Terminus Pack DLC idea
#76
Posté 13 août 2012 - 07:02
#77
Posté 13 août 2012 - 08:13
#78
Guest_death_for_sale_*
Posté 13 août 2012 - 08:18
Guest_death_for_sale_*
#79
Posté 13 août 2012 - 10:07
#80
Posté 13 août 2012 - 10:18
#81
Guest_KproTM_*
Posté 13 août 2012 - 11:27
Guest_KproTM_*
Think about this:
Biotic charge is a power where the individual biotic quickly builds up momentum and launches him/herself at their target, rushing passed any other foes in the path to cause direct massive damage to their focused target.
Biotic Ripple would act similar, but here's the difference. First, it would take a bit longer for the vanguard to build up momentum. After which, the vanguard would launch him/herself toward the directed target. The difference here is when the vanguard launches itself it causes a biotic ripple of waves to pulse out, similar to shockwave except bigger and you are the shockwave. However, you would not rush so quickly since you built up so much momentum to make yourself a powerful, charging biotic shockwave and while you do massive damage to enemies in your path, you do little damage to the enemy at the front end of the attack.
That's my idea
#82
Posté 13 août 2012 - 11:40
#83
Posté 13 août 2012 - 11:44
KproTM wrote...
I'm really tired of Biotic Charge. Couldn't we have something like Biotic Ripple?
Think about this:
Biotic charge is a power where the individual biotic quickly builds up momentum and launches him/herself at their target, rushing passed any other foes in the path to cause direct massive damage to their focused target.
Biotic Ripple would act similar, but here's the difference. First, it would take a bit longer for the vanguard to build up momentum. After which, the vanguard would launch him/herself toward the directed target. The difference here is when the vanguard launches itself it causes a biotic ripple of waves to pulse out, similar to shockwave except bigger and you are the shockwave. However, you would not rush so quickly since you built up so much momentum to make yourself a powerful, charging biotic shockwave and while you do massive damage to enemies in your path, you do little damage to the enemy at the front end of the attack.
That's my idea
This is a pretty neat power idea. But no where in my post did I propose another Vanguard with Charge, as I didn't include it in the power set for my Eclipse Asari Vanguard.
#84
Posté 13 août 2012 - 12:04
#85
Posté 13 août 2012 - 12:05
My only issue is this is still the same "pick a faction/map/difficulty and kill kill kill" mode we've been playing. I love the new characters, maps and weapons, both the official BW versions and now yours, but we need super talented people like you coming up with fresh new approaches to multi. If you can do this, with this level of awesome, I'd bet on you as far as creating an engaging and challenging new mode.
Who knows? If it's been made with as much attention to detail, creativity and dare I say, love for the franchise as this offering, maybe BW would take a proposed new mode seriously.
Back on topic; this is freaking awesome!
Edited for spelling
Modifié par thatonebigdude, 13 août 2012 - 12:05 .
#86
Posté 13 août 2012 - 12:08
#87
Guest_KproTM_*
Posté 13 août 2012 - 12:16
Guest_KproTM_*
Soja57 wrote...
KproTM wrote...
I'm really tired of Biotic Charge. Couldn't we have something like Biotic Ripple?
Think about this:
Biotic charge is a power where the individual biotic quickly builds up momentum and launches him/herself at their target, rushing passed any other foes in the path to cause direct massive damage to their focused target.
Biotic Ripple would act similar, but here's the difference. First, it would take a bit longer for the vanguard to build up momentum. After which, the vanguard would launch him/herself toward the directed target. The difference here is when the vanguard launches itself it causes a biotic ripple of waves to pulse out, similar to shockwave except bigger and you are the shockwave. However, you would not rush so quickly since you built up so much momentum to make yourself a powerful, charging biotic shockwave and while you do massive damage to enemies in your path, you do little damage to the enemy at the front end of the attack.
That's my idea
This is a pretty neat power idea. But no where in my post did I propose another Vanguard with Charge, as I didn't include it in the power set for my Eclipse Asari Vanguard.
Aw damn, sorry! Sorry! For some reason I was complaining in my head and forgot to reread your post. I wouldn't mind the biotic power known as "Dominate" similar to hack except it's for organics. I miss that power...
