What does the overwhelming amount of Destroyers says about gamers?
#26
Posté 12 août 2012 - 05:16
Nothing?
#27
Posté 12 août 2012 - 05:16
I can see why people pick Synthesis, you get to make the ultimate sacrifice and have everyone basically gain unlimited knowledge and immortality...who wouldn't love that? Except for the fact that you basically genetically modify everybody in the galaxy without their consent. Just a little too convenient for my tastes. With Control I honestly don't think it is safe to give that much power to one person or god/spirit/AI/whatever Shep turns into.
Destroy is really the lesser of 3 evils for the endings. Yes you have to kill the Geth and EDI, something that still does not sit well with me, but it was the only choice I could stand. Destroy is the more violent option you are correct OP, and sure maybe it is "justified violence", but you can't assume that people made the choice because they feel violence is the only way to solve anything. If I could get rid of the reapers and save the Geth and EDI without killing anyone you bet I would do it. Maybe find some "Reaper Jail" war asset where the Reapers could all live in peace on their own and have weekly bingo games and karaoke nights.But until that DLC is released people who picked destroy probably have their own ethical/moral reasons for picking the choice, I don't think that should deter you from enjoying video games anymore.
#28
Posté 12 août 2012 - 05:17
Taboo-XX wrote...
dreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
Exactely this.
I've done more pondering about picking Destroy than anything else I've ever done in a videogame. While I think some of this stems from bad presentation, it's ability to keep you asking question is noteworthy.
You do realize bioware considered destroy the pro-organic choice, they probably don't even realize some players who pick this option actually care about the AI's just as much as organics.
Modifié par Isichar, 12 août 2012 - 05:17 .
#29
Posté 12 août 2012 - 05:18
dreman9999 wrote...
Control is a rewrite of their programing.
If you say so.
All we know about control is:
Shepard dies.
A new smarter AI is formed with "shepard's memories."
Mass Relays are fixed (which never would have been broker without the crucible)
And The Reapers prosper.
Anything else is speculation.
I consider that to be an awful ending for so many reasons.
#30
Guest_10110001110100_*
Posté 12 août 2012 - 05:18
Guest_10110001110100_*
I picked destroy.
I picked it because it is the ONLY ending that results in victory. Control makes you a reaper. Synthesis makes everyone a reaper. Refuse... well Bioware made it quite clear that is a "wrong" choice. Destroy sucks as an ending, but it's the least crap of the bunch.
#31
Posté 12 août 2012 - 05:18
#32
Posté 12 août 2012 - 05:18
Isichar wrote...
Taboo-XX wrote...
dreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
Exactely this.
I've done more pondering about picking Destroy than anything else I've ever done in a videogame. While I think some of this stems from bad presentation, it's ability to keep you asking question is noteworthy.
You do realize bioware considered destroy the pro-organic choice, they probably don't even realize some players who pick this option actually care about the AI's just as much as organics.
I don't give two ****s about what Mac Walters thinks.
He added exposition in a falling action. I refuse to take analytical advice from someone who violates a basic writing rule.
#33
Posté 12 août 2012 - 05:19
It's not my fault they tacked on a downside cause 'ART'. I'm still going to end the idiotic AI and his Reaper buddies that have been killing everyone for millions of years.
#34
Posté 12 août 2012 - 05:19
^Thisdreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
Snythesis is nuts but I can see the merits of Control.
#35
Posté 12 août 2012 - 05:19
Ofcourse they did realize players would care for AI"s. That why they made destroy kill off AI's. To make the choice harder.Isichar wrote...
Taboo-XX wrote...
dreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
Exactely this.
I've done more pondering about picking Destroy than anything else I've ever done in a videogame. While I think some of this stems from bad presentation, it's ability to keep you asking question is noteworthy.
You do realize bioware considered destroy the pro-organic choice, they probably don't even realize some players who pick this option actually care about the AI's just as much as organics.
#36
Posté 12 août 2012 - 05:21
Assuming just for the moment that you have correctly divined the intent of the writers, then that's THEIR fault for not thinking it through. All we as gamers can do is weigh the pros/cons of the options, and the context in which the choices are given. To many of us, the RGB decision feels like a pop-quiz, and most of us actually WERE paying attention to the lessons taught by the game.Isichar wrote...
Taboo-XX wrote...
dreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
Exactely this.
I've done more pondering about picking Destroy than anything else I've ever done in a videogame. While I think some of this stems from bad presentation, it's ability to keep you asking question is noteworthy.
You do realize bioware considered destroy the pro-organic choice, they probably don't even realize some players who pick this option actually care about the AI's just as much as organics.
Modifié par clennon8, 12 août 2012 - 05:27 .
#37
Posté 12 août 2012 - 05:22
....ME1 did the same thing..Taboo-XX wrote...
Isichar wrote...
Taboo-XX wrote...
dreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
Exactely this.
I've done more pondering about picking Destroy than anything else I've ever done in a videogame. While I think some of this stems from bad presentation, it's ability to keep you asking question is noteworthy.
You do realize bioware considered destroy the pro-organic choice, they probably don't even realize some players who pick this option actually care about the AI's just as much as organics.
I don't give two ****s about what Mac Walters thinks.
He added exposition in a falling action. I refuse to take analytical advice from someone who violates a basic writing rule.
#38
Posté 12 août 2012 - 05:23
Legion of 1337 wrote...
dreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
^This
Snythesis is like mixed nuts but I can see the merits of Control.
hope you don't mind my addition.
Modifié par tyrvas, 12 août 2012 - 05:23 .
#39
Posté 12 août 2012 - 05:23
^tHIS...A thousands times this.clennon8 wrote...
