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Quick question about two hand weapon damage type...


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13 réponses à ce sujet

#1
wanderon

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Other than the occasional fight where a particular foe may be immune or have low or high resistance to a given damage type (elemental or otherwise) is there a "go to" damage type that you might want to choose if it were available?

I am playing a no mage party in Act 3 (siding with Templars) with Two Handed Warrior Hawk, Fenris, Aveline, & Varrick -
 
Hawk is currently weilding The Empress Point (DLC item) and I suspect thats his best choice perhaps until he gets Hawke Key (Legacy) but I have several options right now for Fenris including:

The Celebrant (38 Spirit),
Bloom (38 Cold),
and Her Song (34 physical)

According to the nightmare guides for elemental damage general mage types & Revenants have low resistance to spirit - but Desire demons Arcane Horrors and shades are immune to it - and there is a similar spread amongst them for cold damage but I am playing on Hard and I don't know if those resistances hold true at that difficulty level.

Any suggestions?

#2
Guest_Puddi III_*

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Generally elemental weapons are always preferable over physical. So it's a tossup between Celebrant and Bloom. I'd say Bloom, for the extra rune slot and the +% damage.

Oh, and I believe enemies only have elemental immunities on nightmare mode, though I'm not sure if on lower difficulties they still get partial resistance or something.

Modifié par Filament, 13 août 2012 - 10:23 .


#3
PsychicHammer

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PLR in Celebrant, carry Bloom and Sundering in your backpack, switching for spirit-immunities or cold/electricity vulnerabilities. Spirit halves magic and dmg resistance in half, it's the best all-around element.

#4
wanderon

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Yeah I read through some of the posts in the elemental resistances (Nightmare) thread and it seems to say that immunity is either on or off and it would be off for any difficulty other than nightmare. - I confirmed this in Legacy at least by putting down a desire demon that would be immune to spirit in Nightmare using Celebrant (on Hard) with no obvious drop in spirit damage done.

I also noted that the rule of thumb does seem to be elemental damage types rule with the top three perhaps being spirit >cold >lightning and pretty much anything does more damage than physical - which sort of rains on my planned parade since both Empress & Hawkes Key are physical...

#5
PsychicHammer

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Empress' Point seems cool, but the Key can have the 'ignore armor' feature. I guess the Empress' two runeslots and incredible bonuses allow it to even out with the Key's superior dmg and armor penetration, so I guess between these two it comes down to which one you like better. But they both come out pale compared to elemental weps.

#6
wanderon

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Hmmm... I must have missed the "ignore armor" option for the Key maybe the wording confused me (doesn't take much LOL) - IIRC I took Cold (spirit wasn't an option) regenerate health and I forget the third one...

I'll have to pay closer attention to my choices next time...

#7
caradoc2000

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wanderon wrote...

Hmmm... I must have missed the "ignore armor" option for the Key maybe the wording confused me (doesn't take much LOL) - IIRC I took Cold (spirit wasn't an option) regenerate health and I forget the third one...

The second seal has armor penetration option - attacks ignore enemy armor.

#8
ripstrawberry

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While hawke key's armor penetration is nice it doesn't have rune slots for primeval lyrium rune, rune of devastation and rune of striking. If you're playing a level 50 game and want to go physical on nightmare so you'll never have to switch weapons around the dogs of war is the best. Take note that's DLC. Otherwise, for a normal, no DLC game, I'd say Celebrant (easier to find +x% spirit dmg gear than +x% cold dmg gear), then bloom as your alternate though it's good enough to be main as well. Hawke's key is also a good alternate if you have it. Sundering is also a good alternate.

#9
wanderon

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caradoc2000 wrote...

wanderon wrote...

Hmmm... I must have missed the "ignore armor" option for the Key maybe the wording confused me (doesn't take much LOL) - IIRC I took Cold (spirit wasn't an option) regenerate health and I forget the third one...

