BatmanPWNS wrote...
Dude, I love ME2 squad. I hate the ME3 one (and many other things in the game) but I am just saying it from a logical stand point.
You and a lot of other people.
Let's look at some numbers. According to VGChartz:
--Mass Effect has sold 3.18 million units
--Mass Effect 2 has sold 4.32 million units (over 1 million units more)
--Mass Effect 3 has sold 3.83 million units (PC sales were similar to ME, XBOX & PS3 sales were both less than ME2)
Assuming that each "unit" is a player, which is logical, this means that at minimum, a
quarter of the ME2 players didn't play ME1. ME3 sales are lagging about a half a million units behind ME2, and considering that it's also the final installment in the trilogy, it's likely that most players of ME3 aren't new to the franchise and also played ME2. If we simplify things and assume that there are no new players from ME2 to ME3 (which isn't accurate, but we'll simplify for now), that means
at minimum 30% of the current playerbase has not played ME1 ((4.32-3.18)/3.83).
No ,that number isn't exact, but it's in the general ballpark.
My point is that ME2 sold the most units in the trilogy. It's the game that the most people saw. While many people like ME1 better, many players also believe that ME2 was a bit better "refined" and more "polished". It was widely loved by fans.
Not carrying over the ME2 squad, was in my opinion, a bad decision. All it's going to do is tick off the huge playerbase that loved them. I'm not unsympathetic to the complexities in bringing in the ME2 squadmates, due to the suicide mission in ME2, but what I get hung up on is:
Bioware should have considered that beforehand.
Did they know that ME2 was going to be so much more popular? No. But, I'm sure they were anticipating sales would increase. If it was going to be that much trouble to transition ME2 characters into ME3, BioWare should have made fewer squadmates in ME2. ME1 had 6 squadmates, 5 after Virmire. Two were carried over as full squadmates into ME3, so that's almost half of the original ME1 squad. It was logical for players that played ME2 to think their squadmates...or at least half of them...would be carried over, as well. 12 is too many, you say? Well, then they shouldn't have made 12 in the first place. They are just shooting themselves in teh foot, otherwise.
Mass Effect is a wonderful RPG series. By implementing the relationship dynamic that they have, BioWare has caused us to care about these characters in a way that most other games can't even come close to. They shouldn't be surprised that players both expect and want these characters to cross installments in the series, and not be demoted to the sidelines -- especially considering in the case of ME2, they are the characters that much of the playerbase has spent
the most time with.
Didn't mean to write a book, there. Ah, well.
Modifié par giftfish, 13 août 2012 - 10:49 .