Assuming just for the moment that you have correctly divined the intent of the writers, that's THEIR fault for not thinking it through. All we as gamers can do is weigh the pros/cons of the options, and the context in which the choices are given. To many of us, the RGB decision feels like a pop-quiz, and most of actually WERE paying attention to the lessons taught by the game.Isichar wrote...
Taboo-XX wrote...
dreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
Exactely this.
I've done more pondering about picking Destroy than anything else I've ever done in a videogame. While I think some of this stems from bad presentation, it's ability to keep you asking question is noteworthy.
You do realize bioware considered destroy the pro-organic choice, they probably don't even realize some players who pick this option actually care about the AI's just as much as organics.
#40
Posté 12 août 2012 - 05:23
OP's finished his first year of psychology at uni and feels like he knows what's everyone's thinking despite little evidence for it.
Why is it gamers not being ready? Games aren't one genre and as such gamers can come from all walks of life.
Wouldn't it be more fitting to say humanity?
Or you know....Tetris. No wait what am I thinking OP!? That couldn't of been a succesful game because according to you, that doesn't have someone to hate & someone to relate to.Gamers knows only one thing: hate. To make a succesful game you just have to give them someone to hate and someone they can relate with, i.e. someone who's the best dude in the Universe because that's how they want to feel when they play a videogame.
Errr....Minecraft?Gamers never creates. They Destroy.
Modifié par Shepardtheshepard, 12 août 2012 - 05:32 .
#41
Posté 12 août 2012 - 05:29
#42
Posté 12 août 2012 - 05:31
The ai is not smarter. It just using Shepards memeries, concepts and beliefs as a concept of it's programing.MetioricTest wrote...
dreman9999 wrote...
Control is a rewrite of their programing.
If you say so.
All we know about control is:
Shepard dies.
A new smarter AI is formed with "shepard's memories."
Mass Relays are fixed (which never would have been broker without the crucible)
And The Reapers prosper.
Anything else is speculation.
I consider that to be an awful ending for so many reasons.
And control is not a bad ending.
#43
Posté 12 août 2012 - 05:32
Or better, yet, refuse. I think people who choose refuse never say 'yes' in real life. Brb gotta make pseudo-intelligent thread about that..
....yeah...
#44
Posté 12 août 2012 - 05:33
MetioricTest wrote...
The first time I finished this game I choose control.
That wasn't intentional. All my fun and enthusiasm had been declining ever since I jumped through the beam. Once I met the Catalyst it was non existent.
Barely paying attention out of disinterest I wasn't certain which thing did what. So I walked up to the control one on the left hoping it would tell me. Instead it just said "panel" (I think) and then rendered me unable to walk away so I had to do it.
I reloaded to see what destroy and Synthesis did... and was disappointed again when I discovered it was the same thing in a different color.
That's what happened to me, but I still choose control. The lampposts are adorable.
#45
Posté 12 août 2012 - 05:33
Just like my "Random thoughts" thread from yesterday, this was a personal rambling on the nature of the majority of gamers. It is a classic misunderstanding: I say that probably most Gamers may be Destroyers, but that does not mean that all Destroyers are Gamers.
I never once in my OP have rejected the possibility of people who chose Destroy because they believe in what the ending states, but surely the overwhelming amount of people constantly remarking how good it was to toast EDI just prove the fact that most Gamers are not people I would like to share a Saturday evening with.
#46
Posté 12 août 2012 - 05:33
No, OP, I didn't pick destroy out of a hypothetical sentiment of vengeance or hate. The Geth were and still are my favourite Mass Effect race. I vehemently defend them in other topics. And yet I still picked Destroy. Why? Because I didn't want to subject the galaxy to the whims of a petty dictator or change them in ways they would have never wanted. A necessary sacrifice.
Just from reading your topic I can guarantee I've put more thought in choosing destroy than you have in choosing control or synthesis. Take your amateur psychology somewhere else, please.
#47
Posté 12 août 2012 - 05:37
Uhhhhhh what posts have you been reading? Because the majority of people I've seen here liked EDI, in fact that (+ the Geth) was why most people were pissed about Destroy.Jonata wrote...
I was aware this topic would have been received as yet another "if you pick [x] your are [y]" thread, but this was not the case.
Just like my "Random thoughts" thread from yesterday, this was a personal rambling on the nature of the majority of gamers. It is a classic misunderstanding: I say that probably most Gamers may be Destroyers, but that does not mean that all Destroyers are Gamers.
I never once in my OP have rejected the possibility of people who chose Destroy because they believe in what the ending states, but surely the overwhelming amount of people constantly remarking how good it was to toast EDI just prove the fact that most Gamers are not people I would like to share a Saturday evening with.
#48
Posté 12 août 2012 - 05:38
Shepardtheshepard wrote...
Errr....Minecraft?Gamers never creates. They Destroy.
As well as LittleBigPlanet 1 and 2, Portal 2's cooperative testing initiative, and a majority of games that many people play. Its hard to imagine a large amount of games that gamers didn't create.
#49
Guest_Nyoka_*
Posté 12 août 2012 - 05:39
Guest_Nyoka_*
#50
Posté 12 août 2012 - 05:40
Hydralysk wrote...
Uhhhhhh what posts have you been reading? Because the majority of people I've seen here liked EDI, in fact that (+ the Geth) was why most people were pissed about Destroy.
I'm afraid that creating a compendium of all the people that were saying that on these boards is not worth it, but I can assure you that I created this topic out of frustration of reading Destroyer's comments everywhere stating that they "tostated the sex bot!" or "destroyed the toasters!" inside every single thread that was about EDI or the Geth.





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