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#26
I Tsunayoshi I

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Grubas wrote...

TS2Aggie wrote...

The trial at the beginning was cut for some reason. Still kind of annoyed about that.


Iam glad they cut the trial. What should he be trialed for? For blowing up a relay? If you dont do it, Alliance comandos will.

But probably there will be an opportunity to recapitalise on past actions for the Wiiu. Interactive comic, might be some sort of trial as well. 
 


That is as much of a mistake as it was to port over to PS3

#27
Terror_K

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Sora Kitano wrote...

Grubas wrote...

TS2Aggie wrote...

The trial at the beginning was cut for some reason. Still kind of annoyed about that.


Iam glad they cut the trial. What should he be trialed for? For blowing up a relay? If you dont do it, Alliance comandos will.

But probably there will be an opportunity to recapitalise on past actions for the Wiiu. Interactive comic, might be some sort of trial as well.


That is as much of a mistake as it was to port over to PS3


I have to say, the fact that you can just jam the final game onto the Wii U without the others illustrates just how meaningless the previous two games really are. ME3 should have been a game that really depended on the other two games.

#28
Dilandau3000

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Terror_K wrote...

rdnanez wrote...

Grub Killer8016 wrote...

Originally, there was supposed to be a big boss fight with the Illusive Man. He was supposed to turn into a huge Reapers monster and you'd have to kill him. But Bioware, being pushed for time by EA, had to cut this fight. Which is a shame because I was looking forward to another epic final boss.

no...they cut the final boss battle because it would be too "video gamey" and "cheesy" which i completely agree with. they also cut it because they were criticized for the me2 boss battle. boss battles are dumb and oldschool


Yeah. On top of that I believe they didn't want to de-humanise him too much, and thought that the Monster TIM thing would have taken away too much from the fact that TIM's strengths are his personal presence and strength of personality, rather than being physically strong. He's supposed to be an intellectual enemy, not so much a physical one.

100% agreed.

Saren-Husk as a final boss in ME1 was silly. The human proto-reaper in ME2 looked like it was explicitly designed to out-silly that. Having the Illusive Man as a final boss would've been colossally stupid.

Harbinger would've been a better final boss, though I can't see how it would've worked except as another "dodge the lasers, shoot the weak points" sequence.

The boss battle is one thing I'm glad they cut. I do still wish the final mission was more involved, but it doesn't need a boss fight.

Modifié par Dilandau3000, 14 août 2012 - 01:22 .


#29
Dilandau3000

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Terror_K wrote...

I have to say, the fact that you can just jam the final game onto the Wii U without the others illustrates just how meaningless the previous two games really are. ME3 should have been a game that really depended on the other two games.

But actually, you can't. There's a lot you miss when you start at ME3. Some dialog is cut or adapted because it references events from previous games. Several major objectives in the game are unattainable, various minor characters (like Conrad Verner or Kelly Chambers) cannot appear. Most importantly, if you've never actually played ME1/2 before (as opposed to having played them but not transferring the save for some reason) you miss a strong emotional connection to the characters.

I pity the people who started with ME3. They are not nearly getting the full experience.

#30
N7 Shadow Liara

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What the point to have emotional connection to the characters when you see the ending! I would say : useless, and it's the same thing regardless what have became our choices made in mass effect 1 and 2 ! I think , the deception is less when you start mass effect 3 without playing the previous games!

Modifié par N7 Shadow Liara, 14 août 2012 - 01:55 .


#31
survivor_686

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Ashley does have longer dialogue with ME1 romanced players...but a bug prevents it from being played.

#32
Iron Star

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survivor_686 wrote...

Ashley does have longer dialogue with ME1 romanced players...but a bug prevents it from being played.


Haven't they fixed that with some new patch, or with one of the DLC's? I'm sure I've read that they did that somewhere.

#33
Terror_K

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Dilandau3000 wrote...

100% agreed.

Saren-Husk as a final boss in ME1 was silly. The human proto-reaper in ME2 looked like it was explicitly designed to out-silly that. Having the Illusive Man as a final boss would've been colossally stupid.

Harbinger would've been a better final boss, though I can't see how it would've worked except as another "dodge the lasers, shoot the weak points" sequence.

The boss battle is one thing I'm glad they cut. I do still wish the final mission was more involved, but it doesn't need a boss fight.


I personally didn't mind the Saren husk battle, even though it became bliteringly easy if you were an Adept or Vanguard, and even moreso if you also had Liara with you. Having TIM as a half Reaper boss fight would have been awful though. Especially since I already think that Cerberus were overpowered and too much of a factor in ME3 as it is (I get it that they're supposed to be antagonists, but it seemed like they were trying to overthrow The Reapers as the main enemy half the time).

Boss Battles aren't necessary in all of today's games, and in a lot of ways they are one of those things that's survived literally decades of gaming despite the many other factors that were once common in games being gradually filtered out. Today you have to do a boss battle really well and provide more than just a big slab of hit-points that deals loads of damage to succeed at it.

