Balance Changes probably coming tomorrow
#76
Posté 13 août 2012 - 08:37
#77
Posté 13 août 2012 - 08:37
shming wrote...
More piranha nerf incoming just because. Seriously, so much controversial nerfs in a PVE game is pretty sad. What happens if Bioware wants to make a PVP game with Mass Effect IP.
Oh wait there's SWTOR. Oh snap!
Notice how there are basically no calls for Piranha nerfs since DNC Protoman stopped ranting on about it every few minutes?
#78
Posté 13 août 2012 - 08:38
#79
Posté 13 août 2012 - 08:41
He was huh? Didn't see the rants, but I do recall being in a match with him where he was the GI with the Piranha.Zkyire wrote...
shming wrote...
More piranha nerf incoming just because. Seriously, so much controversial nerfs in a PVE game is pretty sad. What happens if Bioware wants to make a PVP game with Mass Effect IP.
Oh wait there's SWTOR. Oh snap!
Notice how there are basically no calls for Piranha nerfs since DNC Protoman stopped ranting on about it every few minutes?
#80
Posté 13 août 2012 - 08:41
Father Giliam wrote...
IndigoVitare wrote...
Father Giliam wrote...
I probably will aswell, though I may play occasionally. Them nerfing everything and only occasionally buff things that somewhat need the buffs is getting annyoing. There are PLENTY of things that need buffed.
Count how many nerfs there've been.
Now count how many buffs there've been.
You'll notice at this point that you're utterly, mathematically, wrong.
And don't bother arguing about "severity". The aforementioned Goddless Paladin wrote a rather magnificent thread that totally disproved that as well.
Doesnt change the fact that all the things they have buffed are still sub-par and most of their nerfs target single weapons repeatedly. If you seriously think them making these "balances" is helping the game, have fun taking half an hour to find a public match in about 4-5 months. If that.
Also dont assume I dont know the amount of buffs vs nerfs. They were on quite a buff streak, but all those buffs barely had an impact. Each nerf tends to hold more of an impact.
They have much more apparent impact because when you go from God to Normal the difference looks ridiculous, whereas when you go from Weak to Normal it doesn't seem so much, especially when you're busy comparing it to God. All the player notices is that they've gone from being able to top the scoreboard and kill everything in a few shots like they're playing Bronze to actually being challenged.
Understand?
The Krysae, Falcon and Typhoon have not been ruined (and let's face it, those are the only 3 people mean when they talk about "all" the weapons being nerfed to oblivion). They've been balanced. They've gone from being stupidly overpowered to being in line with other weapons of their rarity.
Instead of comparing before and after, try comparing with similar weapons.
Modifié par IndigoVitare, 13 août 2012 - 08:43 .
#81
Posté 13 août 2012 - 08:42
Might be some class tweaks of the newest classes.
Shoulder rockets need a buff.
Some weapons will need a buff.
#82
Posté 13 août 2012 - 08:47
IrishDeath420 wrote...
He was huh? Didn't see the rants, but I do recall being in a match with him where he was the GI with the Piranha.Zkyire wrote...
Notice how there are basically no calls for Piranha nerfs since DNC Protoman stopped ranting on about it every few minutes?
lol. I remember once thinking he was just a nerfduck and whatnot, but after the Piranha "nerf", I remember him making a thread asking for something to get buffed. I wish I could remember what it was, but I wholeheartedly agreed with him. IOW, now I actually like the guy quite a bit, because he does speak the truth.
#83
Posté 13 août 2012 - 08:47
Then they need to nerf the locust!! damage decreased from whatever it was to 50, fire decreased to 25%of what is was before recoil is so much higher that two shots can not be placed in the same are.DJCubed wrote...
Is it weird that even though I don't like nerfing at all...I kinda hope they nerf something to oblivion...to see the forum explode?
#84
Posté 13 août 2012 - 08:47
- geth pulse rifle big damage buff
- crusader shotgun lighter or more powerfull
- geth in general fixed (stunlock , multi rockets , running hunters , geth prime turret getting through walls)
- phantoms and brutes health increase
- incisor sniper rifle kickback reduction
- all one shot sniper rifles shield gate penetration increased (it's what they should be good at).
