Addai67 wrote...
Can we just stipulate that we all understand the basics of consumer-supplier relations? That price point is a flexible thing? You seem to believe people criticizing these practices don't grasp this.
Generally because day 1 dlc is treated as occupying a completely separate sphere in comparison to any other market whether its food, film, or music, without effectively illustrating why the gaming medium is so special. The "it's critical to the experience" argument sounds nice, but it's more like a buzz phrase, similar to Bioware’s “press a button, something awesome happens”.
The very point of offering a supplement to an experience is for it to make the base experience more enjoyable. If that weren't the case, it wouldn't really be a supplement. If I pay for a cheeseburger and fries separately, I don't complain that because the cheeseburger wasn't to my liking, the company also acted "sleazy" because I had to pay for fries on top of it. Hence my point that this stipulation is being applied without consistency to the gaming genre. What people consider to be a "complete" product only seems to be a problem here.
But even so, there is still room for discussion about whether you felt manipulated or cheated by your purchase or if you felt like you got good value. What Joy Divison was saying still applies. If you ponied up for something but weren't satisfied, you are much less likely to do so again. The more the company squeezed out for you and the bigger the rift between what you wanted and what you got, the less likely you are to let yourself be tempted again.The company still takes a customer satisfaction hit. So it's still relevant to talk about sleazy business practice, even if we all understand that we're not dealing in absolutes.
Okay, but that says to me more “stop buying from the company” than it does “ban selling day 1 dlc”. Like I said above, there are a million products offered across the world with supplements attached to them, which aren’t “complete”, beyond what we all want as the base product. As per previous posts, people loved DA:O, which also had the Warden’s Keep dlc at launch, so obviously there's room to make a great game and a crap ton of profit.
That’s why I find Joy Division’s analysis to be lacking in utility: it asserts that, in some capacity, a consumer should be more critical of a company who satisfies their demand better than a company who fails to do so for a given price, simply because there is a small amount of content unnecessary to the experience not included. Hence my point that the only relevant factor to consider is whether you as a consumer are satisfied. Riddle me this: if you bought a game for $60 and it was the best damn game you ever played, are you going to be bitter that the company in question didn't give you every mission/character/etc?
Modifié par Il Divo, 20 août 2012 - 12:20 .





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