Terminus Pack DLC idea
#126
Posté 13 août 2012 - 09:05
#127
Posté 13 août 2012 - 09:24
Krogan Warlord wrote...
If BioWare can make new slideshows for Platinum and new maps then they could make new enemies???
yep, because in my DLC thread I added Indoctrinated Mercs, Collecters, and new addictions to the current factions
the OPs pictures on the first page are amazing
#128
Posté 13 août 2012 - 09:36
#129
Posté 13 août 2012 - 09:38
Zardoc wrote...
Chargeless Vanguard. Get the f*ck out.
YOU GTFO. If you don't like it, and if it become reality...don't use the character. simple as that.
#130
Posté 13 août 2012 - 09:44
#131
Posté 13 août 2012 - 09:54
#132
Posté 13 août 2012 - 09:56
#133
Posté 13 août 2012 - 10:01
Lol
I love these ideas, very well thought out and the pictures are awesome
Nice Job
#134
Posté 13 août 2012 - 10:18
PogueMahone0629 wrote...
Overpower is so overpowered! NERF IT BIOWARE OR ILL QIT THE GAME!!!!
Lol
I love these ideas, very well thought out and the pictures are awesome
Nice Job
LOL, yep so overpowered. But Bioware actually had a scrapped biotic power called Overpower for the Adept that would grant fast biotic power recharge speed. Perhaps it was scrapped due to being too overpowered, I don't know. I basically altered the concept to fast barrier regeneration speed and combined the Bloodlust stacking mechanic.
Who knows how overpowered or underpowered it is, but I guess that is open for discussion.
#135
Posté 13 août 2012 - 10:37
#136
Posté 13 août 2012 - 10:42
#137
Posté 13 août 2012 - 10:51
#138
Posté 13 août 2012 - 11:05
Soja57 wrote...
PogueMahone0629 wrote...
Overpower is so overpowered! NERF IT BIOWARE OR ILL QIT THE GAME!!!!
Lol
I love these ideas, very well thought out and the pictures are awesome
Nice Job
LOL, yep so overpowered. But Bioware actually had a scrapped biotic power called Overpower for the Adept that would grant fast biotic power recharge speed. Perhaps it was scrapped due to being too overpowered, I don't know. I basically altered the concept to fast barrier regeneration speed and combined the Bloodlust stacking mechanic.
Who knows how overpowered or underpowered it is, but I guess that is open for discussion.
I came up with a Biotic power called Polaris
#139
Posté 13 août 2012 - 11:09
#140
Posté 13 août 2012 - 11:20
Iezza wrote...
Could you tell me how you did the logos please?
I didn't make the old power logos (the powers that Bioware already made), only my custom powers.
I created these logos using Adobe Photoshop and Flash Professional CS6. You can also use Adobe Illustrator if you are more familiar with it. Flash is to allow you to draw/trace lines and shapes and color them in. Photoshop is for cropping out current ME3 power icons, which I use as a template for my new powers. You can download a free trial for 30 days for the programs, but you have to sign up and download Adobe Download Assistant. No big deal, really.
First, open up the evolution tree for your desired power (let's use Biotic Charge, in this case). Take a screen cap (you can do this by using Print Screen key, Video Capture Programs, or in-game console commands), and open it with Photoshop. Crop out unwanted areas around the icon, then save it as an image (preferable as a PNG file). You have successfully extracted power icons from ME3.
Custom Icons:
Import the image in Flash and trace the icon's outline with new lines in a new layer. Paint a gradiant in, making sure that you copy the color gradiant of Biotic Charge icon's background. Change your created lines to the same color as the icon's outline, and you have a custom template for your new powers. You may want to import the icon into Photoshop and add finishing touches like a slight glowing effect to follow Bioware's style.
The difficult part is creating entirely new power icons. I simply follow Mass Effect's style with my own twist. Biotic Charge has two shades of blue that are useful for creating your own icons. Sometimes I crop out or trace certain elements out of Bioware's icons, and implement them into my own, as you can see in my Polonium Grenade, etc.
Modifié par Soja57, 13 août 2012 - 11:24 .
#141
Posté 13 août 2012 - 11:32
Nice work, formatting, adding the images and all the other little details!
I'd love to see this in action!
Modifié par Shotgun Nova, 13 août 2012 - 11:32 .
#142
Posté 14 août 2012 - 12:27
#143
Posté 14 août 2012 - 12:31
#144
Posté 14 août 2012 - 12:35
#145
Posté 14 août 2012 - 12:47
Tonymac wrote...
I'd like to see it, but you know they will just nerf all of the guns, and smurf the classes. Whats the point in getting anything ME3 MP if its only good for 2 days?
Yeah, they really do nerf all the guns. There's been like 10 times as many nerfs as there have been buffs. Not only do they nerf the guns, they make them entirely useless. Take the Piranha, no longer worth using above bronze.
Oh wait, none of that is true.
More facts, less hyperbole, generalizations and assumptions, please. Seems everyone just ignorantly jumps on the comforting bandwagon, but you really shouldn't. The step from doing it in this community to doing it in "real life" probably isn't big, and wars have been started that way, you know. You should look up the facts. Then look at them. What are their implications, what do they mean? Where do the facts stop and where does your personal sentiments and your specific outlook, guided by your emotions, take over? What can you tell from the facts, without jumping to conclusions?
Short version: Let's not make each other stupid.
#146
Posté 14 août 2012 - 12:47
#147
Posté 14 août 2012 - 01:01
#148
Posté 14 août 2012 - 01:16
#149
Posté 14 août 2012 - 01:31
#150
Posté 14 août 2012 - 01:32





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