Terminus Pack DLC idea
#276
Posté 15 août 2012 - 09:50
#277
Posté 15 août 2012 - 10:15
gravitygroove wrote...
Where is Eric to weigh in here?
We shall send him a link...? No?
#278
Posté 15 août 2012 - 10:29
#279
Posté 15 août 2012 - 10:30
But this possibly the best dlc idea I've ever seen.
The fact you went to the extra length of icons for the abilities is great.
My only criticism is that we already have a Batarian sentinel, Asari Vanguard Vorcha soldier and Salarian engineer.
But nevertheless it's definitely one of the best ideas ive seen.
Modifié par iplay222, 15 août 2012 - 10:31 .
#280
Posté 15 août 2012 - 10:36
#281
Posté 15 août 2012 - 12:23
#282
Posté 15 août 2012 - 12:34
- Already got a Batarian Sentinel
- Already got a Salarian Engineer
- Already got an Asari Vanguard
- Already got a Vorcha Soldier
Not only would that be repetitive, but it would probably make one of the two "clone" classes obsolete. See Destroyer and Human Soldier - the former one being superior in terms of killing power.
#283
Posté 15 août 2012 - 01:13
BlackbirdSR-71C wrote...
10/10 for effort, and I LOVE the new powers, weapons and maps, but the classes I have a problem with:
- Already got a Batarian Sentinel
- Already got a Salarian Engineer
- Already got an Asari Vanguard
- Already got a Vorcha Soldier
Not only would that be repetitive, but it would probably make one of the two "clone" classes obsolete. See Destroyer and Human Soldier - the former one being superior in terms of killing power.
While I do agree that some classes feel repetitive due to the same class/race combination, I think each of these new characters have varying playstyles compared to their former versions. I'm not a fan of power creep, which is why different playstyles is preferable to simply a more powerful class.
In terms of rendering a "clone" class obsolete is based on a lot of variables. Things like whether Bioware wants newer DLC content to be more powerful than earlier content, or the skill level required/a certain learning curve to play a class well. Destroyer class is indeed an extremely powerful class, but a normal Human Soldier is still arguably on the same tier if played with a powerful build/high skill level.
#284
Posté 15 août 2012 - 02:11
#285
Posté 15 août 2012 - 02:22
Soja57 wrote...
BlackbirdSR-71C wrote...
10/10 for effort, and I LOVE the new powers, weapons and maps, but the classes I have a problem with:
- Already got a Batarian Sentinel
- Already got a Salarian Engineer
- Already got an Asari Vanguard
- Already got a Vorcha Soldier
Not only would that be repetitive, but it would probably make one of the two "clone" classes obsolete. See Destroyer and Human Soldier - the former one being superior in terms of killing power.
While I do agree that some classes feel repetitive due to the same class/race combination, I think each of these new characters have varying playstyles compared to their former versions. I'm not a fan of power creep, which is why different playstyles is preferable to simply a more powerful class.
In terms of rendering a "clone" class obsolete is based on a lot of variables. Things like whether Bioware wants newer DLC content to be more powerful than earlier content, or the skill level required/a certain learning curve to play a class well. Destroyer class is indeed an extremely powerful class, but a normal Human Soldier is still arguably on the same tier if played with a powerful build/high skill level.
I don't see how a human soldier can compete with the Destroyer, since the latter has:
- A combination of adrenaline rush and marksman, along with higher mag capacity - permantly instead of on a cooldown
= > No other cooldown powers also means weapon weight has no impact
- More shields by default
- Can't be staggered (VERY important)
But I don't want to turn this into a discussion about that.
I think we can both agree that ideally the new duplicate classes should be comparable to the Asari Adept and Asari Justicar - both equally usefull and you can't just say one is less powerfull than the other.
#286
Posté 15 août 2012 - 02:25
#287
Posté 15 août 2012 - 02:48
BlackbirdSR-71C wrote...
But I don't want to turn this into a discussion about that.
I think we can both agree that ideally the new duplicate classes should be comparable to the Asari Adept and Asari Justicar - both equally usefull and you can't just say one is less powerfull than the other.
Glad that you reverted this discussion before it goes off-topic.
This is exactly what I'm trying to aim for (referring to your comparison to other classes).
#288
Posté 15 août 2012 - 03:01
#289
Posté 15 août 2012 - 03:20
#290
Posté 15 août 2012 - 03:33
#291
Posté 15 août 2012 - 03:50
#292
Posté 15 août 2012 - 04:12
Armor bonus:
Medical exoskeleton
Adds vorcha style health regeneration. (could be slower than vorchas so it wouldn't be too OP)
Weapon bonus:
[insert smart and lore firendly name here]
Increases weapons rate of fire.
#293
Posté 15 août 2012 - 04:14
Gamer790 wrote...
Yes I support this idea wholeheartedly. Good work, real good work.
Odintheknight wrote...
Love the ideas. Really want the omega map love omega
You can help support this idea by posting my Terminus Pack banner in your signature and linking it here.
Kv1kal wrote...
+1 Seems great. Hope that atleast something will make it to the game.
Thanks for supporting with your signature!
#294
Posté 15 août 2012 - 04:16
FIN-Olmi wrote...
I was thinking BioWare could also make new equipment for coming DLCs like for example
Armor bonus:
Medical exoskeleton
Adds vorcha style health regeneration. (could be slower than vorchas so it wouldn't be too OP)
Weapon bonus:
[insert smart and lore firendly name here]
Increases weapons rate of fire.
Hmm...
This could work...
Though I've got a lot of ideas on my mind also.
#295
Posté 15 août 2012 - 04:16
#296
Posté 15 août 2012 - 04:17
#297
Posté 15 août 2012 - 04:29
Soja57 wrote...
Gamer790 wrote...
Yes I support this idea wholeheartedly. Good work, real good work.Odintheknight wrote...
Love the ideas. Really want the omega map love omega
You can help support this idea by posting my Terminus Pack banner in your signature and linking it here.Kv1kal wrote...
+1 Seems great. Hope that atleast something will make it to the game.
Thanks for supporting with your signature!![]()
Thanks will do. I'll put signature on mine
I also have a 100+ other members in N7 operatives page on facebook that really wants omega as map too I'll let them know for ya
#298
Posté 15 août 2012 - 04:41
Odintheknight wrote...
Thanks will do. I'll put signature on mine
I also have a 100+ other members in N7 operatives page on facebook that really wants omega as map too I'll let them know for ya
Thank you for spreading the word.
And do link the image to this thread using URL.
#299
Posté 15 août 2012 - 04:44
Soja57 wrote...
Odintheknight wrote...
Thanks will do. I'll put signature on mine
I also have a 100+ other members in N7 operatives page on facebook that really wants omega as map too I'll let them know for ya
Thank you for spreading the word.
And do link the image to this thread using URL.
np
#300
Posté 15 août 2012 - 04:51
Soja57 wrote...
I'm not a fan of power creep, which is why different playstyles is preferable to simply a more powerful class.
You're becoming more sympathetic by the minute. I've seen many DLC ideas suggesting stuff that would be ridiculously OP, and I can't believe people fail to see that adding stuff that outclasses the old content will ruin the game in the long run. We can have DLC that offers something different, that brings variety to the game and provides lots of fun, without it adding stuff that's more powerful than what we already have. I'm glad you feel the same way.





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