raises more questions then it answers, how did s/he survive? Where is s/he? Why aren't the Mass Effect fields destroyed as well?
Too much BS.
I know, it sucks, but yea...
Edit: What do you mean, who did what to Priestly?
Modifié par Jade8aby88, 13 août 2012 - 01:10 .
#197
Posté 13 août 2012 - 01:11
Edit: He talks about reading, taking feedback, all that jazz, yet on BSN he tells us 'Move on and so the people that truly enjoy ME3 can have their own discussions!'
And I don't think BSN gets much thread diversity anymore. Is Bioware addressing this? Not really.
Modifié par Conniving_Eagle, 13 août 2012 - 01:14 .
#198
Posté 13 août 2012 - 01:12
#199
Posté 13 août 2012 - 01:13
PrinceMitch wrote...
Shepard isn't confirmed alive or dead, but not so we can go "Well now we'll never know!" It's down to the fact we can build from there ourselves. Destroy is the ending with the biggest amount of variation* after the fact IMO, and this too is reflected in the Shepard breath scene. Does he live or is that his final breath? Just headcannon whatever you want, he's your avatar, you choose what happens now more than ever.
*Please don't turn this statement into a DvCvS argument...
This is exactly how I feel too. BioWare keeps stating that there is no canon in the mass effect universe, and that the game is as much of the players as it is the developers. They left the endings open so that everyone could head canon what happens in their universes after the credits roll. Before EC it was meant to be this way for all of the endings. In my opinion the EC wasn't needed, and although it added a lot to the synthesis and control endings, it made the destroy ending more confusing.
#200
Posté 13 août 2012 - 01:14
Jade8aby88 wrote...
I don't get it, who is Damon Lindelof?
Co-writer for the series Lost.





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