- make extraction usefull
#85
Posté 13 août 2012 - 08:51
IndigoVitare wrote...
DAO MAdhatter wrote...
This group is nothing more than a bunch of butthurt noobs who band togeather to try to nerf all the things so they might finally only get outscored by a quearter of a hundred not the full.
Noobs like Goddless Paladin, one of the first four people outside of Bioware to beat Platinum? If you actually paid attention to the arguments rather than dismissing them out of hand and insulting the users behind them, you'd realise that most players that want balance are actually really, really good, while those who complain often use "I can't win without it!" as the cornerstone of their arguments.. You'd also realise that they don't just want nerfs. They want balance. I'd be called a nerfer, yet in this very thread I've advocated 4 buffs and 0 nerfs.
Someone who beat Platinum as 4th worldwide, is better in the game than 99,9% of all gamers who play this game. It's like asking Usain Bolt how running the 100 meters could be more competitive. Most people like to play this game for fun and don't want to use 5 medigels, 5 missiles and 5 ops packs every game, because 0,01% of the gamingcommunity can solo the highest difficulty and are getting bored.Father Giliam wrote...
I probably will aswell, though I may play occasionally. Them nerfing everything and only occasionally buff things that somewhat need the buffs is getting annyoing. There are PLENTY of things that need buffed.
Count how many nerfs there've been.
Now count how many buffs there've been.
You'll notice at this point that you're utterly, mathematically, wrong.
And don't bother arguing about "severity". The aforementioned Goddless Paladin wrote a rather magnificent thread that totally disproved that as well.
I have read that thread untill page 8 or 9 (can't remember exactly), but his math had one big flaw, by calculating everything in percentages. This was pointed out by different members of this community, but our GP reacted to about every post except those posts.
#86
Posté 13 août 2012 - 08:56
Cerberus Smash CD base: 8 is too slow and apparently 6 is too fast, so settle for 7.
Geth Stun/Stagger shots: Reduced to every 8th shot for bronze, 6th for silver, 4th for gold, and 3rd for silver on Primes. Other Geth units get 1 or 2 added for each. 1 for Geth unit grades between basic and Prime, basic to slightly better get 2. Currently it seems every shot from every geth is capable of stun/stagger.
Balanced Instant kill animations/moves; Changed to fit different types of characters that should either fight or be killed different, with more challenge to do so, or longer times to kill for tank builds and martial build characters.
Harrier: increased DPS and total ammo. It is about even with mattock yet is supposed to be an improved mattock. Mattock has a slower ROF and yet has More rounds. This makes no sense. After the Mattock damage was increased so should harrier since it is supposed to be improved over mattock.
Fix Server Drop Frequency Bugs: This setup has about the worst reliability to stay connected of any game I have ever played. This even includes early beta and VR games that have a greater tendency to lag or crash.
Fix Store Drop bug; 40% of the time or more, buying items in store causes the player to drop connection.
Offer a Lottery system for players accidentally dropped: It may not be much but a little chance at some system to refund in a manner of speaking disaffected and unsatisfied players would go a long way. A good moderate solution is a lottery system. For every drop from a game that you lose credits or consumables, you would get a sort of ticket with a perhaps a weekly drawing for so many prizes which might return some of the lost items/credits. It should be balanced in away to allow some decent percent of all dropped players a chance for a prize. Let us say 5% of all dropped players would get something small or modest like one free medipack or 5000 credits.
Fix the Javelin gun so it is not so useless relatively speaking.
If the stomp can not be made to work on gold and plat only then drop it. It makes low level games even less rewarding to play.
Fix Combo Attacks - too often they do not work or do not work consistently.
Fix SMG ULM or offer some alternative until it is
I can think of alot of others but this is a good start.
#87
Posté 13 août 2012 - 08:58
IndigoVitare wrote...
The Krysae, Falcon and Typhoon have not been ruined (and let's face it, those are the only 3 people mean when they talk about "all" the weapons being nerfed to oblivion). They've been balanced. They've gone from being stupidly overpowered to being in line with other weapons of their rarity.
Instead of comparing before and after, try comparing with similar weapons.
Comparing weapons mainly based on rarity and similar guns of that rarity is what im doing. Its the people that are screaming for nerfs that are not. Most nerfs are screaming for items to be balanced around lower tiered weapons.
