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Getting sick of the constant difficulty imbalance....


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#26
The DeaDLigh7s

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dkjestrup wrote...

Hmmm... On my first playthrough, there were parts where I had to turn down the difficulty to easy (from normal). Such as the Brood Mother fight. On my second playthrough, on Nightmare, turning the difficulty down was a joke, Normal mode felt like cheating.

The reason there is a big difference between easy and normal is obvious. Easy is for casual players, or players that just want to see out the story. It isn't supposed to provide any challenge.

Normal however is supposed to be for the average player, with some challenges. You'll find the difference between normal and nightmare less than between casual and normal.

If you want help, be constructive and post your chars, their builds/talents, who else is in your party and their talents, your gear, stats, etc. We can't help you if you're just going to whine about it.

And there are no "Impossible bull**** encounters" in the game, unless you're trying to do a shapeshifter no potion no healing solo with 1 specialization and all points into cunning or something ridiculous.

There is a reason easy it too easy. So a) nobody complains they cannot beat it, and B) so if you get stuck you don't have to start over.

On another note to the devs, why on earth does the tool tip for Nightmare say it's for "tactical geniuses". It's really easy with any thought put into it. Ridiculously easy with enough potions. Please put a 30 second cooldown on pots, and have that cooldown carry across all potions, wether lyrium, health or a salve.


This.

Modifié par The DeaDLigh7s, 23 décembre 2009 - 06:13 .


#27
Bibdy

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What I am at a loss about is 'insufficient skill' to open a chest when I am maxed out on this skill for the level that I am currently. Is there any thing that can increase this skill check in the game? a potion??


Your lockpicking skill is determined by:

Lockpick Score = [Cunning] - 10 + ([Lockpick Level] * 10)

Where [Cunning] is your Cunning attribute and [Lockpick Level] is the number of talent points you've put in Lockpicking.

And the toughest locks to pick (e.g. the 3 chests at the top of the Circle Tower), requires a score of 60.

So, even if you have the skill maxed to 4 talents, you still need 30 Cunning in order to reach a score of 60 and open the toughest stuff.

There aren't any potions that increase your attributes, only equipment will help you there.

Modifié par Bibdy, 23 décembre 2009 - 06:17 .


#28
Wertilq

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Some areas in Denerim during the darkspawn siege was quite hard, but never IMPOSSIBLE. Proper use of crowd control, and things wasn't very hard.

Dragon Age IS a hard game, but far from OMG IMPOSSIBLE.



You just need a sense of tactics, and learn the mechanics, then the game is much less O.O-ish

#29
Jo_

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So you turned down the dificulty to easy on every hard encounter instead of trying to beat it legitimate and now you're stuck because you haven't had to deal with any tough spots, sorry but that's funny ;p

The fight you're talking about is without doubt one of the hardest ones and considering all the added cut-scenes they have for when you give up I'd say they intended a fair amount of players to use that option, yourself included.
(edit: thought he was talking about the ser cauthrian fight, understand it's the dragons on the stairs up to the fort, the pulling option doesen't work then, aggressive charge and cc aswell as high focus fire dps fits better in this case)

If you decide to try anyways rpg concepts like pulling, cc, tank&spank, aoe will be your friends (to different degrees, plenty of valid tactics for that fight)

gl hf but stop calling encounters you have a hard time with impossible when 100k+ people before you have magaged just fine.

Modifié par Jo_, 23 décembre 2009 - 12:51 .


#30
NobleUndertaker

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true that, but go into a fight unprepared and u might end up screaming at the TV until you realive u didnt have a full pary or something stuid like that :)

#31
Chewableprozac

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1. hold position by the entrance.
2. call whichever allies you wish (optional)
3. send tank out a bit to fight dragons away from the rest of your party.
4. use ranged to kill the casters in back.

i found this fight the hardest in the game on my first playthrough as well, mostly cause i was being too offensive about it. staying by the gate makes it a cakewalk.

Modifié par Chewableprozac, 23 décembre 2009 - 07:36 .


#32
Scrappy McSlap

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I'm still not piecing together exactly which section he's having problems with here (I beat this last week, my memory is a little hazy). Can somebody clarify?

I played the game through on normal, as a rogue. In the few sections were there were groups of archers with mage backup, I would stealth backstab the mages one at a time, while having my party hang back. Once that was done, I'd bring in the rest of my party to mop up. I don't recall any sections leading up to Fort with dragons in it... obviously I'm completely forgetting about an encounter here! Haha.

Edit: NVM, just googled a video of it. Yeah, I remember this. My tactic was to stealth my way to the mages and kill them with my rogue, called in the mage allies and had them take care of the dragon for me. Was pretty easy, actually. Died on my first two attempts until I remembered my allies, good to go after that. I found the Broodmother and Brahnka to be much harder battles, personally.

Modifié par Scrappy McSlap, 25 décembre 2009 - 02:44 .


#33
Dragon Age1103

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no offense but are you old enough to play this game? You seem to get really frustrated & even with the time it takes to get off the game come on here & post you carry a lot of that anger over.

Anyways 1 are you on PC? 2 try the respec mod if so it will help save those wasted points from the way the game poorly defaults your characters when you 1st get them in your party 3 try a new strategy & using the armies is nothing to be ashamed of that part is designed for you to use their help to complete that section. Also I imagine you use very little tactics if you get this frustrated so quickly on such a low difficulty.

experiment around with new tactics, ask us for suggestions or give us a detailed description of the party you use. If you call the mages have one sword & shield tank in a defensive stance taunt & aggro half the archers then send the rest of your party the archers on the opposite side while the mages help you it shouldn't be that bad just keep your distance so you do not aggro anyone but the archers & the dragon if we're both talking about the same part. Wait till you finish them off to try & engage the emissaries individually. Pulling enemies to you helps a lot in this game it can make a lot of challenging battles very easy.

I really hope that helps & i'm talking about the right part so you don't have to keep getting so frustrated & can finish this awesome game but who knows i'm sure you've found a solution by now.

#34
Time4Tiddy

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Also note that the latest patch did some rebalancing of encounter difficulty. I don't know if that affects the end at all, but I definitely found my second time through the game on normal seemed a lot easier. Could be because of the rebalancing, could be because I was more comfortable with tactics and my party's strengths, but it can't hurt to make sure you have the 1.02 patch.

#35
Jman5

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Oh I remember that fight. It was a bit difficult on my first play through, but I was also a crappy rogue archer and I had no idea what I was doing. :)



I believe what I did was I fought the guys at the bottom of the stairs and then ran my party to the nearside of the staircase wall (I think there is a well there). So facing forward I would have the staircase wall on my right. This forced the ranged units that were attacking me to run down the steps and get up close and personal.

#36
ToJKa1

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I always hold my team in the starting area, and use ranged weapons to kill the archers. After that, the battle usually ends so you can heal and save before the next phase. Next step is to deal with the dragons, for example: stealthed rogue moves forward until they appear, dragons don't see the rogue, and head straight for the rest of your team that can kill them without alerting the emissaries. After that, you can deal with the remaining emissaries, alphas, and the trash around them quite easily. Chain Lightning and scattershot are one-hit-mass-murder skills against the grunts.