What does the overwhelming amount of Destroyers says about gamers?
#176
Posté 13 août 2012 - 12:45
#177
Posté 13 août 2012 - 12:47
Modifié par Baa Baa, 13 août 2012 - 12:47 .
#178
Posté 13 août 2012 - 12:48
#179
Posté 13 août 2012 - 12:50
Most drama, particularly that that will really get the emotions going, is about conflict. The only time you're going to avoid that is by either having a straightforward puzzle game or by moving the conflict into a stylised form, e.g. sport.Curunen wrote...
Troll thread or not you do hit on a valid point - most things are about "destroying" in one way or another, which I don't particularly like either. I wonder when games will start to move on from that to offer different challenges other than killing things.
But in the case of ME3 endings none of them are good choices; you've just got to pick the one you feel least disturbed by.
#180
Posté 13 août 2012 - 12:56
But it still seems silly to question the moral character of everyone who picked Destroy.
#181
Posté 13 août 2012 - 01:36
Jonata wrote...
The BSN is not a good place to start interesting topics, these days. If you start something nice, funny or even deep, but somewhere in your post the Geth, EDI or the Reapers are mentioned, chances are that 80% of the comments you'll get will be from angry players who chose Destroy and want everyone to know that in their playthough EDI died an horrible and painful death.
Now, what does that say about gamers as a whole? My answer to this question is simple: nothing that we didnt' already know. Gamers have a straight-forward mind, are often incline to violence, and take everything at face value. Oh, sure, they'll love the s*** out of a man in a red coat behaving like a 13 years old while fighting Space Demons, but please don't try to send them a message that isn't "kill the evil basterds".
Gamers knows only one thing: hate. To make a succesful game you just have to give them someone to hate and someone they can relate with, i.e. someone who's the best dude in the Universe because that's how they want to feel when they play a videogame.
I used to love videogames, and I really think that in their own way, games like Mass Effect 3, Heavy Rain and even Skyrim (from a gameplay perspective) are trying to elevate their genre. But guess what? Gamers are not ready. They don't want to understand the psychological deep of a character, they' don't want to question themselves about morality or what does it takes to be alive. They want to f*** bad people up because that's justified violence, glorified hate.
Gamers never creates. They Destroy.
It's not just gamers who are full of hate. Read the comments section on YouTube, or any news articles these days? Most people who are capable of making comments on the internet are ignorant jackasses full of hate. hating on each other because of bad info they are fed about each other through the media. But hey, as far as detroyers are concerned, I think they were thinking of ending ME the traditional video gamey way and they didn't get to do so.
#182
Posté 13 août 2012 - 02:17
Gibb_Shepard wrote...
You're an idiot OP
I genuinally bursted out laughing at this.
#183
Posté 13 août 2012 - 03:06
#184
Posté 13 août 2012 - 03:44
The Catalyst provides no proof, no visions to support its claims. For all I know, this THING is malicious and treacherous in nature. I have spent half a decade fighting enemies that's primary weapons are fear and deception. I cannot trust this new entity. So I chose to destroy. If EDI and the Geth die, I will live with this pain for the rest of my life, but my cycle is safe and I would continue to tell myself that there was no way I could have trusted the Catalyst. If I survive...
The reason that I was having a problem choosing between Synthesis and Destroy on my second playthrough is simply hindsight. I know that in the fictional universe that sysnthesis ensures peace between synthetics and organics whereas Destroy kills EDI, the Geth and disgraces Legion's sacrifice. Also, Destroy does not ensure peace between organics and synthetics. The logical choice for me would be Synthesis. However, my final decision would most likely be Destroy, based on what I said earlier. In RL, I would not have this hindsight, I would not trust the Catalyst. I Destroy not because of hate but because of distrust of the unfamiliar, love for Ashley (equivalent to a lover in RL), love for my close friend Garrus and a need to remove that which threatens them from the equation. I'm only human. Ideally, I'd want to choose Synthesis, but I don't think I could have that type of trust in RL.
Modifié par LegacyOfTheAsh, 13 août 2012 - 03:47 .
#185
Posté 13 août 2012 - 03:47
This post completely and utterly destroys the OP's point.LegacyOfTheAsh wrote...
For me it is far more complicated than just hate. In fact, hate isn't the appropriate word. I play my primary character, Ash, to make decisions that I would see myself making in real life. Currently, I am on my second playthrough with this particular character. I originally chose the destroy option. On this playthrough however, I could not decide for the longest time between Synthesis and Destroy. Initially I chose Destroy based on the fact that in real life I could easily see myself being selfish and saying, "I want to see my love again. I want to see my friends...". Also, I have been fighting to destroy the Reapers for years and all of a sudden an AI that no one knew existed is telling me what my options are. Do I trust this unknown being that CLAIMS that this has all happened before and will happen again? No. I don't.