Krysae: Was nerfed to hell, regardless of what you think. Ide rather use an Inscisor then it at this point. Then again, I never really like its at all since its release. Sure, it can still be good, but anyone that can do decently with it can do better with same tiered or even lower tiered weaponry.
Falcon: Didnt get it till quite late, and dont really like it so I have no real opinion on the matter of its Nerf.
Typhoon: Only tried this at a friends, and I have tried it after both nerfs. Its original inherant penetration was high, and it being taken down to what it is now was a good choice. But the ramp up nerf was too much. On the higher difficultys, being out of cover for that long for that little benefit is not a good move. At the worst its ramp up should of been taken down to 1.75, if taken down at all. The second nerf was unneeded, making it about as good as a Gold weapon. Harrier still leads the ARs by quite a bit.
Kishock: Its main feature (causing massive damage to boss-types) was a bug. However, this bug is what gave it a reason to exist, as most other weapons were much more effective at doing everything else. Sure it still can be useful, but there are many other choices that are better. Personally I would of kept the bug in, but reduced how much damage it did to boss-types. However that may have been hard to do.
Outside of these are buffs done to many guns, that made little to no impact at all even in their own raritys. GPR? Useless (on non geth characters) compared to.. well pretty much every gun in the game, save for maybe the eagle and locust. Locust? Still horrible. Eagle? Not nearly as bad as it was, but ide much rather use a phanlax. Personally, many of my prefered weapons are Silver.
Ill just cut it short. There are plenty of guns that could use buffs to make them on par, even in their own rarity. That being said, I find it apparent BioWare is aiming to balance the weapons regardless of rarity. The difference between the raritys shouldnt be big, that said though, there definatly should be a difference in effectiveness.
Oh, and I just remembered. The buffs to enemies. I considered them indirect nerfs to weapons across the board, making the better weapons stand out even more and the less effective weapons even less effective.
EDIT: Why did I say 3 nerfs were done to the Typhoon?
Modifié par Father Giliam, 13 août 2012 - 09:07 .
#88
Posté 13 août 2012 - 08:59
#89
Posté 13 août 2012 - 09:00
ALL AR buffs increase damage
mattock increase damage and rate of fire.
Harrier decrease rate of fire increase damage.
Saber increase rate of fire.
N7 promotion weapon damage increase and weight reduction.
Fury buff AF range increase and duration longer
Shadow buff time it take to shadow strike decrease. not duration the time of the animation.
Slayer buff change where the starting skill point lands, and increase damage of Phase Disruptor or uses less shields
#90
Posté 13 août 2012 - 09:01
holdenagincourt wrote...
Miniditka77 wrote...
Don't have a problem with any of your buffs. I'd also like to see several AR's get buffs. I don't think Annihilation Field will get nerfed though. Any power that requires one of the squishiest characters in the game to get in close range of enemies to really work well is pretty balanced in my opinion.holdenagincourt wrote...
I'm hoping for buffs to sniper rifles, Sticky Grenade, Sabotage, several SMGs (Locust, Hornet, GPSMG), GPR, Crusader, Eagle, Cryo Blast and Incinerate radius evolutions. The force change on Phantoms should go live as well.
I wouldn't mind seeing Annihilation Field toned down, honestly. The number of bonuses it grants is a bit over the top. My sense is that shotguns are too dominant in the higher difficulties but this is more due to game mechanics and AI behavior than anything else, so not sure what could be done to encourage more use of SRs and SMGs. My guess is that the GI will be getting another review soon, whether this week or in the near future, because Platinum just further separates him (and the QMI, who got nerfed last week) from the pack.
It's completely overpowered below Gold, and arguably on waves 1-7 of Gold as well. On Platinum not so much because boss units, synthetics and armored enemies don't panic when caught in the field, but Platinum itself is the problem in this case and it's difficult to balance around it.
I just think some of the bonuses need to be toned down. 20% movement speed bonus in a single evolution? FFS. Not to mention the entirely unnecessary uber-Throw she has (higher base values and evolution 5 bonuses).
Gold is what powers and weapons should be balanced to, not silver. AF is SO short ranged, and on such a fragile character too boot, that it's fine. Honestly, even with all those bonuses that AF gives, she's still fragile, and a bit hard to use.
