HYR 2.0 wrote...
Gibb_Shepard wrote...
Holy mother of idiocy.
So instead of having a DW that could possibly lead to uncharacteristic remarks, you believe auto-dialogue where the player has no control over the the choice of remarks, will prevent uncharacteristic remarks?
So if they forced me to do stuff in ME1 and ME2 where there was otherwise a choice, so the next story could make narrative sense later, I would be 100% FINE with that.
As an example: Legion in ME2. There's an option to sell him to Cerberus. This is stupid. Why? Because in ME3, you're required to have him or his replacement on the ship, even if you didn't trust him enough to activate him on the ship the first time because maybe you just didn't trust the geth, or roleplayed as a character who did not.
Totes bro. Lets just scrap decisions because they don't lead into consequences that you thought substantial.
This is the same old "OMFG BIOWARE Y U NO CONSEQUENT MY DECIZION!?!?". If you don't like being disappointed by the consequences, don't play RPGs. Requesting that RPG's become more linear because you dislike the significance of the consequences is absolutely absurd.
Modifié par Gibb_Shepard, 13 août 2012 - 03:01 .





Retour en haut







