Conniving_Eagle wrote...
I can't import my neutral Shepard...
I wanted Shepard to say: "If I don't survive, tell my LI: hello".
Conniving_Eagle wrote...
I can't import my neutral Shepard...
HYR 2.0 wrote...
fiendishchicken wrote...
You're obviously just trying to elicit a reaction from everyone on here, OP.
Right. That's why I jotted down 8 different points backing up my opinion, just to elicit reaction.
And people wonder why I don't respect the average BSN user's opinions much. You're not entitled to my repsect - it's earned, not given. Do people expect me to be okay with these responses? And to quote Bill Maher, it's hard not to be condescending when you're talking to an idiot.
IsaacShep wrote...
It's a perfectly valid complaint solely because we're playing the same character. It makes no sense from design POV to have the same character suddenly become more-predefined then he/she was in 2 installments of the trilogy. Had this been a new character, or a new game franchise, I wouldn't complain nearly as much.
fiendishchicken wrote...
HYR 2.0 wrote...
fiendishchicken wrote...
You're obviously just trying to elicit a reaction from everyone on here, OP.
Right. That's why I jotted down 8 different points backing up my opinion, just to elicit reaction.
And people wonder why I don't respect the average BSN user's opinions much. You're not entitled to my repsect - it's earned, not given. Do people expect me to be okay with these responses? And to quote Bill Maher, it's hard not to be condescending when you're talking to an idiot.
No, you're obviously trying to incite people on here. I'm not going to give you the satisfaction.
And I don't care about your respect. That's a two-way street.
BatmanPWNS wrote...
I rather have my little illusion then be forced to care about things like Thessia, Liara and the damn kid.
HYR 2.0 wrote...
IsaacShep wrote...
It's a perfectly valid complaint solely because we're playing the same character. It makes no sense from design POV to have the same character suddenly become more-predefined then he/she was in 2 installments of the trilogy. Had this been a new character, or a new game franchise, I wouldn't complain nearly as much.
But given the OP, how pre-defined was our character really?
We were still forced to say or do a lot of things that was not in our control: Liara is your forced friend that you hug when you see again. You're forced into Cerberus. You're forced OUT of Cerberus (even after saving the base, no dialogue-wheel response reaffirms your commitment to then) ... and the list goes on...
Modifié par Fixers0, 12 août 2012 - 08:20 .
Fixers0 wrote...
But there's much more, for example
The currents system removes the potention for interesting and diverging conversations, the Normandy inspection quest from the first game is a good example of where the Dialouge wheel really shines and what would have be impossible to do with Mass Effect3's system.
HYR 2.0 wrote...
BatmanPWNS wrote...
I rather have my little illusion then be forced to care about things like Thessia, Liara and the damn kid.
Being forced to care is nothing new. Especially not about Liara.
HYR 2.0 wrote...
Fixers0 wrote...
But there's much more, for example
The currents system removes the potention for interesting and diverging conversations, the Normandy inspection quest from the first game is a good example of where the Dialouge wheel really shines and what would have be impossible to do with Mass Effect3's system.
I remember that quest. Not sure what you mean here, though.
AlexMBrennan wrote...
OP: Yes, the omission of neutral options compared to ME2 was totally not noticeable (unless you were a munchkin and always picked renegade/paragon options "because you're a renegade/paragon")
Fixers0 wrote...
As said, with the new system implented in mass Effect 3 (high amount of autodialogue, lack of neutral options, railroading), quests such as the Normandy inspection (that revolve entirely around making dialogue choices, with a high amount of depth and options) are impossible make.
HYR 2.0 wrote...
Problems with the old systems:
1.) Dialogue Wheel responses leading to saying the exact same thing.
2.) DW responses leading to saying the same thing with just slightly nuanced opinion (as opposed to, a contrary opinion).
3.) DW reponses assuming your motivations behind a decision. ("I'm not going to let fear compromise who I am!" ugh...)
4.) DW response otherwise not reflecting your opinion on a development.
5.) DW options not always reflecting the actual response very well.
6.) Persuation system forcing you to play strictly to one morality to unlock persuation options rather than in-character.
7.) Being left with only one (persuation) dialogue response as a result of the above.
8.) Abundance of forced opinons (friendships, railroading) even before ME3, despite the dialogue-wheel.
I will agree there should have been less of it in ME3. But complaining about its presence outright is absurd. Given some of the issues up top, it's practically necessary.
Modifié par spirosz, 12 août 2012 - 08:44 .
Conniving_Eagle wrote...
Why does ME3 still have Paragon/Renegade? There's like >10 P/R checks.
Modifié par clarkusdarkus, 12 août 2012 - 08:59 .