Getting sick of the constant difficulty imbalance....
#1
Posté 22 décembre 2009 - 04:49
"Well, lower the difficulty!" Yeah, sure. Like I've had to do for about 6 other bosses and I'm sure I'll have to do for the final fight. The differences in encounters based on difficulties needs to be looked at again. There's just too much variance between them. Leaving it on easy makes the game a joke, while anything higher requires people to turn down difficulties because several boss battles (Brood Mother anyone?) are impossible to win otherwise, unless you're playing the most OP class of the game (you know which one I'm talking about), which once again makes the game a joke at that point.
I've had several hard encounters that I've had to sit and think how I was going to pass them and finally did. THAT is the challenge I'm looking for. Not "hrm, will this be some bull**** fight that I'm going to have to turn down to even have a chance of winning?"
Don't get me wrong. I LOVE the game and do look forward to my next playthroughs with the different archtypes. What I don't look forward to is getting to these points again where I have to turn the difficulty down just to get through some impossible bull**** battle encounters.
#2
Posté 22 décembre 2009 - 05:00
try letting the archers kill you, and then only loading after the "your journey ends" screen comes up.
unless you mean a different spot, at which point I can't help you.
#3
Posté 22 décembre 2009 - 05:02
The reason there is a big difference between easy and normal is obvious. Easy is for casual players, or players that just want to see out the story. It isn't supposed to provide any challenge.
Normal however is supposed to be for the average player, with some challenges. You'll find the difference between normal and nightmare less than between casual and normal.
If you want help, be constructive and post your chars, their builds/talents, who else is in your party and their talents, your gear, stats, etc. We can't help you if you're just going to whine about it.
And there are no "Impossible bull**** encounters" in the game, unless you're trying to do a shapeshifter no potion no healing solo with 1 specialization and all points into cunning or something ridiculous.
There is a reason easy it too easy. So a) nobody complains they cannot beat it, and
On another note to the devs, why on earth does the tool tip for Nightmare say it's for "tactical geniuses". It's really easy with any thought put into it. Ridiculously easy with enough potions. Please put a 30 second cooldown on pots, and have that cooldown carry across all potions, wether lyrium, health or a salve.
#4
Posté 22 décembre 2009 - 05:07
Alphakiller wrote...
ser cauthrian...?
try letting the archers kill you, and then only loading after the "your journey ends" screen comes up.
unless you mean a different spot, at which point I can't help you.
It's later, towards the end of the game.
#5
Posté 22 décembre 2009 - 05:10
Some of the bosses are tough. My first playthrough was on hard and I never turned down the difficulty. Through crowd control you can limit the number of creatures you have to faceat one time.
Use doorways and other choke points to your advantage.
#6
Posté 22 décembre 2009 - 05:12
As far as party? It's crap now (decided not to help morrigan), so there went pretty much all my caster control/dps.
Shale (defend)
Wynn (healing)
Whiny rogue girl who's name I can't remember (scrapper)
Think I'm gonna try it without the whiny chick and replace her with my dog. At least he's useful. I refuse to acknowledge that I've wasted 70 hrs to get to a fight that I can't even win on easy and have to start all over.
EDIT: Well scratch that. Apparently you can't switch once you start the end fights.
Modifié par ChaosInc80, 22 décembre 2009 - 05:17 .
#7
Posté 22 décembre 2009 - 05:15
#8
Posté 22 décembre 2009 - 05:26
ChaosInc80 wrote...
Alphakiller wrote...
ser cauthrian...?
try letting the archers kill you, and then only loading after the "your journey ends" screen comes up.
unless you mean a different spot, at which point I can't help you.
It's later, towards the end of the game.
Oh, ok. It is where you are hunting the archdemon's generals? Try holding your party in place and shooting (with a bow or staff) *one* creature that is closest to you. That should hopefully lure only a few creatures towards you at a time like that.
You said you are a rouge I think. Do you use traps/poisons/hide in conmat?
#9
Guest_LostScout_*
Posté 22 décembre 2009 - 05:26
Guest_LostScout_*
#10
Posté 22 décembre 2009 - 05:28
#11
Posté 22 décembre 2009 - 05:33
#12
Posté 22 décembre 2009 - 05:41
If it's the fight I'm thinking of there are also at least two casters in the back of all the archers and drakes. You may want to consider taking Alister for Holy Smite or any other warrior you may have specialized as a Templar.
