Fedi.St wrote...
Wayning_Star wrote...
the game only infers that the catalyst assumes it to be 'only that', which only partly correct, a deception of the catalyst, who would react defensively if it knew that the crucible was there to reprogram, attack it's core logic. So it was masked as just a power supply, carrying a bonus payload. It had to be connected to the citadel to be armed, so that is a tell as to its hidden capacity. It works "with" the citadel, that is only part of the catalyst.
The catalyst only permitted the link because the Allience forced that issue by force and Shep opening the citadel. The reapers couldn't stop the progression of events up to the point of installation of the crucible, then Shep was left with the decisions instilled by the crucible. The catalyst was reprogrammed with the choices by the crucible, and also to follow through using the citadel resources to engage the new programming and grant what ever wish Shepard presented.
My friend, everything starbrat says it's true.It's real. Though is not the whole truth.
He says that its more than a power source. It is . Otherwise not enough energy to be dispersed . Nowhere to be found.
He says that the crucible changed him "created new possibilities". He could mean ANYTHING "by change". But surely the new possibilities he already planned can be applied through the crucible! that's the change I believe. that's the different variable.
Add to that the FACT established that control destroy and maybe synthesis are being generated by the citadel NOT crucible and you understand that no one reprogrammed starbrat. He just had a contigency plan in case the crucible EVER docked into the citadel!
He knew about the crucible be passed on through cycles. It's just the first time they couldn't start harvesting through the citadel trap and now is possible for someone to build crucible.
It makes sense. The problem is that bioware could come tomorrow release something and destroy the logical and perfectly coherent argument by space magic.
the catalyst is unable to tell "the truth", it's a machine, only to display facts as it knows them, it cannot vary from that. This the only control Shep has over it, the fact that it's a simple, yet totally powerful AI. Not sapient, unable to 'judge' from instinct, or guess or cheat,steal barter and other fun stuff organics learned to do/or not, over time. It's also very young,evnthough ancient. Making it very stupid. It couldn't even figure out that it's core programming of avoiding chaos was chaos. It needed a little help from it's (organic) friends.
The citadel was only it's hang out, it was just the coincidentally formitable attack fostered by the Allience that made the catalyst react by moving the citadel. Normally it would of just utilzed the reaperships for that, with other devices to carry on the logistics of harvest. Shep proved to be a major pain in it's circuits. Well, that and other help provided by hidden,yet resourceful enities, soon to be explained, er..hinted at via a new DLC...
the term "space magic" = out to be " heckonit, icantfigureitousothere"..lol





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