Given that an Exalted March was started, I'm guessing 'come to blows.'Spicen wrote...
So anyway guys do u think a compromise can be reached or will it come to blows???
Its getting Ridiculous
#26
Posté 17 août 2012 - 06:28
#27
Guest_Puddi III_*
Posté 17 août 2012 - 06:31
Guest_Puddi III_*
Not necessarily. Aside from simply coming to blows and one side winning, there's still the third option that an event could occur changing the dynamic such that the old factions simply no longer apply, e.g. everyone gaining magical ability.Spicen wrote...
This stalemate eventually has to be broken and a compromise has to be reached.
#28
Posté 18 août 2012 - 01:41
Fast Jimmy wrote...
Mages are going to be free at the end of DA3. The whole point of the Circle rebelling was so the devs could have a reason for Mages to be found outside the tower.
That's not to say the Mages will "win", per se. But the devs stated they loved the idea of the tower, but in practice, it made having a mage anywhere else in the game, for combat or story purposes, something that had to be explained away for the most part. They set the Mage/Templar War up to have a way for mages to be found outside the tower for the rest of the franchise. So the Mages will, at the very least, earn amnesty and the ability to live out from underneath Templar law, after DA3. This is a given.
Your theory makes a lot of sense but how do you know this is the direction BW is going ?
I posted "Hogwarts FTW" on this thread because it is a fantasy world where mages live free and they have a lot of power and are deadly sometimes. Yet there is no clamor to jail them in towers. Probably because their magic is secret but still.. It proves there is a way to cohexist. Maybe Hogwarts is Dragon age 1,000 years later ?
#29
Posté 20 août 2012 - 12:42
Renmiri1 wrote...
I posted "Hogwarts FTW" on this thread because it is a fantasy world where mages live free and they have a lot of power and are deadly sometimes. Yet there is no clamor to jail them in towers. Probably because their magic is secret but still.. It proves there is a way to cohexist. Maybe Hogwarts is Dragon age 1,000 years later ?
I would like to point out that the entire mage civilization in the Harry Potter universe was brought to its collective knees by about a dozen evil wizards. That does not strike me as a sustainable system.
#30
Guest_Rojahar_*
Posté 20 août 2012 - 12:58
Guest_Rojahar_*
Spicen wrote...
So anyway guys do u think a compromise can be reached or will it come to blows???
Compromise is boring.
#31
Posté 20 août 2012 - 01:15
It's just too risky.
#32
Posté 20 août 2012 - 05:16
#33
Guest_Rojahar_*
Posté 20 août 2012 - 09:56
Guest_Rojahar_*
#34
Posté 20 août 2012 - 01:24
Fast Jimmy wrote...
Mages are going to be free at the end of DA3. The whole point of the Circle rebelling was so the devs could have a reason for Mages to be found outside the tower.
That's not to say the Mages will "win", per se. But the devs stated they loved the idea of the tower, but in practice, it made having a mage anywhere else in the game, for combat or story purposes, something that had to be explained away for the most part. They set the Mage/Templar War up to have a way for mages to be found outside the tower for the rest of the franchise. So the Mages will, at the very least, earn amnesty and the ability to live out from underneath Templar law, after DA3. This is a given.
Huh?
What happened to "Apostate"? Wasn't outlaw mage good enough? I know they couldn't get it to work in DA 2 because the engine is crap and they didn't have enough dev time to properly represent prosecution in Kirkwall, but since for the next unnanouced thing they (allegedly) have more time, they could implement this properly. Honestly, if they actually have mages roaming free, I hope they show the actual consequences: towns destroyed by unchecked abominations, blood mages submitting an entire population via mind control... You know, the stuff the Circles and Templars existed to prevent in the first place.
Modifié par Xewaka, 20 août 2012 - 03:40 .
#35
Posté 20 août 2012 - 10:44
Xewaka wrote...
Honestly, if they actually have mages roaming free, I hope they show the actual consequences: towns destroyed by unchecked abominations, blood mages submitting an entire population via mind control... You know, the stuff the Circles and Templars existed to prevent in the first place.
Before creation of the Circles and when the Templars were the Inquisition: Here on the left we see a town destroyed by a 7 year old abomination, and here on the right we see a town destroyed by a group of Inquisitors who heard some rumors about blood magic.
Mage-Templar War: Here on the left we see a group of Templars slaughtering a town that a blood mage has taken control of, and on the right.... well, I thought there was a town there, but seems there is just a big crater now, moving on.
Yay, peasants. I wouldn't be surprised if some lord gathered a militia or merc force and drove out both sides from his/her land as it wouldn't be against the Chantry to attack either side anymore.
#36
Posté 21 août 2012 - 07:16
hoorayforicecream wrote...
Renmiri1 wrote...
I posted "Hogwarts FTW" on this thread because it is a fantasy world where mages live free and they have a lot of power and are deadly sometimes. Yet there is no clamor to jail them in towers. Probably because their magic is secret but still.. It proves there is a way to cohexist. Maybe Hogwarts is Dragon age 1,000 years later ?
I would like to point out that the entire mage civilization in the Harry Potter universe was brought to its collective knees by about a dozen evil wizards. That does not strike me as a sustainable system.
By book seven there are far more than just a dozen Death Eaters, plus there's all the people who aren't Death Eaters themselves but are still Voldemort sympathizers and supporters. And in the end, the most powerful dark wizards to ever live are thwarted by three seventeen-year-old drop-outs, so I'd say the system balances itself out.
I don't see why we can't have the mages regulate themselves. You know, like several years back IRL when video games started getting super-violent and trashy and the U.S. government started threatening to censor them if the developers and gamers didn't do something about it themselves, and then everyone came up with the ESRB and then (nearly) everyone was happy. For the most part the system works really well. Developers keep their games within the confines of M-ratings, because an AO rating essentially means no sales, and parents (when they actually read the labels) know what their kids are getting themselves into.
Seems to me something similar would be good for mages. Have them set up a list of laws that all mages have to follow and the punishments for breaking those laws. It would give them independence and freedom while still maintainging stability and order. It might also increase public opinion of mages in general.
And have the mages and templars work together. I kinda got that vibe from the Ferelden circle. Sure, the first enchanter and knight-commander might butt heads every once in a while, but for the most part they were on the same team. They both wanted to protect the mages as much as the general public.





Retour en haut