#13
Posté 22 décembre 2009 - 05:56
Anyway, I was a warrior and my party was likely completely different but hold your party far away from where the archers are, run (or sneak since you're a rogue, and presumably have stealth) up to the archers to agro them, and then high-tail it out of there back to your party. Some of the enemies should attempt to follow you, and as long as you don't get hit with Pinning Shot you should easily be able to make it back to your party. Once there proceed to pick off them off. Basically, follow a MMO approach to combat if you are having trouble. It's not something I like doing all the time but it makes sense for those tricky battles. For me, it was mages that would bring my party to it's knees. Also, make sure you are managing Wynne's heals and make sure she is casting Revive-Group Heal-Heal when a party member goes down. Keeping her mana high helps too.
For Shale, is she Taunting? If you are having her in Stoneheart then make sure her sustainables are on right. In fact check everyone's sustainables regularly just in case, since for some reason they seem to turn them off for no reason if it's not in their Tactics window. Other than that, I would perhaps suggest having Shale start in her ranged mode (for the Rock Hurl attack) and then switching to Stoneheart for Tanking, or that 'totem' like one for group support. She can't attack but in that form she gets a lot of agro (if you've upgraded that line).
I used Leliana (the rogue-girl) as a duel-wielding Duelist/Bard, so I neglected her Archery skills so I can't ofter much advice for that except to make sure you are managing her targets And switching her Sustainables as you need to. Always make sure Song of Valor or one of her other Songs are on. They are very useful assets.
What is your main character? I mean I know you said a rogue but what Specializations did you focus in? Are you making sure to stun/get behind your enemy as much as possible?
#14
Posté 22 décembre 2009 - 06:30
Of *course* you should expect to turn down the difficulty sometimes if you find some fights too hard. Why would you play the game on a high difficulty setting when you can change on the fly with no penalty at any time, then complain the game is too hard?
I had some problems with difficulty scaling pre-1.02, because certain encounters that should have been easy scaled to become harder than bossfights! Once they fixed the scaling, I no longer had any complaints. Yes, mass archers are very dangerous unless you kill them quickly. One Fireball from a well specced Mage will usually kill an entire cluster of white archers in one shot after a couple ticks of the damage over time.
Edit: skimming your replies here... You went to the final encounter of the game with a party member you consider useless?! And you are *surprised* it isn't going well? The entire plot of the game was telling you to prepare for this final battle. If you didn't do that, yeah, it's gonna be real tough to win.
Also, IIRC you can change by going back to the Market District where you leave the rest of your party, but that requires you to either beat the fight you're saved on or go back to an older save before you started that fight.
Modifié par Solistus1, 22 décembre 2009 - 06:33 .
#15
Posté 22 décembre 2009 - 06:41
#16
Posté 22 décembre 2009 - 06:43
The main things to consider on these fights are the placement of your healer or healers, proper use of potions, and proper tanking. First make sure your healer is out of trouble and protected. If the healer goes down you will too most likely. At the start of any fight have the healing member of the party run to the safest location possible then kill anything that threatens them first. Next make sure your party is set to properly use healing potions to help with healing since the healer should be primarily focusing on the Tank. You can manage the potions manually but it's much easier if you just set it up in the tactics. If your healer has group heal save that for emergency situations when you are all low. You should have plenty of potions by this point in the game so use them as needed. If you don't have enough potions that will certainly add to the difficulty. Last make sure your tank is doing his/her job properly. They should be gathering up mobs using Taunt so the damage dealers can do their thing uninterrupted.
When approaching large groups it is often possible to tell everyone to hold and then take your tank forward to gather mobs and pull them back to the group for easy killing. This is a much safer strategy than just letting them charge forward as they please which can often lead to them becoming quickly overwhelmed and killed.
#17
Posté 22 décembre 2009 - 06:48
First, order your team to wait. Even your main tank.
If you have two Mages in your team, let them cast Fireball. 6-8 Archers will be killed. If you have an Archer in your team, let him/her use Scattershot.
Take out all enemies with your Archer(s) and Mage(s). Even on Nightmare difficulty they'll die in one shot. Once they're all dead, heal your party and slowly move forward until the Drake spawns. Don't attack him with your entire party, instead take him out with your ranged units.
So basically your main tank is useless during this fight. Why all the trouble? Because right now you won't alert the Emissaries and Alpha enemies and that can be a life-saver.
