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Balance Changes probably coming tomorrow


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#101
k1ngl1ves

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Less filling?... or tastes great?...

#102
holdenagincourt

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Seargent_Braken wrote...

holdenagincourt wrote...

It's completely overpowered below Gold, and arguably on waves 1-7 of Gold as well. On Platinum not so much because boss units, synthetics and armored enemies don't panic when caught in the field, but Platinum itself is the problem in this case and it's difficult to balance around it.

I just think some of the bonuses need to be toned down. 20% movement speed bonus in a single evolution? FFS. Not to mention the entirely unnecessary uber-Throw she has (higher base values and evolution 5 bonuses).


Gold is what powers and weapons should be balanced to, not silver. AF is SO short ranged, and on such a fragile character too boot, that it's fine. Honestly, even with all those bonuses that AF gives, she's still fragile, and a bit hard to use.


Well, I don't completely agree with that. I'm not even sure whether Gold is demographically preponderant or even close to it among the player base. Silver and Bronze should factor into balance considerations at least somewhat.

I also don't think she's hard to use, or particularly fragile. Within a couple matches of unlocking her I was lighting things up with little effort, and not dying any more than I would with any other middle-of-the-road class in terms of durability. Of course, taking unnecessary risks will get you killed, just like any other character. But Annihilation Field doesn't require one to run into a spawn point blindly to deal damage. It just gives you the option of doing so more effectively than almost any other character.

#103
CmnDwnWrkn

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Zkyire wrote...

shming wrote...

More piranha nerf incoming just because. Seriously, so much controversial nerfs in a PVE game is pretty sad. What happens if Bioware wants to make a PVP game with Mass Effect IP.

Oh wait there's SWTOR. Oh snap!


Notice how there are basically no calls for Piranha nerfs since DNC Protoman stopped ranting on about it every few minutes?


His Mom put him on "timeout" from video games for a few days b/c he wouldn't eat his vegetables.  He'll be back and his nerf crying will be even louder than before.

#104
DAKOTA410

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M-12 Locust second most op gun video to prove it m-12 locuct damage nerf i hope i hope



#105
Optimistman

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najzere wrote...

Maybe BioWare will surprise everyone and not nerf a single thing.




Posted Image

#106
Ulrich282

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Double Harrier damage.
Cut harrier ammo in half.

#107
ryoldschool

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JusticarFlareon wrote...

rtbh99 wrote...

luciox wrote...

I think ES/BS will get nerfed. And after that, the nerfer or I personally call them hater baby posters, will find another power/weapon to cry and throw out a ****ty argument to get them nerfed again.


what is this "nerfer" thing i keep hearing about

do you guys literally think theres a secret group of people who are out to ruin your fun?

NERFERS ARE PART OF THE ILLUMINATI!!!


lolwut...


...I should go. Posted Image

 

Whose manifest is blocked so you can't see if any of their stuff was nerfed.

rtbh99 wrote...

harrier damage nerf i hope

 

Says somebody who only has the harrier at one.

Wait until they nerf something you enjoy using *cough Typhoon *cough. 

#108
Kirrahe Airlines CEO

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I'm mainly anticipating a nerf to the ES and BS. Considering that there was a lot of topics about nerfing the cooldown or extending the animation. I wouldn't be surprised if that happened but I'd be pretty angry as well if that occured. I just want my flipping Valiant II from the commendation pack dang it.

#109
ryoldschool

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Ulrich282 wrote...

Double Harrier damage.
Cut harrier ammo in half.


Again, only has it at one.   Are you guys like 12 years old?

#110
Kyerea

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rtbh99 wrote...

harrier damage nerf i hope


Uh...wut? Lack of ammo balances it out, but hey I guess you obviously know what you are talking about.

On topic: Anyways, I'm still hoping out for a stat buff to Destroyer's Missile Launcher. We will probably see ES/BS nerfs in the future, I would prefer NOT seeing more abilities nerfed. But I have a feeling the amount of people using it in Platinum farm games is getting to be quite noticeable stat-wise.