#91
Posté 13 août 2012 - 09:05
IrishDeath420 wrote...
He was huh? Didn't see the rants, but I do recall being in a match with him where he was the GI with the Piranha.Zkyire wrote...
shming wrote...
More piranha nerf incoming just because. Seriously, so much controversial nerfs in a PVE game is pretty sad. What happens if Bioware wants to make a PVP game with Mass Effect IP.
Oh wait there's SWTOR. Oh snap!
Notice how there are basically no calls for Piranha nerfs since DNC Protoman stopped ranting on about it every few minutes?
LOL - PRICELESS!!!
#92
Posté 13 août 2012 - 09:07
Father Giliam wrote...
Outside of these are buffs done to many guns, that made little to no impact at all even in their own raritys. GPR? Useless (on non geth characters) compared to.. well pretty much every gun in the game, save for maybe the eagle and locust. Locust? Still horrible. Eagle? Not nearly as bad as it was, but ide much rather use a phanlax. Personally, many of my prefered weapons are Silver.
Arc Pistol: Now as viable as the Carnifex.
Indra: Excellent Sniper Rifle.
Particle Rifle: Gone from being discarded as useless to extremely popular.
Mattock: One of the first weapons buffed. Now very much viable compared with Rares. It's only really kicked out by the Saber and Harrier.
I can go on, but I'm sure you get the picture.
#93
Posté 13 août 2012 - 09:11
IndigoVitare wrote...
Arc Pistol: Now as viable as the Carnifex.
Indra: Excellent Sniper Rifle.
Particle Rifle: Gone from being discarded as useless to extremely popular.
Mattock: One of the first weapons buffed. Now very much viable compared with Rares. It's only really kicked out by the Saber and Harrier.
I can go on, but I'm sure you get the picture.
Arc: Viable? Yes. Nearly as popular? No.
Indra: Ultrarare, bout as good as a Gold weapon should be.
Particle Rifle: Havent tried it in multiplayer, didnt like it in single player, dont have any info to base an opinion on.
Mattock. Silver. Considered the 4th best AR. Pretty sure that speaks for itself.
Most of the other weapons are lack-luster and underwhelming, and have been buffed once or twice. These weapons are the ones that need the focus on balancing, however when there truly is a weapon/power that needs nerfed, they should But the current trend is nerf it till its about as good as lower tiered weaponry or nerf it to the ground. Though some nerfs have been reasonable, as mentioned before. I also came up with a balance for the Pirrahna that probably would have stopped nerfs being called for, and kept the anti-nerfers happy.
Modifié par Father Giliam, 13 août 2012 - 09:15 .
#94
Posté 13 août 2012 - 09:18
IndigoVitare wrote...
Father Giliam wrote...
Outside of these are buffs done to many guns, that made little to no impact at all even in their own raritys. GPR? Useless (on non geth characters) compared to.. well pretty much every gun in the game, save for maybe the eagle and locust. Locust? Still horrible. Eagle? Not nearly as bad as it was, but ide much rather use a phanlax. Personally, many of my prefered weapons are Silver.
Arc Pistol: Now as viable as the Carnifex.
Indra: Excellent Sniper Rifle.
Particle Rifle: Gone from being discarded as useless to extremely popular.
Mattock: One of the first weapons buffed. Now very much viable compared with Rares. It's only really kicked out by the Saber and Harrier.
I can go on, but I'm sure you get the picture.
The Arc Pistol is nowhere near as viable as the Carnifex. The one thing that kills the Arc Pistol is it's charge mechanic, wich is what you need to do for it deal damage remotely close to the Carnifex's.
#95
Posté 13 août 2012 - 09:28
Nerf Page: Your appointment with to NERFA will be finalized within the week. I've already discussed the matter with the moderater.JusticarFlareon wrote...
NERFERS ARE PART OF THE ILLUMINATI!!!
lolwut...
...I should go.
Walton Nerfers: I take it he was agreeable?
Nerf Page: He didn't really have a choice.
Walton Nerfers: Has he been nerfed?
Nerf Page: Oh yes, most certainly. When I mentioned we could put him on the priority bufflist, he was so willing it was almost pathetic.
Walton Nerfers: This plague -- the rioting is intensifying to the point where we may not be able to contain it.
