RaggieRags wrote...
Bostur wrote...
The perception can by itself make the game experience worse. If I feel I may be missing out on something important this can affect my experience even if it is merely a perception.
That's really the gist of it. It doesn't matter how much you rationalize it. If there's a game without DLC, it's "complete". Add DLC to the same game and inevetably people will look at it as "incomplete".
My husband is a movie collector. He always wants to have the version that has the most stuff in it. It doesn't matter if it has extras he's never going to watch, that's the one he wants. If he can't get it, he doesn't really feel like buying the regular edition either. If there's a better set out there, the standard edition somehow becomes "less". People base a lot of buying decisions on irrational feelings. They don't like to think they are buying something that they feel is "missing" something.
This. If people were truly rational beings, then buying habits would be A) much more predictable and

much less, period. Logical people don't buy a whole lot of things. Why go to a restaurant? Logically, you can make the same meal at home with a trip to the grocery store, some research and planning. Why buy a new book? There are many books already in your collection that you have likley forgotten keys themes and scenes for that you could enjoy again. Why buy a new movie? Its possible your current collection could be multiple weeks worth of watching, not to mention TV or the Internet offer showings of movies you may have not seen and truly enjoy at no extra cost.
Being able to logically explain how you are charging people extra for additional content the same day as releasing the core content is not hard. But emotionally it is jarring to the consumer. And again, this is not a DVD release of a movie that was out in theaters for people to see months ago. This is an original showing, the first debut of the medium. And, from the moment that product is rolled out, there is competing "better/enhanced/more content" versions right alongside it for more money.
From a consumer's emotional point of view, that's unfavorable.
If developers were smart, they would have, as I said earlier Week 3 DLC. Just long enough after to get the discussion (and hopefully sales) going again, but far enough out from the original release to distance itself as a gimmick in the eyes of consumers. If, during this time, people have finished your game, this gives them a reason to start from the beginning (assumign it is content that Bioware has been releasing, namely companions), which gives a stronger argument for the developers to include content that can only be experienced on mulitple playthroughs.
Similarly, if they had Day One DLC, but gave it away for free, this would increase the number of users who would sign up through Origins and would lower piracy rates, as pirated versions would be unable to register and get this content.
I see way too many consumer downsides to Paid, Story Day One DLC and way too many other options on the table to bring value to both the developer and the consumer to not look at the picture and just scratch my head.