#88
Posté 13 août 2012 - 12:19
Daedalos

Credits:
Concept - Soja57
Illiustration - Soja57
Description - NydusTemplar
Type: Shotgun
Fire Mode: Charged Semi-Automatic
Weight: Graal
Capacity: 3 / (9 - 18)
Fire Rate: Katana (60)
Damage: Charged Graal (960 - 1200)
Accuracy: Uncharged - Raider, Charged - Graal
Rarity: Ultra-Rare
The Daedalos Assault Shotgun was designed by Armax Arsenal at the request of the turian Heirarchy. It was created to give military forces a powerful and verstile close combat weapon which could engage targets both near and far. Named in honor of the turian spirit of balance, this shotgun has a unique rifling design capable of expanding or narrowing the weapon's barrel without the use of a smart choke, giving the Daedalos incredible accuracy on demand. In order to avoid damaging the barrel mechanism under prolonged use, the weapon is kept in a relaxed state unless required to hit a target at long range. It also gives when the weapon is discharged, returning the barrel to its relaxed state between shots. Its most common use, before the Reaper Invasion began, was in turian hastatim squads, as it excelled in urban environments.
Notes: The Daedalos is balanced in the same weight category as the Graal Spike Thrower and Geth Plasma Shotgun, with a charge mechanic which does not impact weapon damage, but rather weapon accuracy. In its default state, the accuracy is roughly equivalent to the AT-12 Raider shotgun, but when allowed to fully charge, its accuracy is compariable to the Graal Spike Thrower. This means that, though one can fire two shots in quick succession, the second shot will have a far inferior accuracy to the first.
Its balanced against the Graal Spike Thrower and Geth Plasma Shotgun by trading charging for damage for charging for accuracy, and by having standard shotgun mechanics for shot travel time versus longer travel times for shots fired.
Vanguards and Infiltrators will find this weapon of great use as both classes can effectively negate the downside of weapon accuracy in their own way. Infiltrators can charge the weapon and then activate Tactical Cloak, allowing for headshots at range or in close, then an immediate follow up power or shot in close range for additional damage. Vanguards can charge the weapon before using Biotic Charge and unleash two shots in the moments after impacting for maximum damage bonus. Vanguards can also benefit from the charged accuracy to when forced to hold their ground, or in situations where charging would be detrimental to survival.
#89
Posté 13 août 2012 - 12:21
#90
Posté 13 août 2012 - 12:26
Geth Sentinel
_____________________________
Mobilty Shield(Portable Shield)
Geth Overclock
Geth Turret(Maybe Disruptor Ammo)
_____________________________
Anyways this DLC should exist.
MAKE IT HAPPEN!
Modifié par Krogan Warlord, 13 août 2012 - 12:27 .
#91
Posté 13 août 2012 - 12:33
Kamyczek wrote...
Soja, if you make some more images of weapon, from a deferent view, i can make ME3 style 3d render image.
Front, Top, and Bottom views for the weapons?
'Twas already difficult enough making the side views. Besides, these images work well enough to display the overall design of the weapon. Appreciate the offer though.
#92
Posté 13 août 2012 - 12:34
#93
Posté 13 août 2012 - 12:37
This man just planned your entire next DLC Bioware.
#94
Posté 13 août 2012 - 12:38
Krogan Warlord wrote...
Am I the only one that wants a:
Geth Sentinel
_____________________________
Mobilty Shield(Portable Shield)
Geth Overclock
Geth Turret(Maybe Disruptor Ammo)
_____________________________
Anyways this DLC should exist.
MAKE IT HAPPEN!
This could work, since N7 Paladin was Tech Powers only for a Sentinel. Meh, Geth Mercs? LOL, jk. Another discussion thread maybe.
#95
Posté 13 août 2012 - 12:39
#96
Posté 13 août 2012 - 12:39
#97
Posté 13 août 2012 - 12:42
Foxtrot813 wrote...
I am frightened at the idea of this never becoming a reality.
This man just planned your entire next DLC Bioware.
This made me lol. But I think Bioware can come up with better stuff, as they haz a whole team of professionals.
#98
Posté 13 août 2012 - 12:44
Just as they planned the *cough* endin *cough*Soja57 wrote...
Foxtrot813 wrote...
I am frightened at the idea of this never becoming a reality.
This man just planned your entire next DLC Bioware.
This made me lol. But I think Bioware can come up with better stuff, as they haz a whole team of professionals.
Modifié par Krogan Warlord, 13 août 2012 - 12:46 .
#99
Posté 13 août 2012 - 12:46
#100
Posté 13 août 2012 - 12:52
Someone With Mass wrote...
Very interesting, though judging by the experience I've had with the Adas weapon (marines don't like to call it a rifle, after all) it'd be a little too much for a Rare, considering that it can track enemies with its projectiles, it's pretty light on X and it's killing Cerberus and geth effortlessly.
Well, Ultra-Rare Shotguns and SMGs are severely lacking, which is why I place the Punisher as UR and created the Daedalos to fill a Shotgun UR.
There are already 4 Ultra-Rare Assault Rifles, and an equal amount of Rare AR's. I don't know how to circumvent this problem, unless I create more weapons to fill in the Rare weapon unlocks.





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