Maerimydra wrote...
Lord Phoebus wrote...
I agree the plot was fairly uninspired and really fell into the standard Bioware mold:
- You're the chosen one (Grey Warden, Jedi, Spirit Monk, Bhaalspawn).
- You have to go to 4-5 locations to get the widget (in this case troops, as opposed to star map or word of power) after which the game becomes linear.
- One of your companions is lost to you at a critical point in the adventure (you can avoid this but there are two companions you can lose at the same point).
- The main villain presented to you in the game isn't the real main villain but you still spend most of the game fighting him.
*SPOILERS ALERT*
The last one is not true. In Bioware's games, the main villain IS nearly ALWAYS one of the first villain OR character you encounter in the game. Think about BGI (koveras), BG2 (sucineri), BG2-ToB (nassilem), KotOR (kalam), JE (il retsam) and ME (gnierevos on the video screen in the normandi). You must read the names backward to understand.
*END OF SPOILERS* 
I would like to comment, that often in Bioware's games the things are different from what they appear in the beginning. Even though for example in JE the character, who turns out to be the actual main villain is introduced early in the story, that character can't be identified as such during most of the game. Especially in JE where the main target seems to be obvious until you learn the complete truth.
An advantage of a preset setting is of course, that there was more work and lore contributed to it. But then again often you feel you walk on tested grounds, the situation is pretty clear, who or what is evil, what is good, etc. is already given. So a new setting allows to turn the tables for some sides to find new alignments. Still it is easier to add to something, than to create all new from scratch and still make it look as complete as something grown over years. So, in DA2 I'd expect some more details in game-world, history, bestiary, skills, talents (crafting!), spells, character classes even.
I know it's off-topic, but also Bioware: Also for ME2, I hope they added some stuff, which they had lack of time for ME like females for Turians (and Salarians). I also hope the RPG part including story and character interaction stays at a simlar level and is not substituted by more action (It's ok to add more action and make the game bigger, but I pray the RPG part didn't get smaller than in ME, where some of the character dialogue options were exhausted already soon enough.)