hoorayforicecream wrote...
deuce985 wrote...
Flawed statistics are flawed.
How do we know the number behind the percentage? 50% completion doesn't necessarily mean a higher number of players completed the game over 40%...
10% less players might be completing it because of mechanics like broader appeal to casual gamers. Just too many variables behind this to take it credible. It's one reason I ignore surveys because they never give you all the details on how the survey was performed.
Their data isn't from surveys. Bioware pulls data automatically from origin accounts with the "send data to bioware" checkmark in the options screen turned on (by default). Completion rate is number of accounts who have completed the game at least once divided by total number of accounts created to play the game. The result is typically several million data points, which is very precise when performing statistical analysis.
Yes but it's still flawed.
How do they know what type of gamers the people are who are quitting early? Or what reason? Is the game too long? Did it appeal to people who are more casual and don't often complete games? Too slow? Real life got in the way? Way too many variables.
It's only showing a %, which is still flawed because you don't know the number of players behind it. Bioware does, obviously. When Bioware uses this data, it makes me feel uneasy. Because they're technically not asking any of these players why they refused to complete the game. It's just pure speculation on their part. Does that make Bioware decide a game should be much shorter just because people aren't finishing it as much? Do they think people lose interest completely when they stop playing? Because even that's a flawed viewpoint on development.
I play Skyrim in spurts. The game is so massive, it can't hold my interest forever as the only game I play. I do go back to it quite often though, which more than justifies my $60 purchase.
I can tell you when I make a $60 purchase, I'd rather end up playing a game like Skyrim -- where it never ends -- than picking a game up that's 10 hours and I'll only play through it once. If they're both sitting on the shelf together, I'm going with the game where I can get endless hours playing. Even if I end up losing interest in it at certain points...
Like I said, everyone has different reasons why they stop playing a game. If you stop playing a game, it doesn't NECESSARILY mean you lost complete interest in the game. This is why I don't see how it's a reliable statistic. Too many variables.
Modifié par deuce985, 14 août 2012 - 08:21 .





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