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Terminus Pack DLC idea


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#276
kazumasoju

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:)

#277
Yajuu Omoi

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gravitygroove wrote...

Where is Eric to weigh in here?


We shall send him a link...? No?

#278
Chardonney

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How did I manage to miss this thread. I so want those maps. :o

#279
iplay222

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I was gonna make a merc idea.

But this possibly the best dlc idea I've ever seen.
The fact you went to the extra length of icons for the abilities is great.

My only criticism is that we already have a Batarian sentinel, Asari Vanguard Vorcha soldier and Salarian engineer.

But nevertheless it's definitely one of the best ideas ive seen.

Modifié par iplay222, 15 août 2012 - 10:31 .


#280
gisle

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I love this idea. Original and well thought out. Also lore friendly. And I see those involved have put some serious effort into this. I hope Bioware at least takes inspiration from your ideas.

#281
LiarasShield

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Go terminus dlc ^^

#282
BlackbirdSR-71C

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10/10 for effort, and I LOVE the new powers, weapons and maps, but the classes I have a problem with:

- Already got a Batarian Sentinel
- Already got a Salarian Engineer
- Already got an Asari Vanguard
- Already got a Vorcha Soldier

Not only would that be repetitive, but it would probably make one of the two "clone" classes obsolete. See Destroyer and Human Soldier - the former one being superior in terms of killing power.

#283
Soja57

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BlackbirdSR-71C wrote...

10/10 for effort, and I LOVE the new powers, weapons and maps, but the classes I have a problem with:

- Already got a Batarian Sentinel
- Already got a Salarian Engineer
- Already got an Asari Vanguard
- Already got a Vorcha Soldier

Not only would that be repetitive, but it would probably make one of the two "clone" classes obsolete. See Destroyer and Human Soldier - the former one being superior in terms of killing power.


While I do agree that some classes feel repetitive due to the same class/race combination, I think each of these new characters have varying playstyles compared to their former versions. I'm not a fan of power creep, which is why different playstyles is preferable to simply a more powerful class.

In terms of rendering a "clone" class obsolete is based on a lot of variables. Things like whether Bioware wants newer DLC content to be more powerful than earlier content, or the skill level required/a certain learning curve to play a class well. Destroyer class is indeed an extremely powerful class, but a normal Human Soldier is still arguably on the same tier if played with a powerful build/high skill level.

#284
Soja57

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I added a new game mode to the original post. It's still an early concept and will be updated over time, but feel free to check it out.

#285
BlackbirdSR-71C

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Soja57 wrote...

BlackbirdSR-71C wrote...

10/10 for effort, and I LOVE the new powers, weapons and maps, but the classes I have a problem with:

- Already got a Batarian Sentinel
- Already got a Salarian Engineer
- Already got an Asari Vanguard
- Already got a Vorcha Soldier

Not only would that be repetitive, but it would probably make one of the two "clone" classes obsolete. See Destroyer and Human Soldier - the former one being superior in terms of killing power.


While I do agree that some classes feel repetitive due to the same class/race combination, I think each of these new characters have varying playstyles compared to their former versions. I'm not a fan of power creep, which is why different playstyles is preferable to simply a more powerful class.

In terms of rendering a "clone" class obsolete is based on a lot of variables. Things like whether Bioware wants newer DLC content to be more powerful than earlier content, or the skill level required/a certain learning curve to play a class well. Destroyer class is indeed an extremely powerful class, but a normal Human Soldier is still arguably on the same tier if played with a powerful build/high skill level.


I don't see how a human soldier can compete with the Destroyer, since the latter has:

- A combination of adrenaline rush and marksman, along with higher mag capacity - permantly instead of on a cooldown
= > No other cooldown powers also means weapon weight has no impact
- More shields by default
- Can't be staggered (VERY important)

But I don't want to turn this into a discussion about that.

I think we can both agree that ideally the new duplicate classes should be comparable to the Asari Adept and Asari Justicar - both equally usefull and you can't just say one is less powerfull than the other.

#286
darthnick427

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Love this and I'm totally on board with it. Only thing that could be different is the Vorcha one. It seems too similar to existing Vorcha classes.

