Aller au contenu

Photo

Help me build a DPSing and off-tanking 2H Warrior.


  • Veuillez vous connecter pour répondre
5 réponses à ce sujet

#1
key_strokes

key_strokes
  • Members
  • 6 messages
Hey guys:

For my first full playthrough of the game, I'm quite interested in rolling a dwarven warrior focusing on 2H weapons. I think I have a rough idea as to how I want to develop him, but I'd love to hear your opinions on must have/avoid skills in the 2H tree. Additionally, I'm curious as to how I should be allocating his stats -- strength is obviously critical, but I'd also like to invest in dex to assist with off-tanking.

Anyone have experience with this type of character?

Modifié par key_strokes, 22 décembre 2009 - 04:09 .


#2
Morvayn

Morvayn
  • Members
  • 87 messages
I don't have much experience with 2H warriors so I can't help you much but you might want to read that thread about them. Posted Image

http://social.biowar...66/index/357296

#3
RamsenC

RamsenC
  • Members
  • 1 799 messages
You do not have to raise dex at all If you go champion/templar. You will have more than enough CC to not need defense, just wear massive armor. With the best maul, knight commander armor, and wardens boots you will have +150 stamina so don't worry about fatigue. You will also be immune to stun, knockdowns, and potentially spells. Honestly you can be the main tank once you have all that.



Also haste stacks, so if you run two mages you can have a 2h warrior with +50% attack speed. Just be sure to make lots of lesser lyrium potions since haste can be costly. The thread linked above should cover the rest.

#4
key_strokes

key_strokes
  • Members
  • 6 messages
Fair enough: with the sheer amount of CC available to a 2H warrior I can understand that investment in dexterity might be superfluous. Is there still a minimum number to shoot for? What about willpower? You mentioned acquiring +150 stamina from items but I intend to be running indomitable, threaten and precise striking. 3 sustained abilities will be quite the drain, particularly early on when I don't have access to the aforementioned items. While we're discussing sustained abilities, would it be worthwhile to run with powerful swings even if I'm trying to act as a tank? I know that the penalties can be reduced via two-handed strength and I'd imagine that precise striking would offset the decreased attack to a certain degree.

#5
SuperD-710

SuperD-710
  • Members
  • 130 messages
What about using reaver with threaten, that outa hold threat pretty well no? Though that would require a full-time healer to make sure you stay alive.

#6
WillieStyle

WillieStyle
  • Members
  • 1 298 messages
Taunt is so good that threat is a non issue.

I am slowly coming around to the 2H warrior. It plays differently from dual-wield warriors and rogues.



2H warriors are all about specials. Either time your specials immediately after a melee swing, or just chain them if you know you can burst down the enemy fast enough.



The 2H warrior is VERY gear dependent. Get a good weapon ASAP. Mauls are better than swords/axes, but of course a Tier 7 sword like starfang is better than a generic lower tier maul. If you have warden's keep, then try to get the 2H version of starfang early. This will tide you over until you can get Chasind Great Maul. You will need 2 treaties (or 1 treaty and the urn of sacred ashes) in order for the Chasind Great Maul to become available.



Getting a good set of heavy/massive armor early will also be key. Your defense will be so low that you will get hit a lot early on. It can be very frustrating without tons of armor. The blood dragon armor or warden commander's armor are excellent early choices.



For dex, the only reason to put any points in at all is if you want to use bows and get some of the better archery talents like arrow of slaying. At higher levels, you can makeup for the lost defence via buffs like rally, heroic defence, glyph of warding (underrated spell). At lower levels, you're still better off stacking armor and going with strength alone. You'll take more damage per second, but you'll also kill things faster so you'll take somewhat less damage overall.



I haven't found willpower to be very useful at all. If you have warden's keep, warden commander's armor gives more than enough stamina early on. You can also use rejuv and mass rejuv as well as sonf of valor early on to keep you pumping special attacks. Once you get deathblow, I doubt stamina will be much of an issue at all. Just be sure to get the killing blow.



I am comming around to precise striking. Early on, the additional hit helps. It's often not worth it to delay your swing timer by trying to get around into flanking position. Since you'll rarely get the bonus attack from flanking, missing becomes an issue. Precise striking helps in this regard. It also helps by increasing your crit chance. The attack speed reduction is less of an issue once you adapt to the "special-attack-centric" playstyle.



So far, I find powerful swings isn't worth it. Attack bonus is at a premium early on. Perhaps at higher levels, with enough strength and buffs it'll become worth it, but for now, I never turn it on.



The thing to realize is that as a 2H warrior you will be VERY VERY gear and buff dependent. Haste, Song of Courage, Rally, War Cry, Miasma, Death Hex, Heroic Offense, Heroic Defense, all help you approach (and for short bursts surpass) the dps of a dual wield warrior. The only big advantage a dual wield warrior will have over you will be AoE dps because of dual-weapon sweep's 15 second cooldwon and whirlwind for added AoE burst.



Focus on buffs that increase:

Attack Rating and Crit damage. These benefit ALL your abilities.



Next tier of buffs are those that increase:

Crit rate. These increase all damage except that from mightly blow and critical strike.



Next tier are buffs that increase:

attack speed. While these only significantly increase auto-attack damage, they are usuall so Massive (25% from Haste for instance) that they are worth taking.



Finally there are buffs that add a fixed amount of damage per hit, like runes, poisons, flaming/frost weapons etc. These are the least valuable as they don't scale with weapon speed and don't get applied by special attacks.