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Auto-dialogue is a bogus complaint.


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#226
LinksOcarina

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o Ventus wrote...

hoodaticus wrote...

LinksOcarina wrote...

Pitznik wrote...

AresKeith wrote...

Skyrim is not a bad game

It is a very succesful game. It is also a very good game, if you like sandbox RPGs.


I admit, I like Skyrim for what it is too, a lot more than I lead on here. 

But I hate that it is used as a benchmark,  and frankly over time the game has worn down to a point where it lacks any sort of substance to it, other than unecessary MMO-styled grinding, which I tend to hate too.

I won't deny it's successful, but I would point out that its not as good as others say. 

Skyrim finally confirmed my suspicions about the vacuousness of the BEthesda games I've been playing now for almost a decade.  The best moments in all of Bethesda gaming are weaker than the worst Mass Effect has to offer.


Only because Skyrim (Indeed, Bethesda RPG's in general) and ME are so radically different in nature that comparisons are redundant.

Gears of War and Halo can't really be compared, even though they are both Shooters.


I agree, considering Mass Effect is a story-based style game vs the power fantasy Skyrim is. 

#227
His Name was HYR!!

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[quote]o Ventus wrote...

[quote]HYR 2.0 wrote...

"We're in this fight together!"

[/quote]

You're right, although I fail to see how that strengthens your point. If the dialogue wheel was shrunk to accomodate for more varied dialogue, but the dialogue isn't varied at all, then what was the point?[/quote]

The point is, they can support that much variation in character/personality as they thought they could. So why make us these empty promises only to see it get demolished? That isn't a fault of ME3, it's a fault of ME1 and 2.


[quote][quote]Tali explaining geth rebellion in Morning War, ME1.

P: you deserved it.
N: they defended themselves!
R: what did you expect?[/quote]

Actually listen to that dialogue. It isn't just slightly nuanced.[/quote]

:mellow: ... I have.

[quote]
[quote]How about, "That sounds horrible. Seeing as these geth are willingly helping the Reapers commit genocide of all organics, you were probably right to want to take action against them."[/quote]Really? Then why am I allowed to call the quarians out for starting a war?[/quote]

WTF?

The contrary opinion to the above (responding to Tali) would be supporting her POV, which we don't get to do for some inexplicable reason.


[quote]
[quote][Compared to selected dialogue it's a push. I've also said in the OP that there is too much autodialogue and it should be cut down, though, so this would be it.[/quote]

Then it's not a fault of the dialogue wheel. It's jsut you wanting to fill space in your post and make it seem more informed than it really is.[/quote]

Not really, since a lot of people feak out about autodialogue that doesn't actually do that either.

Example:

"Huh, so t.I.M. was right afterall."

What it meant: I thought that was impossible.
Common reaction: AHHH! My character is agreeing with TIM???


[quote]If you take the line in context (See: not as an idiot), it's clear how it was meant to be received. It's not a leap of logic or interpretive thinking by any means.[/quote]

It really wasn't clear. For all he knew, it could have been about him knowing about Cerberus's past.

[quote]
[quote][Not really. It just goes to show that the argument made against AD for taking player control of the character away is a little strange when one installment basically limits us to only two types of characters (if you don't want to get burned by lack of persuation ability).[/quote]

And having 2 options is better than having no options. What's your point?[/quote]

We didn't have no options. We had the much-improved persuation system to allow a lot more overall flexibility in morality and character. It also rarely had issues with the narrative/autodialogue that arose, unlike the pre-defined characters imported into the game.


[quote]
[quote][Then explain to me why ME2's vastly superior choice makes every Shepard BFFs with Liara, including those that treat her like scum in ME1. Better yet, feeling sympathy for Tali on her LM, when the game actually accounted for how you treated her in ME1 (it changes her responses to you on Freedom's Progress).[/quote]

In regards to Liara, I call writer favoritism. In LotSB, a LOT of Shepard's dialogue was automated.

In regards to Tali, you actually can scold her at points during her loyalty mission. More than once, I think.[/quote]

It wasn't just LotSB, it was ME2 Illium.

Tali's LM was highly inconsistent. You could scold her here, but had to give a damn about her there. And this complaint didn't originate with me either, many playing renegade had an issue with that one.

Modifié par HYR 2.0, 13 août 2012 - 11:48 .


#228
o Ventus

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HYR 2.0 wrote...

WTF?

The contrary opinion to the above (responding to Tali) would be supporting her POV, which we don't get to do for some inexplicable reason.


I thought you were talking about the quarian/geth conflict in ME3. My bad. I didn't think the subject was stuck on Tali.

Even then, you can tell Tali that going to war with the geth would be a mistake (to her personally during the scene where you first find geth pieces on the Alarei), as well as the entire Admiralty Board during the 2nd hearing scene.

#229
ghost9191

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isn't every claim a bogus one to bioware?

#230
MegaSovereign

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Neutral options would have worked real well with the current system in ME3.

In ME1/ME2, I hardly picked the neutral options because they never rewarded me with paragon/renegade points. However with the new system in ME3, you get reputation points no matter which dialogue options you choose. I would have been more inclined to sometimes pick neutral choices if they were implemented.

#231
DirtyPhoenix

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MegaSovereign wrote...