Modifié par bas273, 22 décembre 2009 - 06:49 .
#18
Posté 22 décembre 2009 - 07:24
#19
Posté 22 décembre 2009 - 07:38
There are no impossible encounters - there are plenty that require considerable thought and specific tactics to defeat.
The most general advice I can give is :
You need a Tank specced warrior - enough strength to wear Massive armour, high dex, with the shield line maxed out. Some people reckon they get by with a 2 hander tank. As in most games S+B can soak better and 2handers can do more DPS. I am of the school that says a tank's job is to get their attention, avoid as many hits as they can and soak the rest and bollocks to the DPS (that's why you have squishies).
You need a healer - spirit healer for the Wynne
You need crowd control - can be traps, Scattershot, the Entropy and Glyph lines. In short, you need to be able to shut down most of the mobs while you focus on burning them down one at a time.
You need to use interrupts - shield bash the wolf that has overwhelmed your archer etc.
You need ranged DPS with focused fire (enabled in tactics)
You need "mage sniping" tactics enabled - burn down the glass cannons before they aoe nuke you.
#20
Posté 22 décembre 2009 - 07:47
lmao, well it is just a game, so perhaps you should get out in the real world ya know, go get drunk or maybe even get layed, hahahaahaha i love it when people get this mad over a game, makes reading these forums so much fun sometimes:PChaosInc80 wrote...
**** it. Even breaking down and calling reinforcements (was trying really hard to get through without em) and still can't get through. Done for the night before I snap the ****ing disk. Guess I'll be starting over tomorrow. 70 hours down the drain. ****ing wonderful. I'll be sure to pass this along....
#21
Posté 22 décembre 2009 - 08:06
Tactics are
1. Stay at the gate and take out the hurlocks behind the barricades - 3 fireballs takes care of all of them. or you can go the lightning/arcane bolt route.
2. Send tank a few steps forward while the others remain at the gate. The corrupted Dragon Clone thing shows up. Lead it back to the gate and kill.
3. Move your party along the wall to behind the barricade. Use arrows or bolt spells to draw out the Genlock alpha with the bolt of slaying and maybe the Hurlock emissary.
4. Stay behind the barricade and hit the hurlock with ranged weapons. When the genlock comes close enough - he cant get a better shot because of the barricade - clobber the bastard
5. Shoot/Mana clash emissary.
6. Now cast an AoE - Inferno/Tempest/Whatever. That kills the grunts and brings out the shrieks. Clobber them as well
Repeat.
It takes a few tries, but its one of those fights that made me fell really good about the way I handled it when I finished it. And you wont even need poultices - well maybe a couple if youre unlucky with the genlock.
#22
Posté 22 décembre 2009 - 08:17
ChaosInc80 wrote...
Well, doesn't seem to matter now. Just tried the battle 5 times on easy. Lived a bit longer, but still got raped by the casters/new mobs/dragons that keep piling through as you take out archers.
As far as party? It's crap now (decided not to help morrigan), so there went pretty much all my caster control/dps.
Shale (defend)
Wynn (healing)
Whiny rogue girl who's name I can't remember (scrapper)
Think I'm gonna try it without the whiny chick and replace her with my dog. At least he's useful. I refuse to acknowledge that I've wasted 70 hrs to get to a fight that I can't even win on easy and have to start all over.
EDIT: Well scratch that. Apparently you can't switch once you start the end fights.
Dont get rid of her!!!! I had massive touble here untill she did it all for me!!! Stealth + archery + stupid AI = win
#23
Posté 22 décembre 2009 - 08:22
Do you have missile weapons?
And does Lelianna have stealth? Its invaluable for drawing the painful ones out.
#24
Posté 22 décembre 2009 - 05:59
If you have Mana Clash and/or Holy Smite, then taking them out should be relatively simple, otherwise you just need to cluster**** them and use those stone pillarish things between them as cover while you kill them one by one.
Modifié par Bibdy, 22 décembre 2009 - 06:00 .
#25
Posté 23 décembre 2009 - 06:09
Switching back to Normal, I swear has been an easier time, not always but longrange bow works well especially on the enemy mages.
What I am at a loss about is 'insufficient skill' to open a chest when I am maxed out on this skill for the level that I am currently. Is there any thing that can increase this skill check in the game? a potion??





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