The Catalyst provides no proof, no visions to support its claims. For all I know, this THING is malicious and treacherous in nature. I have spent half a decade fighting enemies that's primary weapons are fear and deception. I cannot trust this new entity. So I chose to destroy. If EDI and the Geth die, I will live with this pain for the rest of my life, but my cycle is safe and I would continue to tell myself that there was no way I could have trusted the Catalyst. If I survive...
The reason that I was having a problem choosing between Synthesis and Destroy on my second playthrough is simply hindsight. I know that in the fictional universe that sysnthesis ensures peace between synthetics and organics whereas Destroy kills EDI, the Geth and disgraces Legion's sacrifice. Also, Destroy does not ensure peace between organics and synthetics. The logical choice for me would be Synthesis. However, my final decision would most likely be Destroy, based on what I said earlier. In RL, I would not have this hindsight, I would not trust the Catalyst. I Destroy not because of hate but because of distrust of the unfamiliar, love for Ashley (equivalent to a lover in RL), love for my close friend Garrus and a need to remove that which threatens them from the equation. I'm only human. Ideally, I'd want to choose Synthesis, but I don't think I could have that type of trust in RL.
#186
Posté 13 août 2012 - 03:48
#187
Posté 13 août 2012 - 03:52
Legion of 1337 wrote...
This post completely and utterly destroys the OP's point.LegacyOfTheAsh wrote...
For me it is far more complicated than just hate. In fact, hate isn't the appropriate word. I play my primary character, Ash, to make decisions that I would see myself making in real life. Currently, I am on my second playthrough with this particular character. I originally chose the destroy option. On this playthrough however, I could not decide for the longest time between Synthesis and Destroy. Initially I chose Destroy based on the fact that in real life I could easily see myself being selfish and saying, "I want to see my love again. I want to see my friends...". Also, I have been fighting to destroy the Reapers for years and all of a sudden an AI that no one knew existed is telling me what my options are. Do I trust this unknown being that CLAIMS that this has all happened before and will happen again? No. I don't.
The Catalyst provides no proof, no visions to support its claims. For all I know, this THING is malicious and treacherous in nature. I have spent half a decade fighting enemies that's primary weapons are fear and deception. I cannot trust this new entity. So I chose to destroy. If EDI and the Geth die, I will live with this pain for the rest of my life, but my cycle is safe and I would continue to tell myself that there was no way I could have trusted the Catalyst. If I survive...
The reason that I was having a problem choosing between Synthesis and Destroy on my second playthrough is simply hindsight. I know that in the fictional universe that sysnthesis ensures peace between synthetics and organics whereas Destroy kills EDI, the Geth and disgraces Legion's sacrifice. Also, Destroy does not ensure peace between organics and synthetics. The logical choice for me would be Synthesis. However, my final decision would most likely be Destroy, based on what I said earlier. In RL, I would not have this hindsight, I would not trust the Catalyst. I Destroy not because of hate but because of distrust of the unfamiliar, love for Ashley (equivalent to a lover in RL), love for my close friend Garrus and a need to remove that which threatens them from the equation. I'm only human. Ideally, I'd want to choose Synthesis, but I don't think I could have that type of trust in RL.
Lol just given my 2 cents.
ld1449 wrote...
Can't tell if the OP is trolling or is genuinely that presumptuously stupid.
Yeah I can't tell either. Seems serious enough.
#188
Posté 13 août 2012 - 04:01
Taboo-XX wrote...
dreamgazer wrote...
Eh, just because they pick destroy doesn't mean they don't ponder, consider, and do a bit of soul-searching over the other options on scientific and philosophical levels. Assuming they don't is woefully inaccurate.
Exactely this.
I've done more pondering about picking Destroy than anything else I've ever done in a videogame. While I think some of this stems from bad presentation, it's ability to keep you asking question is noteworthy.
Theeeeeeeeeeeeis.
#189
Posté 13 août 2012 - 04:37
There are no ifs about the Catalyst to me, because it's my Shepard in his universe, and because I feel my Shepard wouldn't know ANY of the choices presented by the Catalyst would work at all. So instead of risking defeat and definitely killing his friends, he went with risking defeat by doing the impossible and seizing control of the Reapers. Epic stuff.
#190
Posté 13 août 2012 - 04:42
#191
Posté 13 août 2012 - 04:53
#192
Posté 13 août 2012 - 05:05
Control- Shepard is turned into an A.I. Do you think that's going to be a great long term solution? I would be counting the days, just waiting for Shepard to become corrupted. Although that would make an awesome game idea...
Synthesis- Shepard uses his/her DNA to rewrite organic and synthetic life. That completely disrespects everything in the ME universe.
