Terminus Pack DLC idea
#201
Posté 14 août 2012 - 12:50
#202
Posté 14 août 2012 - 01:00
Krogan Warlord wrote...
Jesus Criste just came up with the sickest idea ever!
Did you guys play ME1?
The uncharted worlds where were Geth Outposts?
How about there was actually a big area (Like exploring on uncharted worlds with a little more flatened terrain so the player can actually climb hills)filled with geth outpostes&snipers and a new mission objective Destroy Outposts?
This would be amazing since snipers would actually be usefull(They were before but still) but I take it that it would require a lot of AI changing.
You're right, sick idea...
Just one thought, that would prob require a new game mode to impliment.
Which as I'm sure most of the forum would agree is something lacking in this MP.
But for the love of all that is un/holy... Please don't ever add PvP...
That would just kill this game for me... All those Call Of Dumbfuq players.... -shudders at the thought-
#203
Posté 14 août 2012 - 01:08
#204
Posté 14 août 2012 - 01:10
Who said anything about PvP?FeralJester616 wrote...
Krogan Warlord wrote...
Jesus Criste just came up with the sickest idea ever!
Did you guys play ME1?
The uncharted worlds where were Geth Outposts?
How about there was actually a big area (Like exploring on uncharted worlds with a little more flatened terrain so the player can actually climb hills)filled with geth outpostes&snipers and a new mission objective Destroy Outposts?
This would be amazing since snipers would actually be usefull(They were before but still) but I take it that it would require a lot of AI changing.
You're right, sick idea...
Just one thought, that would prob require a new game mode to impliment.
Which as I'm sure most of the forum would agree is something lacking in this MP.
But for the love of all that is un/holy... Please don't ever add PvP...
That would just kill this game for me... All those Call Of Dumbfuq players.... -shudders at the thought-
#205
Posté 14 août 2012 - 03:20
#206
Posté 14 août 2012 - 04:02
Soja57 wrote...
I'm currently in the process of designing a heavy pistol, which would mean this DLC adds a weapon for all 5 weapon types (assault rifles, sniper rifles, etc.). This means 5 new weapons for your arsenal!
Meanwhile, added a new location: Firebase Vulcan.
Click for details
Caleston is a rocky and volcanic moon inhabited by over a billion colonists. Eldfell-Ashland mining facilities are a common sight, due to the rich eezo in the mantle sulfur layer deposited by an ancient asteroid impact. I imagine the Firebase to be similar to Vulcan Station from Overlord DLC of Mass Effect 2.
you are a cruel man, I love it lol
can we knock people into the Lava?
#207
Posté 14 août 2012 - 06:01
#208
Posté 14 août 2012 - 07:17
#209
Posté 14 août 2012 - 07:27
#210
Posté 14 août 2012 - 09:14
#211
Posté 14 août 2012 - 09:44
..........END OF LINE
#212
Posté 14 août 2012 - 10:31
#213
Posté 14 août 2012 - 10:41
AresKeith wrote...
I support this along with my thread
Huh? Your signature links to a non-existant page. Did you URL correctly?
Modifié par Soja57, 14 août 2012 - 10:43 .
#214
Posté 14 août 2012 - 10:51
Soja57 wrote...
AresKeith wrote...
I support this along with my thread
Huh? Your signature links to a non-existant page. Did you URL correctly?
it should be fixed now, I have no clue what happened
#215
Posté 14 août 2012 - 11:18
#216
Posté 14 août 2012 - 11:18
#217
Posté 14 août 2012 - 11:30
Lucius184 wrote...
This is an awesome Idea! I just wish you would choose actual warp for the krogan instead of a grenade. I'm tired of krogans being dependant on ammunition types.(the Battlemaster would be a lot better if he didn't have carnage and instead had another biotic power) Also, 12 seconds for pulsar's cooldown?! That is a little extreme considering that recent biotic powers such as smash and biotic slash only have around a 2 second cooldown.
Yeah, forgot to take those two powers into account. Do keep in mind that this is the base cooldown (i.e. Biotic Slash and Smash have a base cooldown of 5 and 8 respectively). I'll probably reduce it to 10 second cooldown and mention that it is the base cooldown.
#218
Posté 14 août 2012 - 11:37
#219
Posté 14 août 2012 - 11:46
#220
Posté 14 août 2012 - 11:46
#221
Posté 14 août 2012 - 11:46
#222
Posté 14 août 2012 - 11:53
#223
Posté 15 août 2012 - 12:00
#224
Posté 15 août 2012 - 12:02
Anything special about its "bullets"?
and then think about this...Force. Hammerhead rounds innate?
#225
Posté 15 août 2012 - 12:14
Yajuu Omoi wrote...
Batarian Pistol...hmm...single shot, burst fire or full auto?
Anything special about its "bullets"?
and then think about this...Force. Hammerhead rounds innate?
Thinking about making it a high-damaging semi-automatic that can shoot as fast as one can pull the trigger, at the cost of high recoil and low capacity. Probably nothing particularly unique about its bullet though. But the design is badass enough to offset this.
Modifié par Soja57, 15 août 2012 - 12:15 .





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