#287
Soja57

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BlackbirdSR-71C wrote...

But I don't want to turn this into a discussion about that.

I think we can both agree that ideally the new duplicate classes should be comparable to the Asari Adept and Asari Justicar - both equally usefull and you can't just say one is less powerfull than the other.


Glad that you reverted this discussion before it goes off-topic. ;)

This is exactly what I'm trying to aim for (referring to your comparison to other classes).

#288
Gamer790

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Yes I support this idea wholeheartedly. Good work, real good work.

#289
Kv1kal

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+1 Seems great. Hope that atleast something will make it to the game.

#290
Odintheknight

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Love the ideas. Really want the omega map love omega :)

#291
Odintheknight

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bump we need more mutiplayer content and this is awsome idea :)

#292
FIN-Olmi

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I was thinking BioWare could also make new equipment for coming DLCs like for example

Armor bonus:
Medical exoskeleton
Adds vorcha style health regeneration. (could be slower than vorchas so it wouldn't be too OP)

Weapon bonus:
[insert smart and lore firendly name here]
Increases weapons rate of fire.

^_^

#293
Soja57

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Gamer790 wrote...

Yes I support this idea wholeheartedly. Good work, real good work.


Odintheknight wrote...

Love the ideas. Really want the omega map love omega :)


You can help support this idea by posting my Terminus Pack banner in your signature and linking it here.

Kv1kal wrote...



+1 Seems great. Hope that atleast something will make it to the game.


Thanks for supporting with your signature! :wizard:

#294
Soja57

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FIN-Olmi wrote...

I was thinking BioWare could also make new equipment for coming DLCs like for example

Armor bonus:
Medical exoskeleton
Adds vorcha style health regeneration. (could be slower than vorchas so it wouldn't be too OP)

Weapon bonus:
[insert smart and lore firendly name here]
Increases weapons rate of fire.

^_^


Hmm...

This could work...

Though I've got a lot of ideas on my mind also.

#295
Bigjohne

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I am a fan of this, very interesting idea to implement the blue suns, eclipse, and blood pack mercs. Sounds awesome to me, great job.

#296
AresKeith

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I do find it funny that some people here with DLC ideas has a power that uses the word Tesla lol

#297
Odintheknight

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Soja57 wrote...

Gamer790 wrote...

Yes I support this idea wholeheartedly. Good work, real good work.


Odintheknight wrote...

Love the ideas. Really want the omega map love omega :)


You can help support this idea by posting my Terminus Pack banner in your signature and linking it here.

Kv1kal wrote...



+1 Seems great. Hope that atleast something will make it to the game.


Thanks for supporting with your signature! :wizard:


Thanks will do. I'll put signature on mine Image IPB

I also have a 100+ other members in N7 operatives page on facebook that really wants omega as map too I'll let them know for ya Image IPB

#298
Soja57

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Odintheknight wrote...

Thanks will do. I'll put signature on mine Image IPB

I also have a 100+ other members in N7 operatives page on facebook that really wants omega as map too I'll let them know for ya Image IPB


Thank you for spreading the word.

And do link the image to this thread using URL.

#299
Odintheknight

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Soja57 wrote...

Odintheknight wrote...

Thanks will do. I'll put signature on mine Image IPB

I also have a 100+ other members in N7 operatives page on facebook that really wants omega as map too I'll let them know for ya Image IPB


Thank you for spreading the word.

And do link the image to this thread using URL.


np Image IPB  can ya post the url with the image so I can post on  mine not to good with html sorry.Image IPB

#300
Killahead

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Soja57 wrote...


 I'm not a fan of power creep, which is why different playstyles is preferable to simply a more powerful class.


You're becoming more sympathetic by the minute. I've seen many DLC ideas suggesting stuff that would be ridiculously OP, and I can't believe people fail to see that adding stuff that outclasses the old content will ruin the game in the long run. We can have DLC that offers something different, that brings variety to the game and provides lots of fun, without it adding stuff that's more powerful than what we already have. I'm glad you feel the same way.