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Auto-dialogue is a bogus complaint.


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#1
His Name was HYR!!

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Problems with the old systems:

1.) Dialogue Wheel responses leading to saying the exact same thing.
2.) DW responses leading to saying the same thing with just slightly nuanced opinion (as opposed to, a contrary opinion).
3.) DW reponses assuming your motivations behind a decision. ("I'm not going to let fear compromise who I am!" ugh...)
4.) DW response otherwise not reflecting your opinion on a development.
5.) DW options not always reflecting the actual response very well.
6.) Persuation system forcing you to play strictly to one morality to unlock persuation options rather than in-character.
7.) Being left with only one (persuation) dialogue response as a result of the above.
8.) Abundance of forced opinons (friendships, railroading) even before ME3, despite the dialogue-wheel.


I will agree there should have been less of it in ME3. But complaining about its presence outright is absurd. Given some of the issues up top, it's practically necessary.

#2
Taboo

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Lord, here comes the flood.

#3
BaladasDemnevanni

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Auto-dialogue is a perfectly valid complaint, particularly if you enjoy the interactive nature of conversations and when autodialogue exists far and beyond what either ME1 or 2 included.

Modifié par BaladasDemnevanni, 12 août 2012 - 07:52 .


#4
essarr71

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Half of what you said is either irrelevant or contraditory to your thesis.

#5
LilLino

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I don't hate it that much. There's a bit too much, but lack of neutral answers is what annoyed me, especially that now paragon/renegade doesn't matter anymore.

What was the worst is the cutscenes that you couldn't interfere with. Like Tarquin Victus dying: Liara, use your biotics dammit, pull him here.
Or anything involving Kai Leng for that matter, no need to explain...
They are so bad because they're both dumb and integral to the plot. Horrible combination.

#6
His Name was HYR!!

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I love people who add nothing to the discussion aside from saying "no" or "you're wrong."


Just goes to show.... ah, never mind. =]

#7
Guest_Flog61_*

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I'm just going to leave this here...

WARNING: DO NOT FEED THE TROLLS

#8
JaceBelerin

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Auto dialogue takes away the RP element of mass effect more so than the lack of a convoluted inventory system. This game started as an RPG and has been streamlined to the point where your Shepard is replaced with Bioware's.

People complaining about it have a valid point. Deal with it, primitive.

#9
His Name was HYR!!

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LilLino wrote...

What was the worst is the cutscenes that you couldn't interfere with. Like Tarquin Victus dying: Liara, use your biotics dammit, pull him here.
Or anything involving Kai Leng for that matter, no need to explain...
They are so bad because they're both dumb and integral to the plot. Horrible combination.


Cutscene-incompetance has always been an issue too.

#10
inko1nsiderate

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No, autodialogue isn't an invalid complaint.  It is a complaint I don't agree with, but the people who complain about it can't change the way they feel about it and shouldn't be told their complaint isn't valid.

I think the autodialogue isn't particularly convincing as a complaint because most of the time it happens, it would be the equivalent to 'investigate' options in ME1. It is like going up to Kaidan and asking him for his personal input in the first game. In these dialogue options you hardly ever have a choice to say something, might as well cut out the middleman and have the character say what they need to say and have Shepard say what they need to say without the dialogue wheel that was largely redundant in these cases.

...but I still totally understand why people hate it.

What is really interesting to me about the changes to the dialogue wheel, is that few people to have caught on that a lot of the dialogue isn't split between Renegade/Paragon despite it being visually identical to the previous dialogue wheel in ME1 and ME2. For a lot of dialogue, choosing either  top or bottom option doesn't give you Renegade or Paragon and both seem like reasonable options for either a Renegade or a Paragon to choose. People often say the dialogue system was made simpler, but the actual choices you make got a little more depth to them besides 'paragon points on top, renegade points on bottom'.

Modifié par inko1nsiderate, 12 août 2012 - 07:58 .


#11
SpamBot2000

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No, you're wrong.

#12
Grubas

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Search the forum for "the agrement" that came with ME2 and you will understand.

#13
fiendishchicken

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You're obviously just trying to elicit a reaction from everyone on here, OP.

#14
BaladasDemnevanni

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inko1nsiderate wrote...

I think the autodialogue isn't particularly convincing as a complaint because most of the time it happens, it would be the equivalent to 'investigate' options in ME1. It is like going up to Kaidan and asking him for his personal input in the first game. In these dialogue options you hardly ever have a choice to say something, might as well cut out the middleman and have the character say what they need to say and have Shepard say what they need to say without the dialogue wheel that was largely redundant in these cases.