Refusal- Everyone dies and the next cycle wins. You pretty much just lost everything you fought to keep.
Destroy- The Geth and EDI die, but the Reapers are gone.
Pick your poison ladies and gentlemen!!
#193
Posté 13 août 2012 - 05:33
#194
Posté 13 août 2012 - 05:40
Not going with Control. Leaving the Reapers around isn't an option in my eyes, especially not with one "man" (Even Shepard) at the controls to solve disputes as he sees fit.
Not going with Synthesis. Again, not leaving the Reapers around, also find making the galaxy genetically identical after spending my time uniting them despite their differences to be a waste of time and generally pretty repugnant from a moral standpoint.
#195
Posté 13 août 2012 - 05:55
#196
Posté 13 août 2012 - 06:04
#197
Posté 13 août 2012 - 06:20
1) I wanted Shepard to survive. He deserves to enjoy the fruit of his labour.
2) Control, Synthesis and Refusal do not mean victory but a compromise with the reaper's "leader".
There were too many variables that still made control and synthesis an accident waiting to happen, in my view. The only way to stop them - was Destroy. Refusal is just batsh*t crazy if I have to choose between sacrificing geth & EDI or forfeiting the entire cycle and killing everyone - the choice wasn't that hard.
I think most Destroyer supporters wanted Shep to live and to finish the series with the goal they started it with: Destroying the Reapers. The other endings just too video-gamey.
#198
Posté 13 août 2012 - 06:50
Jonata wrote...
The BSN is not a good place to start interesting topics, these days. If you start something nice, funny or even deep, but somewhere in your post the Geth, EDI or the Reapers are mentioned, chances are that 80% of the comments you'll get will be from angry players who chose Destroy and want everyone to know that in their playthough EDI died an horrible and painful death.
Now, what does that say about gamers as a whole? My answer to this question is simple: nothing that we didnt' already know. Gamers have a straight-forward mind, are often incline to violence, and take everything at face value. Oh, sure, they'll love the s*** out of a man in a red coat behaving like a 13 years old while fighting Space Demons, but please don't try to send them a message that isn't "kill the evil basterds".
Gamers knows only one thing: hate. To make a succesful game you just have to give them someone to hate and someone they can relate with, i.e. someone who's the best dude in the Universe because that's how they want to feel when they play a videogame.
I used to love videogames, and I really think that in their own way, games like Mass Effect 3, Heavy Rain and even Skyrim (from a gameplay perspective) are trying to elevate their genre. But guess what? Gamers are not ready. They don't want to understand the psychological deep of a character, they' don't want to question themselves about morality or what does it takes to be alive. They want to f*** bad people up because that's justified violence, glorified hate.
Gamers never creates. They Destroy.
Gamers only know hatred? Gee, last time I checked I'm pretty sure human beings can feel mulitiple emotions. Honestly I like Destroy because it eliminates the Reaper threat, though I regreat that the Geth and Edi get killed off. But anyway, if you hate violent games so much, play a game that isn't violent, rather than critisizing others for their preferences in games.
Modifié par Master Xanthan, 13 août 2012 - 06:54 .
#199
Posté 13 août 2012 - 06:53
Plus, I find that synthesis belittles both the geth and EDI, suggesting that they were not "properly" alive before, and needed that magical organic compound in order to be - I don't know, more emotional?
I've said it before: the idea of resolving a potential future conflict by transcending the limitations of the flesh is not necessarily a bad one. But not this way. Not with instant space magic. Not with the Reapers hanging around singing Kumbayah.
It is an option that requires some serious work and determination, something that needs to result from an extended process.
Pro-Synthesizers often insist that synthesis does NOT turn all people into the same kind of entity and preserves diversity. Okay, so how exactly will this even remotely prevent future conflicts, then? If the changes are indeed THAT small, and people have not changed profoundly in their way of thinking, then what does this "new DNA" (*groan*), this "final step in evolution" (*GROAN*) achieve?
It's like trying to achieve world peace by having a magical ray give all people around the world the same skin colour.
#200
Posté 13 août 2012 - 06:56
Believe it or not, if Gamer's weren't ready for this kind of stuff, I doubt Mass Effect would have ever been as successful as it is now. Continue like this on your cynical path and you will find only despair, because it sounds like you DON'T want a new era of more games with mature themes, you only want to bash the ME3 ending some more in denial of how much it conflicted you.
Just because someone choose Destroy, it dosn't mean they never cared about those sacrificed to achieve a Reaperless victory. Control has a multidude of problems surrounding it, and Sythesis dosn't seem right for some people.
There is no 'perfect' ending, and I think that's what Mass Effect deserves.
Modifié par Sweawm, 13 août 2012 - 07:01 .





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