[quote]o Ventus wrote...
[quote]HYR 2.0 wrote...
"We're in this fight together!"
[/quote]
You're right, although I fail to see how that strengthens your point. If the dialogue wheel was shrunk to accomodate for more varied dialogue, but the dialogue isn't varied at all, then what was the point?[/quote]
The point is, they can support that much variation in character/personality as they thought they could. So why make us these empty promises only to see it get demolished? That isn't a fault of ME3, it's a fault of ME1 and 2.
[quote][quote]Tali explaining geth rebellion in Morning War, ME1.
P: you deserved it.
N: they defended themselves!
R: what did you expect?[/quote]
Actually listen to that dialogue. It isn't just slightly nuanced.[/quote]

... I have.
[quote]
[quote]How about, "That sounds horrible. Seeing as these geth are willingly helping the Reapers commit genocide of all organics, you were probably right to want to take action against them."[/quote]Really? Then why am I allowed to call the quarians out for starting a war?[/quote]
WTF?
The contrary opinion to the above (responding to Tali) would be supporting her POV, which we don't get to do for some inexplicable reason.
[quote]
[quote][Compared to selected dialogue it's a push. I've also said in the OP that there
is too much autodialogue and it should be cut down, though, so this would be it.[/quote]
Then it's not a fault of the dialogue wheel. It's jsut you wanting to fill space in your post and make it seem more informed than it really is.[/quote]
Not really, since a lot of people feak out about autodialogue that doesn't actually do that either.
Example:
"Huh, so t.I.M. was right afterall."
What it meant: I thought that was impossible.
Common reaction: AHHH! My character is agreeing with TIM???
[quote]If you take the line in context (See: not as an idiot), it's clear how it was meant to be received. It's not a leap of logic or interpretive thinking by any means.[/quote]
It really wasn't clear. For all he knew, it could have been about him knowing about Cerberus's past.
[quote]
[quote][Not really. It just goes to show that the argument made against AD for taking player control of the character away is a little strange when one installment basically limits us to only two types of characters (if you don't want to get burned by lack of persuation ability).[/quote]
And having 2 options is better than having no options. What's your point?[/quote]
We didn't have no options. We had the much-improved persuation system to allow a lot more overall flexibility in morality and character. It also rarely had issues with the narrative/autodialogue that arose, unlike the pre-defined characters imported into the game.
[quote]
[quote][Then explain to me why ME2's vastly superior choice makes every Shepard BFFs with Liara, including those that treat her like scum in ME1. Better yet, feeling sympathy for Tali on her LM, when the game actually accounted for how you treated her in ME1 (it changes her responses to you on Freedom's Progress).[/quote]
In regards to Liara, I call writer favoritism. In LotSB, a LOT of Shepard's dialogue was automated.
In regards to Tali, you actually can scold her at points during her loyalty mission. More than once, I think.[/quote]
It wasn't just LotSB, it was ME2 Illium.
Tali's LM was highly inconsistent. You could scold her here, but had to give a damn about her there. And this complaint didn't originate with me either, many playing renegade had an issue with that one.
Modifié par HYR 2.0, 13 août 2012 - 11:48 .