Upsettingshorts wrote...
- Companion customization being reduced to null was done to promote unique looks for each character. That DA3 is expanding upon this premise by reintroducing some customization will, I think, be an improvement. But it's something they wanted to do and there's something to be gained from it. Something plenty of folks don't care about per se, but that's not the point.
Not really sure what was to be gained from reducing customization of characters in an RPG.
This isn't a shooter or action.-adventure, it's an RPG. Or is supposed to be.
Maximum possible customization is one of its core elements.
- I don't understand how any observant, critically thinking person can say that DA2's characters are suddenly more shallow or less likable than any in BioWare's history. Personally I view this as a presentation problem. You had to get to know them differently, and couldn't interrogate them at will and at length any time you wanted. BioWare's writers have conceded that front-loading the dialogue more might have fixed this. I'm guessing this is also why Carth is considered to have been "whiny" and a guy who "whines" near constantly about dead Duncan (even having to be reminded of whatever personal tragedy went down in your origin) is never criticized for it. Whereas DA2 characters are constantly asking Hawke how much being forced out of Ferelden meant to them... hmm.....
I'm not sure how it's even comparable.
In DA:O you had the option to learn about your friends, learn about them and their background, learn about the world from them.
Alistair is good enough to be a protagonist by himself. His and Leliana "hardening" are fantastically done.
Morrigan's a bit cliche, but still deep and complicated.
Outside of Zevran, no character is "shallow" IMO.
DA2?
Fenris is one-dimensional emo elf, I hate mages, etc.
Anders is... Awful. In every way.
Merrill is dumb and naive to the point of absurdity.
Isabela was apparently written by a horny 14-year old boy.
etc.
Aveline was well done, IMO, and Varric. That's about it.
But more to the point,
it's not only how they were written, it's how it was done.
They only spole to you when they needed something, the whole thing makes an old-school RPGer feel very detached from the NPCs.
- The whole of "your choices didn't matter" arguments simply infuriate me. Almost all of them are inevitably begging for epilogue cards to tell them which plot flags they set. Give me a break. The rest define "choices that matter" as stuff like... choosing the King of Orzammar. A decision you make whose consequences you never get to experience and serve only to ensure that future content won't be able to support both choices without glossing over the difference. See, there are arguments about some of these things. Continuing on...
This has got to be a joke.
In DA:O, you get to choose who rules Ferelden. It depends on YOU.
You get to choose what happens to Elves and Wereloves, who rules Orzammar, what happens to Redcliffe, etc.
And the companions react and have a will of their own... Leliana facing you depending on what you do with the Urn, Wynne in mage tower etc.
You shape how the world looks like and what happens to its people.
Gameplay-wise its not changing much, but that was never the point.
Your actions reflect on the world and what happens to it. That's the point. Not gameplay changes.
In DA2? Help or don't help Anders, same thing happens.
Help or don't help mage or templars, same thing happens, etcetcetc.
- Whether or not the protagonist is "shallow and unlikable" or even "to most" is up for debate. Personally I think with protagonists you get what you put into them. As someone who hates silent protagonists (in games where everyone else is voiced), I never felt like the Warden was much of a character and as such was never attached to what came off to me as a shell. Others have a hard time getting into the role when there's a voice, and likewise can't get into the character. However, if Hawke was shallow and unlikable, that's your fault. It's also my fault that the Warden was shallow and emotionless. We get what we put into them, that we're more able to put something into a protagonist when they're presented a certain way is a different argument.
How can a fully customizable character (DA:O) feel less your own than a semi-customizable one?
I'm harldy the only one who said they found Hawke bland, uninteresting or bleak.
- Ridiculous story twists? Such as? I'm guessing this will be another case of YMMV. Or giving other games with equally ridiculous story twists a pass because you bought-in to them and not DA2.
Seriously?
Orsino, for example? lolwut
The whole story was basically non-existant in Act 1, looked promising in Act2, and had nothing to do with Act2 in the dreaded Act 3.
Act 3 was awful.
Villans you didn't know or care about, forced situations, your choices didn't matter etc.
- HOWEVER
- THERE IS LITERALLY NO PRO-ARGUMENT FOR RECYCLED AREAS AND WAVES-FALLING-FROM-THE-SKY. NOBODY LIKED IT. NOT EVEN BIOWARE. THERE IS NO ARGUING ABOUT IT. YET PEOPLE LIST IT AS SOMETHING ANYONE WHO LIKED DA2 MUST HAVE PREFERRED. NO. IT'S IN THE GAME BECAUSE IT WAS MADE IN TEN FREAKING MONTHS.
I never said someone who liked DA2 must've liked the waves or recylced maps.
But if BW didn't like it, why did they make it?
Resources? Thinking it could pass by the dumb customers? I don't care, it was lazy and unacceptable.
...
And that's without even going into how stripped of lore and "RPG stuff" DA2 was.
DA:O had codexes, every item was uniqe in its own way, you had to read your journal for many a quest to get it done, riddles and dungeons that make RPG an RPG...
DA2? You click a quest, port somewhere, kill stuff, go back and pick up reward.
No quests took longer than 15 minues.
Hell, Deep Roads expedition took about.... 10?
...
Judging by the critics and the media and sales, DA2 was NOT a success among the non-RPG crowd.
And it was definitely NOT a success among the RPG crowd.
In a world where this RPG audience (that BW grew big on) has already played BG series, PS:T, Witcher 2, DA:O, ES, Dark Souls... All deep, quality RPGs with tons of artistic integrity, why the hell would they settle for something like DA2?
Modifié par Corto81, 20 août 2012 - 08:33 .