Nerf Page: Why contain it? Let it spill over into the other Fora and twitter, let the nerfs pile up in the streets. In the end, they'll beg us to buff them.
Walton Nerfers: I've received reports of attack threads on nerfers. There's not enough buffs to go around, and the underclasses are starting to get desperate.
Nerf Page: Of course they're desperate. They can smell their OP weapons being taken away, and the sound they'll make rattling their cages will serve as a warning to the rest.
Walton Nerfers: Mmm. I hope you're not underestimating the problem. The others may not go as quietly as you think -- intelligence indicates they're behind the problems in balance-changes-are-live-threads.
Nerf Page: A bunch of pretentious electronic old men playing at running this game. But the world left them behind long ago. We are the future.
Walton Nerfers: We have other problems.
Nerf Page: BUFFATCO?
Walton Nerfers: Formed by executive order after the missile glitching on FBW/G/G. I have someone in place though. I'm more concerned about NoNerfducks -- they've relocated to Vandenberg.
Nerf Page: Our poster logic is far in advance of theirs, as is our stealth enemy AI buffs, and their... rethorical inflexibility has allowed us to make progress in areas they refuse to consider.
Walton Nerfers: The Pirahna Nerf project?
Nerf Page: Among other things -- but I must admit that I've been somewhat disappointed with the performance of the primary nerf.
Walton Nerfers: The secondary nerf should be online soon. It's currently undergoing preparations and should be operational within two weeks. My people will continue to report on it's progress. If necessary, the primary will be superseded.
Nerf Page: We've had to endure much, you and I, but soon there will be balance again, a new age. Aquinas spoke of the mythical City on the Hills. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Nerf Gods.
EDIT: Had to do it.
Modifié par Poison_Berrie, 13 août 2012 - 09:30 .
#96
Posté 13 août 2012 - 09:29
Singularity: Radius reduced to 0.1m. Only affects enemies who have one-half of their max health.
Submission Net: Radius reduced to 0.1m. Only affects enemies who have one-half their max health.
Smash: Range reduced to 0.1m. Only affects enemies who have one-half their max health. Cooldown increased to 5 minutes.
Shockwave: Range reduced to 0.5m, radius recuded to 0.05 meters. Only affecte enemies who have one-half max health. Cooldown increased to 4 minutes.
Biotic explosion radius reduced to 0.1m. Only affects enemies who have one-half their max health. One exposion per wave.
Buffs:
Warp: Does one additional hit point of damage on unsheilded opponents.
All guns: damage increased by 50%.
Modifié par Grumpy Old Wizard, 13 août 2012 - 09:29 .
#97
Posté 13 août 2012 - 09:32
upinya slayin wrote...
holdenagincourt wrote...
I'm hoping for buffs to sniper rifles, Sticky Grenade, Sabotage, several SMGs (Locust, Hornet, GPSMG), GPR, Crusader, Eagle, Cryo Blast and Incinerate radius evolutions. The force change on Phantoms should go live as well.
I wouldn't mind seeing Annihilation Field toned down, honestly. The number of bonuses it grants is a bit over the top. My sense is that shotguns are too dominant in the higher difficulties but this is more due to game mechanics and AI behavior than anything else, so not sure what could be done to encourage more use of SRs and SMGs. My guess is that the GI will be getting another review soon, whether this week or in the near future, because Platinum just further separates him (and the QMI, who got nerfed last week) from the pack.
have you tried a GI in platinum w/o camping? seriously? they call it a glass cannon for a reason. sure it does a ton of damage but has low health and shields. not eveyrone can pull it off
Not sure what you're getting at here. I don't even recommend a nerf in the post you quote, just say that they're likely to take a look at the GI again. The fact that I have not yet played a single Platinum match that did not include at least one GI in it is my basis for that prediction. He's probably demographically dominant in higher levels of play and is probably a part of more successful (wave 10 objective) Platinum runs than any other character. Since we have no telemetry data, I can't make either claim for sure, but that's my suspicion. My personal usage of the GI or skill with him has nothing to do with the matter.
#98
Posté 13 août 2012 - 09:36
#99
Posté 13 août 2012 - 09:38
#100
Posté 13 août 2012 - 09:39





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