Neutral options would have worked real well with the current system in ME3.

In ME1/ME2, I hardly picked the neutral options because they never rewarded me with paragon/renegade points. However with the new system in ME3, you get reputation points no matter which dialogue options you choose. I would have been more inclined to sometimes pick neutral choices if they were implemented.




Agreed there. That was the reason I hardly ever picked neutral options in ME1/2 because they rewarded me nothing. Now ME3 lets me play properly as a paragade; neutral options would have been good.

#232
LinksOcarina

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pirate1802 wrote...

MegaSovereign wrote...

Neutral options would have worked real well with the current system in ME3.

In ME1/ME2, I hardly picked the neutral options because they never rewarded me with paragon/renegade points. However with the new system in ME3, you get reputation points no matter which dialogue options you choose. I would have been more inclined to sometimes pick neutral choices if they were implemented.



Agreed there. That was the reason I hardly ever picked neutral options in ME1/2 because they rewarded me nothing. Now ME3 lets me play properly as a paragade; neutral options would have been good.


I do agree with this too.

The problem though is there is no need for neutral options in game 3 because of the nature of the story. Hopefully if they do have another Mass Effect game we get the reputation bar back in. 

#233
Gibb_Shepard

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LinksOcarina wrote...

pirate1802 wrote...

MegaSovereign wrote...

Neutral options would have worked real well with the current system in ME3.

In ME1/ME2, I hardly picked the neutral options because they never rewarded me with paragon/renegade points. However with the new system in ME3, you get reputation points no matter which dialogue options you choose. I would have been more inclined to sometimes pick neutral choices if they were implemented.



Agreed there. That was the reason I hardly ever picked neutral options in ME1/2 because they rewarded me nothing. Now ME3 lets me play properly as a paragade; neutral options would have been good.


I do agree with this too.

The problem though is there is no need for neutral options in game 3 because of the nature of the story. Hopefully if they do have another Mass Effect game we get the reputation bar back in. 


So due to the nature of the story, Shepard must have a bi-polar response system?

I'm sorry, but that's a bit silly. Indifference/neutrality/stoicism have their place in every RPG, no matter the "nature" of the story.

And to the posts above, i guess i just liked Roleplaying a character, and not power gaming points. Maybe i've been playing these games wrong....

Modifié par Gibb_Shepard, 14 août 2012 - 05:11 .


#234
DeadpoolBub

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My Shepard stayed the same throughout the trilogy, so I have no problems with this "Auto-Dialogue".

The dialogue wheels usually just had Shepard say something slightly different anyway except for important stuff like how they're used in ME3. Hell, it was misleading at times. The little description of what Shepard would talk about would say one thing, but then Shepard would say something that I didn't want him to say.

Modifié par DeadpoolBub, 14 août 2012 - 05:47 .


#235
LinksOcarina

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Gibb_Shepard wrote...

LinksOcarina wrote...

pirate1802 wrote...

MegaSovereign wrote...

Neutral options would have worked real well with the current system in ME3.

In ME1/ME2, I hardly picked the neutral options because they never rewarded me with paragon/renegade points. However with the new system in ME3, you get reputation points no matter which dialogue options you choose. I would have been more inclined to sometimes pick neutral choices if they were implemented.



Agreed there. That was the reason I hardly ever picked neutral options in ME1/2 because they rewarded me nothing. Now ME3 lets me play properly as a paragade; neutral options would have been good.


I do agree with this too.

The problem though is there is no need for neutral options in game 3 because of the nature of the story. Hopefully if they do have another Mass Effect game we get the reputation bar back in. 


So due to the nature of the story, Shepard must have a bi-polar response system?

I'm sorry, but that's a bit silly. Indifference/neutrality/stoicism have their place in every RPG, no matter the "nature" of the story.

And to the posts above, i guess i just liked Roleplaying a character, and not power gaming points. Maybe i've been playing these games wrong....


So...when you role play do characters change ever?

As a guy who DMs tabletops and whatnot, I see several types of Role-players, which tend to fall into the Bartle Test (a model of behavior that was hypothesized and now utilized to determine the likes/dislikes of MMO's) of design in being either social players, achievers, exploers, or killers. For the most part, Social and Achievers tend to be what I like to hang out with, because they have a degree of fun and actually are more flexible with their character development in-games. 

Some food for thought in this regard, but powergaming points is exploiting the game to achieve points, versus role-playing a character. But characters can change as you role-play them, if you allow them to. My point is that not everyone plays a role rigidly from start to finish, they usually only can when they have the choice to do so. So a true neutral character would be difficult to play in an RPG like Mass Effect because, quite frankly, you are never fully neutral on things, since you already acted in stopping Saren and the Reapers. 

Modifié par LinksOcarina, 15 août 2012 - 04:10 .


#236
Galbrant

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MegaSovereign wrote...

Neutral options would have worked real well with the current system in ME3.

In ME1/ME2, I hardly picked the neutral options because they never rewarded me with paragon/renegade points. However with the new system in ME3, you get reputation points no matter which dialogue options you choose. I would have been more inclined to sometimes pick neutral choices if they were implemented.




I agree, There was times I wanted to pick the neutral options in previous games, but didn't because they wouldn't reward me Paragon/Renegade Points.