What ME3 could have done was something akin to Deus Ex: Human Revolution. And when I say that I'm not actually talking about the horribly forced boss battles what were outsourced to another studio and that Eidos apologised for and admitted to being shoehorned and bad. What I mean is the conversational moments that almost seemed like boss battles, where Adam Jensen had to convince several major NPCs now and then by choosing the right dialogue choices in the right order. Given ME3's cinematic nature and the fact that TIM is supposed to be more of an intellectual enemy, something like that would actually suit the situation. The only thing is, in ME3 it would probably be hard to implement and keep clear with its rather limited and defined dialogue wheel. Too many players are used to Red and Blue text meaning "win conversation" if selected and available, so to change that up for one or two moments would likely be confusing. It's the restriction and downfall of a dialogue wheel that's established certain moods and intent of the dialogue based on positional design: you can't suddenly break those rules without it being jarring and confusing.

#34
RGZ Archer

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There was a lot of talk about you fighting a reaper in a 20 foot mech, that never happened unless you count that five second run on Rannoch where you are in the back of essentially a Quarian pickup truck...

#35
Seifer006

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Terror_K wrote...

Dilandau3000 wrote...

100% agreed.

Saren-Husk as a final boss in ME1 was silly. The human proto-reaper in ME2 looked like it was explicitly designed to out-silly that. Having the Illusive Man as a final boss would've been colossally stupid.

Harbinger would've been a better final boss, though I can't see how it would've worked except as another "dodge the lasers, shoot the weak points" sequence.

The boss battle is one thing I'm glad they cut. I do still wish the final mission was more involved, but it doesn't need a boss fight.


I personally didn't mind the Saren husk battle, even though it became bliteringly easy if you were an Adept or Vanguard, and even moreso if you also had Liara with you. Having TIM as a half Reaper boss fight would have been awful though. Especially since I already think that Cerberus were overpowered and too much of a factor in ME3 as it is (I get it that they're supposed to be antagonists, but it seemed like they were trying to overthrow The Reapers as the main enemy half the time).

Boss Battles aren't necessary in all of today's games, and in a lot of ways they are one of those things that's survived literally decades of gaming despite the many other factors that were once common in games being gradually filtered out. Today you have to do a boss battle really well and provide more than just a big slab of hit-points that deals loads of damage to succeed at it.

What ME3 could have done was something akin to Deus Ex: Human Revolution. And when I say that I'm not actually talking about the horribly forced boss battles what were outsourced to another studio and that Eidos apologised for and admitted to being shoehorned and bad. What I mean is the conversational moments that almost seemed like boss battles, where Adam Jensen had to convince several major NPCs now and then by choosing the right dialogue choices in the right order. Given ME3's cinematic nature and the fact that TIM is supposed to be more of an intellectual enemy, something like that would actually suit the situation. The only thing is, in ME3 it would probably be hard to implement and keep clear with its rather limited and defined dialogue wheel. Too many players are used to Red and Blue text meaning "win conversation" if selected and available, so to change that up for one or two moments would likely be confusing. It's the restriction and downfall of a dialogue wheel that's established certain moods and intent of the dialogue based on positional design: you can't suddenly break those rules without it being jarring and confusing.


I'm actually for the Whole Harbinger Boss Fight. Though it's not like Shepard had to fight him on foot. Be neat to have the control of the Normandy to fight Harbinger, then the scene shifts to the Turians you control them in as your battle Harbinger. Then the scene shifts again the Quarians or something and the entire battle is one Epic Space Fight.

The Player is in control of the different scenes. IMO I think it would work. I can't explain as well to make it sound cool, but if Executed Correctly, I think it would have been great.

Though, I'm a big fan of Harbinger, I really wanted an Epic Conversation & Showdown with him. Instead I got Casper the Ghost

#36
Tronar

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Grub Killer8016 wrote...

Originally, there was supposed to be a big boss fight with the Illusive Man. He was supposed to turn into a huge Reapers monster and you'd have to kill him. But Bioware, being pushed for time by EA, had to cut this fight. Which is a shame because I was looking forward to another epic final boss.


What? You weren't satisfied with the fantastic God Child? :whistle:

Tronar

#37
Tronar

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Dilandau3000 wrote...

But actually, you can't. There's a lot you miss when you start at ME3. Some dialog is cut or adapted because it references events from previous games. Several major objectives in the game are unattainable, various minor characters (like Conrad Verner or Kelly Chambers) cannot appear. Most importantly, if you've never actually played ME1/2 before (as opposed to having played them but not transferring the save for some reason) you miss a strong emotional connection to the characters.

I pity the people who started with ME3. They are not nearly getting the full experience.


While I agree with you on that, they are at least spared a major disappointment as well. :-)

Especially the heavy emotional involvement with the characters plus the expectation that your choices throughout ME1 and ME2 REALLY DO MATTER, made the ME3 campaign a series of little disappointments.

Why again did my decision to save (or kill) the last Rachni Queen in ME1 really matter?
The only difference being a text-message from the Crucible, where the offspring either help building it or turn against the Alliance at some point.

ME1 and ME2 were revolutionary and exciting and a lot of fun to play through several times.
ME3's best part by far is the great and diversified Multiplayer. Let's leave it at that.

Tronar