Auto-dialogue is a bogus complaint.
#1
Posté 12 août 2012 - 07:48
1.) Dialogue Wheel responses leading to saying the exact same thing.
2.) DW responses leading to saying the same thing with just slightly nuanced opinion (as opposed to, a contrary opinion).
3.) DW reponses assuming your motivations behind a decision. ("I'm not going to let fear compromise who I am!" ugh...)
4.) DW response otherwise not reflecting your opinion on a development.
5.) DW options not always reflecting the actual response very well.
6.) Persuation system forcing you to play strictly to one morality to unlock persuation options rather than in-character.
7.) Being left with only one (persuation) dialogue response as a result of the above.
8.) Abundance of forced opinons (friendships, railroading) even before ME3, despite the dialogue-wheel.
I will agree there should have been less of it in ME3. But complaining about its presence outright is absurd. Given some of the issues up top, it's practically necessary.
#2
Posté 12 août 2012 - 07:49
#3
Posté 12 août 2012 - 07:50
Modifié par BaladasDemnevanni, 12 août 2012 - 07:52 .
#4
Posté 12 août 2012 - 07:50
#5
Posté 12 août 2012 - 07:52
What was the worst is the cutscenes that you couldn't interfere with. Like Tarquin Victus dying: Liara, use your biotics dammit, pull him here.
Or anything involving Kai Leng for that matter, no need to explain...
They are so bad because they're both dumb and integral to the plot. Horrible combination.
#6
Posté 12 août 2012 - 07:53
Just goes to show.... ah, never mind.
#7
Guest_Flog61_*
Posté 12 août 2012 - 07:53
Guest_Flog61_*
WARNING: DO NOT FEED THE TROLLS
#8
Posté 12 août 2012 - 07:54
People complaining about it have a valid point. Deal with it, primitive.
#9
Posté 12 août 2012 - 07:54
LilLino wrote...
What was the worst is the cutscenes that you couldn't interfere with. Like Tarquin Victus dying: Liara, use your biotics dammit, pull him here.
Or anything involving Kai Leng for that matter, no need to explain...
They are so bad because they're both dumb and integral to the plot. Horrible combination.
Cutscene-incompetance has always been an issue too.
#10
Posté 12 août 2012 - 07:55
I think the autodialogue isn't particularly convincing as a complaint because most of the time it happens, it would be the equivalent to 'investigate' options in ME1. It is like going up to Kaidan and asking him for his personal input in the first game. In these dialogue options you hardly ever have a choice to say something, might as well cut out the middleman and have the character say what they need to say and have Shepard say what they need to say without the dialogue wheel that was largely redundant in these cases.
...but I still totally understand why people hate it.
What is really interesting to me about the changes to the dialogue wheel, is that few people to have caught on that a lot of the dialogue isn't split between Renegade/Paragon despite it being visually identical to the previous dialogue wheel in ME1 and ME2. For a lot of dialogue, choosing either top or bottom option doesn't give you Renegade or Paragon and both seem like reasonable options for either a Renegade or a Paragon to choose. People often say the dialogue system was made simpler, but the actual choices you make got a little more depth to them besides 'paragon points on top, renegade points on bottom'.
Modifié par inko1nsiderate, 12 août 2012 - 07:58 .
#11
Posté 12 août 2012 - 07:55
#12
Posté 12 août 2012 - 07:56
#13
Posté 12 août 2012 - 07:58
#14
Posté 12 août 2012 - 07:59
inko1nsiderate wrote...
I think the autodialogue isn't particularly convincing as a complaint because most of the time it happens, it would be the equivalent to 'investigate' options in ME1. It is like going up to Kaidan and asking him for his personal input in the first game. In these dialogue options you hardly ever have a choice to say something, might as well cut out the middleman and have the character say what they need to say and have Shepard say what they need to say without the dialogue wheel that was largely redundant in these cases.
One thing I will say in defense of the ME3 autodialogue is that it forced me to re-evaluate alot of the dialogue options in ME1 and 2. I still think ME3 goes too far in the defined character direction, but certain things I'm okay with.
I don't need to choose how my Shepard says "Let's go" to his crew. If I approach a character and initiate conversation, that indicates an intent to conversation, so I'm okay with immediately launching into conversation with Kaidan, instead of having to ask "So what's your story?".
Where autodialogue feels most intrusive is during sequences where characters ask Shepard how he's doing/feeling, which are perfect triggers for RPing, only for Shepard to respond on his own. Or another example: when first meeting Vega, every Shepard says "you don't have to call me that James".
#15
Posté 12 août 2012 - 07:59
First the exploration and now the dialogue, lets hope this franchise doesn't live to see what else will be comprised for the sake of making this Call of duty
#16
Posté 12 août 2012 - 08:00
Grubas wrote...
Search the forum for "the agrement" that came with ME2 and you will understand.
OR, you could post a link to it for me.
#17
Posté 12 août 2012 - 08:01
Modifié par Conniving_Eagle, 12 août 2012 - 08:01 .
#18
Posté 12 août 2012 - 08:01
BaladasDemnevanni wrote...
Where autodialogue feels most intrusive is during sequences where characters ask Shepard how he's doing/feeling, which are perfect triggers for RPing, only for Shepard to respond on his own. Or another example: when first meeting Vega, every Shepard says "you don't have to call me that James".
I agree. I think the biggest line that sticks out to me like this is the 'I'll sleep when I'm dead'. All Shepards say this, but not all Shepards should. I still love that line, but you're correct in that it cuts off some potential RPing on the part of the player.
Frankly, what is a bigger issue for me is one in all 3 games. The paraphrasing of lines on the dialogue wheel is not always accurate. I hate when I choose a line that I felt was reasonable, but then is delivered and makes me gasp because that is not what I want. I sometimes remember these lines to not pick them, but I often forget because 90% of the time the paraphrasing on the dialogue wheel is accurate.
Modifié par inko1nsiderate, 12 août 2012 - 08:04 .
#19
Posté 12 août 2012 - 08:03
#20
Posté 12 août 2012 - 08:04
You also don't seem to understand how role playing works.
This really won't end well OP.
#21
Posté 12 août 2012 - 08:04
#22
Posté 12 août 2012 - 08:04
Modifié par Conniving_Eagle, 12 août 2012 - 08:05 .
#23
Posté 12 août 2012 - 08:05
Hannah Montana wrote...
It seems like these hip kids are getting rid of all the things that made Mass effect good.
First the exploration and now the dialogue, lets hope this franchise doesn't live to see what else will be comprised for the sake of making this Call of duty
Hey, the upcoming Call of Duty will have decision making and multiple endings. It will be funny if it out RPG's ME3.
Modifié par ShepnTali, 12 août 2012 - 08:06 .
#24
Posté 12 août 2012 - 08:06
fiendishchicken wrote...
You're obviously just trying to elicit a reaction from everyone on here, OP.
Right. That's why I jotted down 8 different points backing up my opinion, just to elicit reaction.
And people wonder why I don't respect the average BSN user's opinions much. You're not entitled to my repsect - it's earned, not given. Do people expect me to be okay with these responses? And to quote Bill Maher, it's hard not to be condescending when you're talking to an idiot.
#25
Posté 12 août 2012 - 08:07





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