Naked Fury wrote...
Looking back, the seeds of my dialogue-skipping addiction were sown as early as the opening movie. I was immediately turned off by the outright Lord of the Rings borrowing. Even some lines were nearly identical to the LoTR film narration ("it was the hubris of men that brought...").
Several hooded figures in black are shown. They were once men, we are told, "twisted and cursed by their own corruption." You don't say? Ever hear of the Black Riders? Yes, I believe you have.
The darkspawn army is growing. A dark horizon is shown. Mountains. The final shot is indistinguishable from the horizon of Mordor.
Then there were the ridiculous cliches, not only in the opening film but throughout the writing. It reminded me of the Christian Rock genre, where there is a glossary of about 200 words and phrases from which lyrics are almost exclusively chosen. Likewise Dragon Age pulls from a glossary of ideas, duct-taping them together to form a simulacrum of a story.
I was not always the addict that I am today. I didn't skip dialogue in BG2 or KOTOR. I remember being interested and experiencing something unique. There is a creative spark in those two games. Each has engaging characters. Each tells a story which happens to have a fantasy setting. With Dragon Age, we only have the setting. Things seem to be happening in that setting, but they aren't interesting enough for me to care.
Yet I ride on, with my precious escape key as my companion. So get me to the next quest, get me to the next fight, get me to the end. Dragon Age, maybe I'm just not that into you.
It's easy and human nature to make comparisons against something similar or familiar. It's much harder to see the differences which make something unique.
If you distill any story down to the most basic level, there are certain themes that will recur. Whatever the route the story takes, ultimately it ends with a Hero vs Villain.
What makes a story different and unique is how it progresses, the incidents and accidents along the way, the setting and context. Culture, assumed knowledge, attitudes of the inhabitants, all can change the texture and tone of the story.
In a world without superpowers, the one who has, becomes special.
In a world where everyone has superpowers, the one who doesn't, becomes special.
Different sides of the same coin.
I guess when you've read as much of a genre as it seems you have, the familiarities become more noticeable, due to your exposure and experience. It's sad when a person becomes jaded and can no longer see something for what it is, instead of comparing it to something it isn't.
I too have felt the urge to skip some scenes, but have resisted the urge and even gone out of the way to read through the lore, because your first exposure informs any subsequent ones.
I like the Dragon Age setting, it's a clean new setting, some of the rules may be similiar, but a lot of them aren't. I can also see lots of potential in the setting, and am actually feeling quite optimistic, precisely because they haven't plumbed all of the potential out of it in the first go.