The second seal has armor penetration option - attacks ignore enemy armor.


Yeah who knew that the phrase armor penetration would mean ignores armor when other choices generally just mean a +4 to whatever Posted Image.

Oh and my third option was stun...

#10
wanderon

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ripstrawberry wrote...

While hawke key's armor penetration is nice it doesn't have rune slots for primeval lyrium rune, rune of devastation and rune of striking. If you're playing a level 50 game and want to go physical on nightmare so you'll never have to switch weapons around the dogs of war is the best. Take note that's DLC. Otherwise, for a normal, no DLC game, I'd say Celebrant (easier to find +x% spirit dmg gear than +x% cold dmg gear), then bloom as your alternate though it's good enough to be main as well. Hawke's key is also a good alternate if you have it. Sundering is also a good alternate.


Over the course of my research into the elemental damage I saw several posts that mentioned playing a level 50 game - what exactly does that mean? I'm guessing it's talking about modding characters to those levels as I've never got beyond the mid 20's even with DLC

#11
Guest_Puddi III_*

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Yeah, it's not possible to reach level 50 in a vanilla game, that was their arbitrarily high cap never meant to be reached.

#12
wanderon

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Filament wrote...

Yeah, it's not possible to reach level 50 in a vanilla game, that was their arbitrarily high cap never meant to be reached.


So do people mod their teams up to those sort of levels and does the game actually support that? In other words would the enemies etc scale up that high? What about gear?

Or is all that modded up together to play at those levels ?
 
Just curious - I have no desire to play at those levels - I'm not a fan of the higher level play myself - things get to complicated and too powerful making it almost impossible to set up legit battles IMO. I felt the same way about D&D based CRPGs too - I enjoy the process until about level 20 then meh...Posted Image

#13
ripstrawberry

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"Over the course of my research into the elemental damage I saw several posts that mentioned playing a level 50 game - what exactly does that mean? I'm guessing it's talking about modding characters to those levels as I've never got beyond the mid 20's even with DLC"

In a vanilla game, IIRC, it's possible to get to 30 if everything is done. Anyways a level 50 game is when you level up your characters pre-patch to 50 in the game (no modding) using an xp glitch with one of the fetch sidequests. Even if you patch the game after that, the character remains at 50. If you've already installed the patches and want to try this out I think you can simply delete the patches, start a new game, get the 1st fetch quest in kirkwall, go to 50 then re-install the patches.

"So do people mod their teams up to those sort of levels and does the game actually support that? In other words would the enemies etc scale up that high? What about gear?"

The game partially supports it, but when I mean partially it's more for your enemies side, not yours. People do level 50 games for the challenge and the ability to most of their build for most of the game. This mean the fun starts earlier and you don't have to wait until the endgame to experience your build. As I've said, it's not modding. It's just taking advantage of a glitch that has been patched. Challenge wise it's like this: solo nightmare 50>nightmare 50>solo nightmare>nightmare. Why is this so even if you're at max level for most of the game? A enemies really scale up with you. Higher hp, defenses, attack, etc. You on the other hand will usually have armor of 0, defense of 0 (unless you invest boatloads of points into cun), resistances of 0, etc. Unless your gear improves with level up it won't scale with you or the enemies. 1-3 hits will usually kill you. Even from grunts. Basically it's another level of difficulty up from nightmare, much more challeging if you solo or don't know what you're doing. On a side note, i'm craving for non-PC DND and the only ones I've seen are DND tactics on the PSP and Daggerdale on PSN for the PS3. Any of these good? DND tactics looks interesting because it has psionics and I've always wanted to play DND psionics in a video game.

Modifié par ripstrawberry, 16 août 2012 - 07:28 .


#14
wanderon

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Re: Non-PC DnD - I am clueless I don't even own a console LOL all my gaming is on the PC most of my DnD gaming was with the infinity engine games - BG, IWD, Torment and then the NWN series.