Balance Changes probably coming tomorrow
#101
Posté 13 août 2012 - 09:40
#102
Posté 13 août 2012 - 09:42
Seargent_Braken wrote...
holdenagincourt wrote...
It's completely overpowered below Gold, and arguably on waves 1-7 of Gold as well. On Platinum not so much because boss units, synthetics and armored enemies don't panic when caught in the field, but Platinum itself is the problem in this case and it's difficult to balance around it.
I just think some of the bonuses need to be toned down. 20% movement speed bonus in a single evolution? FFS. Not to mention the entirely unnecessary uber-Throw she has (higher base values and evolution 5 bonuses).
Gold is what powers and weapons should be balanced to, not silver. AF is SO short ranged, and on such a fragile character too boot, that it's fine. Honestly, even with all those bonuses that AF gives, she's still fragile, and a bit hard to use.
Well, I don't completely agree with that. I'm not even sure whether Gold is demographically preponderant or even close to it among the player base. Silver and Bronze should factor into balance considerations at least somewhat.
I also don't think she's hard to use, or particularly fragile. Within a couple matches of unlocking her I was lighting things up with little effort, and not dying any more than I would with any other middle-of-the-road class in terms of durability. Of course, taking unnecessary risks will get you killed, just like any other character. But Annihilation Field doesn't require one to run into a spawn point blindly to deal damage. It just gives you the option of doing so more effectively than almost any other character.
#103
Posté 13 août 2012 - 09:42
Zkyire wrote...
shming wrote...
More piranha nerf incoming just because. Seriously, so much controversial nerfs in a PVE game is pretty sad. What happens if Bioware wants to make a PVP game with Mass Effect IP.
Oh wait there's SWTOR. Oh snap!
Notice how there are basically no calls for Piranha nerfs since DNC Protoman stopped ranting on about it every few minutes?
His Mom put him on "timeout" from video games for a few days b/c he wouldn't eat his vegetables. He'll be back and his nerf crying will be even louder than before.
#104
Posté 13 août 2012 - 09:45
#105
Posté 13 août 2012 - 09:49
najzere wrote...
Maybe BioWare will surprise everyone and not nerf a single thing.
#106
Posté 13 août 2012 - 10:45
Cut harrier ammo in half.
#107
Posté 13 août 2012 - 10:50
JusticarFlareon wrote...
NERFERS ARE PART OF THE ILLUMINATI!!!rtbh99 wrote...
luciox wrote...
I think ES/BS will get nerfed. And after that, the nerfer or I personally call them hater baby posters, will find another power/weapon to cry and throw out a ****ty argument to get them nerfed again.
what is this "nerfer" thing i keep hearing about
do you guys literally think theres a secret group of people who are out to ruin your fun?
lolwut...
...I should go.
Whose manifest is blocked so you can't see if any of their stuff was nerfed.
rtbh99 wrote...
harrier damage nerf i hope
Says somebody who only has the harrier at one.
Wait until they nerf something you enjoy using *cough Typhoon *cough.
#108
Posté 13 août 2012 - 10:51
#109
Posté 13 août 2012 - 10:52
Ulrich282 wrote...
Double Harrier damage.
Cut harrier ammo in half.
Again, only has it at one. Are you guys like 12 years old?
#110
Posté 13 août 2012 - 10:52
rtbh99 wrote...
harrier damage nerf i hope
Uh...wut? Lack of ammo balances it out, but hey I guess you obviously know what you are talking about.
On topic: Anyways, I'm still hoping out for a stat buff to Destroyer's Missile Launcher. We will probably see ES/BS nerfs in the future, I would prefer NOT seeing more abilities nerfed. But I have a feeling the amount of people using it in Platinum farm games is getting to be quite noticeable stat-wise.
Modifié par Kyerea, 13 août 2012 - 10:54 .
#111
Posté 13 août 2012 - 11:02
Slayer speed boost
Typhoon buff
Slight piranha buff. I'm not sure if I'll even use it that much anymore.(my destroyer said he noticed a huge difference in this gun)
Locust according to a lot of people. I've not used it because I hated it the first time I used it.
Disciple
Falcon rof increased. I can't believe they nerfed it as severely as they did.
Striker maybe
Less crusader weight
#112
Posté 13 août 2012 - 11:03
#113
Posté 13 août 2012 - 11:04
landylan wrote...
MISSILE LAUNCHER
Slayer speed boost
Typhoon buff
Slight piranha buff. I'm not sure if I'll even use it that much anymore.(my destroyer said he noticed a huge difference in this gun)
Locust according to a lot of people. I've not used it because I hated it the first time I used it.
Disciple
Falcon rof increased. I can't believe they nerfed it as severely as they did.
Striker maybe
Less crusader weight
A man can dream... ):
#114
Posté 13 août 2012 - 11:06
#115
Posté 13 août 2012 - 11:10
#116
Posté 13 août 2012 - 11:21
Given Shockwave and Smash, I'm inclined to believe they are supposed to go through walls.scoopapa1 wrote...
BS/ES should bounce off of walls rather than go through them. Although this would probably require a patch and some work - I'm guessing the fact that they already go through walls has something to do with a mechanic that was buggy with wall collisions.
Considering how they are comparable to those abilities and their range advantage a similar recharge isn't that out of place.
#117
Posté 13 août 2012 - 11:29
Modifié par Trinidoc7, 13 août 2012 - 11:31 .
#118
Posté 13 août 2012 - 11:31
scoopapa1 wrote...
BS/ES should bounce off of walls rather than go through them. Although this would probably require a patch and some work - I'm guessing the fact that they already go through walls has something to do with a mechanic that was buggy with wall collisions.
According to this, I propose the following changes on ES/BS
1. Both power should have no animation.
2. Both power should be able to aim to any direction.
3. Both power should double the damage
4. Both power should be able to auto-track
5. Both power should have AOE effect
#119
Posté 13 août 2012 - 11:34
#120
Posté 13 août 2012 - 11:35
#121
Posté 13 août 2012 - 11:45
rtbh99 wrote...
harrier damage nerf i hope
ONLY if they spike the ammo count!!
#122
Posté 13 août 2012 - 11:47
Yajuu Omoi wrote...
rtbh99 wrote...
harrier damage nerf i hope
ONLY if they spike the ammo count!!
That dude is probably jealous, he only has it at one and does not want anyone else to enjoy it.
#123
Posté 13 août 2012 - 11:50
1. Don't have it and jealous
2. Haven't got anything better to do
3. Enjoy making multiplayer obselete, because it will, people are sick to the high teeth with nerfs.
4. If you dont like the weapon use something else, simple.
#124
Posté 13 août 2012 - 11:59
Powers now restore enemy health.
Grenades now detonate on contact with air.
#125
Posté 14 août 2012 - 12:07





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