Modifié par Kyerea, 13 août 2012 - 10:54 .


#111
landylan

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MISSILE LAUNCHER

Slayer speed boost

Typhoon buff

Slight piranha buff. I'm not sure if I'll even use it that much anymore.(my destroyer said he noticed a huge difference in this gun)

Locust according to a lot of people. I've not used it because I hated it the first time I used it.

Disciple

Falcon rof increased. I can't believe they nerfed it as severely as they did.

Striker maybe

Less crusader weight

#112
BoomDynamite

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Typhoon un-nerf, Typhoon weight increase, ML buff.

#113
Kyerea

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landylan wrote...

MISSILE LAUNCHER

Slayer speed boost

Typhoon buff

Slight piranha buff. I'm not sure if I'll even use it that much anymore.(my destroyer said he noticed a huge difference in this gun)

Locust according to a lot of people. I've not used it because I hated it the first time I used it.

Disciple

Falcon rof increased. I can't believe they nerfed it as severely as they did.

Striker maybe

Less crusader weight






A man can dream... ):

#114
AresKeith

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smash re-buffed?

#115
scoopapa1

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BS/ES should bounce off of walls rather than go through them. Although this would probably require a patch and some work - I'm guessing the fact that they already go through walls has something to do with a mechanic that was buggy with wall collisions.

#116
Poison_Berrie

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scoopapa1 wrote...

BS/ES should bounce off of walls rather than go through them. Although this would probably require a patch and some work - I'm guessing the fact that they already go through walls has something to do with a mechanic that was buggy with wall collisions.

Given Shockwave and Smash, I'm inclined to believe they are supposed to go through walls. 
Considering how they are comparable to those abilities and their range advantage a similar recharge isn't that out of place.

#117
Trinidoc7

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I hope they nerf nerf threads.

Modifié par Trinidoc7, 13 août 2012 - 11:31 .


#118
luciox

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scoopapa1 wrote...

BS/ES should bounce off of walls rather than go through them. Although this would probably require a patch and some work - I'm guessing the fact that they already go through walls has something to do with a mechanic that was buggy with wall collisions.


According to this, I propose the following changes on ES/BS

1. Both power should have no animation.
2. Both power should be able to aim to any direction.
3. Both power should double the damage
4. Both power should be able to auto-track
5. Both power should have AOE effect

#119
St3v3H

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I'm happy with the way things are

#120
Clayless

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A whole truckload of nerfs.

#121
Yajuu Omoi

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rtbh99 wrote...

harrier damage nerf i hope


ONLY if they spike the ammo count!!

#122
ryoldschool

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Yajuu Omoi wrote...

rtbh99 wrote...

harrier damage nerf i hope


ONLY if they spike the ammo count!!


That dude is probably jealous, he only has it at one and does not want anyone else to enjoy it.

#123
Pavs719

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leave the harrier alone, which part of ......... dont you understand, I'm sick to death of people asking for nerfs, this weapon does not need one, it's bad enough the ammo is low without it being nerfed, what is it with you who want it nerfed is it:

1. Don't have it and jealous
2. Haven't got anything better to do
3. Enjoy making multiplayer obselete, because it will, people are sick to the high teeth with nerfs.
4. If you dont like the weapon use something else, simple.

#124
Derpatina

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Weapons now do 0 damage.
Powers now restore enemy health.
Grenades now detonate on contact with air.

#125
oO Stryfe Oo

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I'm hoping to see sniper rifles get a pass through the shield gate, at least on Gold. It's extremely frustrating that I can't one shot that pesky nemesis with one bar of shields with a Javelin to the face. I mean, it's nice that they toned it down to 90% (yay?), but on Gold and Platinum, sniper rifles are way too ineffecient to equip. Not when I can just do the same thing with the Saber, but with more shots per clip.