Gotholhorakh wrote...
In precis:
"According to the data:
1. Fewer people bought DA2 than DA:O. This does not matter we'll discount that.
2. Fewer people completed DA2 than DA:O. This does not matter we'll discount that.
3. Dividing bought/completed for both games produces similar results that are roughly expected, but the DA2 figure is slightly higher than that for DA:O. This does matter and is why I conclude that DA2 held more people's interest than DA:O.
<tommy cooper>Just like that!</tommy cooper>"
(if you don't get the reference, please to fix)
But it's a false conclusion nevertheless. I think we're more than waist-deep in various evidence of the exact opposite. And that's enough of that angle.
You're assuming some
claimed data can be used as evidence for your conclusion. That much is clear. But why?
I really do hope that whatever EA/Bioware dudes, who might assume this metrics is of any use, aren't quite as simplistic as some posters in this thread. I find it more interesting to speculate about why this data has been made public (internal politics, PR, positioning relative to shareholders, bla, bla) , than about what it means (because it doesn't mean anything. - Really!).
But, ok, let's go there anyway.
Let's first ponder this question: Is a perfect completion rate possible?
- No. For many different reasons. Too many to even bother to list.
But let's continue: Is an as high as possible completion rate desirable? Really?
Reasoning a bit about it may cast some light: What might an "as high as possible" completion rate be? And what might it entail? As in the game content?
There are almost inumerable variables and dimensions to this. Keeping it as simple as possible, lets construct just one parameter: Complexity.
Wouldn't an interesting game seem too "boring", too "tedious" and "such a chore" to some gamers? And thus cause them to discontinue playing the game?
Wouldn't a dumbed down game seem too "mindlessly stupid", too "childish" to some gamers?
So people would, in this construed case, discontinue playing the game for opposite reasons. So where do we reach the *ideal* completion rate? And what might it be like? More or less than 50% ?
- But wait! Hold on for a moment. What is really important here? Wouldn't that be the sales of the game? The reputation of the game, as good or bad? Isn't that the bottom line? And more important than completion rate? How does the completion rate relate to that? Or does it even at all?
Again, reasoning about it may cast some light: Would the type of game, or the type as perceived/experienced by the gamers, affect completion rate? Regardless what these gamers might actually think about the game?
I typically finish FPS games, regardless if I think they're so great or not. It's just that it's such a straightforward march. And such an obvious task ahead. I typically never finish games like TES, despite spending thousands of hours. When I discovered Bioware and RPGs, I did so with BG. I absolutely loved BG. I thought it was one of the greatest things I've ever discovered in gaming. A whole new game, a whole new experience, one which I had wished for and imagined, but never previously experienced. Despite this, I didn't finish BG for more than like 18 months. Despite thinking the world of the game.
Why not? Because of an extremely common, possibly the most common, reason people don't complete a game: I had other things to do, including other games to play. And for all my obsession about BG, I didn't feel it was an urgent task to "complete" it. The way this often goes, is that a different game is purchased and tried. And then one is caught up in that, for some time. This doesn't mean that one doesn't appreciate the first game better. Just like the fact that one hasn't completed a game doesn't mean that one doesn't still plan to finish it.
Another reason was that BG was a very long game. So length also have to do with how soon (or at all) one finish a game. Shorter games are completed more, within a certain time. Does that mean shorter games are better? Or more appreciated?
I finished DA2, despite loathing the game, and absolutely hating everything it spelled out for the "new direction" of my previously beloved DA franchise. I completed it rapidly, because it was a straight line to do, fairly short as well, and just as simple and mindless as watching a stupid movie.
Did I appreciate it? - No! Why did I? Much because of DA:O, still, and otherwise in some sort of rage.
Did it "held my interest" longer than DA:O? - No!
Being generous to DA:O, one could say it's a bit like BG. And BG is a bit like TES. Games people aren't in any hurry to "complete". It's not really the point to finish them.
So basically, someone should shove that completion-metrics somewhere the sun don't shine. Particularly if you propose to compare as different games as DA2 and DA:O.
Modifié par bEVEsthda, 24 août 2012 - 07:12 .