One thing I will say in defense of the ME3 autodialogue is that it forced me to re-evaluate alot of the dialogue options in ME1 and 2. I still think ME3 goes too far in the defined character direction, but certain things I'm okay with.

I don't need to choose how my Shepard says "Let's go" to his crew. If I approach a character and initiate conversation, that indicates an intent to conversation, so I'm okay with immediately launching into conversation with Kaidan, instead of having to ask "So what's your story?".

Where autodialogue feels most intrusive is during sequences where characters ask Shepard how he's doing/feeling, which are perfect triggers for RPing, only for Shepard to respond on his own. Or another example: when first meeting Vega, every Shepard says "you don't have to call me that James".

#15
Hannah Montana

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It seems like these hip kids are getting rid of all the things that made Mass effect good.
First the exploration and now the dialogue, lets hope this franchise doesn't live to see what else will be comprised for the sake of making this Call of duty

#16
His Name was HYR!!

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Grubas wrote...

Search the forum for "the agrement" that came with ME2 and you will understand.


OR, you could post a link to it for me. :wizard:

#17
Conniving_Eagle

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Posted Image

Modifié par Conniving_Eagle, 12 août 2012 - 08:01 .


#18
inko1nsiderate

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BaladasDemnevanni wrote...


Where autodialogue feels most intrusive is during sequences where characters ask Shepard how he's doing/feeling, which are perfect triggers for RPing, only for Shepard to respond on his own. Or another example: when first meeting Vega, every Shepard says "you don't have to call me that James".


I agree.   I think the biggest line that sticks out to me like this is the 'I'll sleep when I'm dead'.  All Shepards say this, but not all Shepards should.  I still love that line, but you're correct in that it cuts off some potential RPing on the part of the player.


Frankly, what is a bigger issue for me is one in all 3 games.  The paraphrasing of lines on the dialogue wheel is not always accurate.  I hate when I choose a line that I felt was reasonable, but then is delivered and makes me gasp because that is not what I want.  I sometimes remember these lines to not pick them, but I often forget because 90% of the time the paraphrasing on the dialogue wheel is accurate.

Modifié par inko1nsiderate, 12 août 2012 - 08:04 .


#19
Hendrik.III

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Though I can criticize ME3 at many points, I wasn't too bothered by the auto-dialogue. The speed of the game picked up a bit due to it and I did not expect much story anyway. I preferred the old system, but meh.

#20
Chaotic-Fusion

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Yes, screw improvement. They did it occasionally in ME1/2 in a veiled way, so let's force it entirely in ME3. We have no right to complain. Not to mention half of those complaints were fixed in ME2 and one even in ME3 (hint: the reputation system would allow neutral or mixed responses perfectly).
You also don't seem to understand how role playing works.

This really won't end well OP.

#21
shepskisaac

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It's a perfectly valid complaint solely because we're playing the same character. It makes no sense from design POV to have the same character suddenly become more-predefined then he/she was in 2 installments of the trilogy. Had this been a new character, or a new game franchise, I wouldn't complain nearly as much.

#22
Conniving_Eagle

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I can't import my neutral Shepard...

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Modifié par Conniving_Eagle, 12 août 2012 - 08:05 .


#23
ShepnTali

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Hannah Montana wrote...

It seems like these hip kids are getting rid of all the things that made Mass effect good.
First the exploration and now the dialogue, lets hope this franchise doesn't live to see what else will be comprised for the sake of making this Call of duty


Hey, the upcoming Call of Duty will have decision making and multiple endings. It will be funny if it out RPG's ME3.

Modifié par ShepnTali, 12 août 2012 - 08:06 .


#24
His Name was HYR!!

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fiendishchicken wrote...

You're obviously just trying to elicit a reaction from everyone on here, OP.


Right. That's why I jotted down 8 different points backing up my opinion, just to elicit reaction.

And people wonder why I don't respect the average BSN user's opinions much. You're not entitled to my repsect - it's earned, not given. Do people expect me to be okay with these responses? And to quote Bill Maher, it's hard not to be condescending when you're talking to an idiot.

#25
Kathleen321

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It didn't bother me that much the first time around but it did feel as though it hindered the immersion into the story. I don't like feeling as though someone is making the decisions for me. Some of the auto-dialogue was so unlike my Shepard it bothered me. (But that is also do to poor interpretation of Shepard in the previous games on the writer's part.) The auto-dialogue proved to me that the company was rushing the story and didn't have time to write individual lines for paragon/renegade.