Sylvius the Mad wrote...
I fail to see what was gained from removing character customisation. Honestly, what did we get out of it? What did we get that we couldn't have had from sortable character portraits or a tactical camera? If the point was to make the companions more recognisable on the battlefield, then there were already ways to do that in earlier BioWare games that didn't involve the loss of customisation.
You have
completely missed the point.
This is not the time or place to get into an argument about the value of unique looks for companions. All that needs to happen is to acknowledge that arguments in favor of it
exist.
That you fall under the people I referred to that saw no value in it is utterly irrelevant to my post. Unless you're going to deny the existence of anyone seeing value in it, there's no argument to be had here.
Sylvius the Mad wrote...
I posit, then, that the fixed appearance companions were themselves a result of the short development cycle. There were so many ways BioWare could have achieved similar results at less cost to the players, but they would have taken longer to do.
The fact they're mostly keeping it - with some expansion, sure - in Dragon Age 3, if their art blogs on the subject are to be taken seriously, says otherwise.
However if you're arguing that an unlimited development cycle would result in many unique looks, sure. But by that measure literally anything could be in a game, and it would never come out. Cost/benefit and whatnot. BioWare (and posters like myself and others) see value in companions retaining their own looks. That others do not, again, isn't relevant to the point I'm making.
Sylvius the Mad wrote...
Specifically, you had to interrogate them on their schedule, and their schedule wasn't ever made known to Hawke. You could only ever know when your companions were willing to talk to you by metagaming.
Again, this isn't really the point of my post. The point of my post was to highlight that all criticisms of Dragon Age 2 get lumped together when they really ought not be.
There are polarizing topics, like VO.
There are your-milage-may-vary topics, like writing quality.
There are objectively bad things that nobody liked, not even BioWare, like repeated environments.
That posters like the one I quoted put them all in one big list like anyone who approves of DA2 signs off on all of them equally and without reservation is a prejudicial detriment to discussion. There's also the frustrating tendency of posters like that to, by doing this, deny that counter-arguments toward any issues raised even exist.
Sylvius the Mad wrote...
People want denouement at the end of their narrative. They want to know they made a difference. Is that so surprising?
I hold that choices aren't even allowed in DA2, but that's a different issue.
No, it's just not the same thing. "Choices that matter" is a planned topic for that thread I mentioned the other day where we try to define terms. At this point it's completely meaningless as every single poster on the BSN has their own idea of what it refers to, myself included.
Sylvius the Mad wrote...
At no point did I know Hawke well enough to know whether he was shallow or likeable.
Replace Hawke with The Warden and that was my experience in DAO. And around and around we go. Again, not the point of my post though.
Sylvius the Mad wrote...
I still have no idea how to play this game. I don't understand at all how I'm supposed to make decisions on Hawke's behalf. I'm still waiting for some instruction.
For you the first step would be to possess an entirely different outlook on life and human interaction. For others, there's less involved.
Sylvius the Mad wrote...
I think I could make an argument for recycled areas (not the waves - the waves were dreadful). They'd need to be better areas, but I think reusing areas is a defensible design choice.
Mike Laidlaw basically threw up his hands, with regards to the repeated enviroments, and said that they had no other choice aside from scaling back content to match the number of environments they could create. So in order to retain quest content but deal with the fact they had no time/resources to make additional environments, they stuck them in the same environment. That was the only benefit.
Sylvius the Mad wrote...
Because ME1's was better.
Sure, if you hate action combat and put no stock in verisimilitude.
There are also things about ME1's combat that are objectively worse no matter where you stand subjectively. For example, shooting a humanoid (or any other) enemy in the foot does the same amount of damage as shooting them in the head. The AI and enemy varieties are also deficient. There are things about ME2 and 3 I greatly prefer as well, but I acknowledge that even though many might consider them objective improvements (such as diverse weapon handling characteristics) they're clearly action-combat staples and not everyone appreciates that. Then there's the overheating vs. thermal clips debate, which is a polarizing subject.
Modifié par Upsettingshorts, 17 août 2012 - 07:05 .