Anyone ever make a night club?
Débuté par
Baaleos
, août 14 2012 12:36
#1
Posté 14 août 2012 - 12:36
I'm trying to make a night club, inspired by the Faery Night Club seen in Season 5 of True Blood.
(Even stole the music from that episode = Lol)
Has anyone else made heavy use of the Disco VFX from CEP?
Noticed that they cannot be applied to Scrying Fields - Im having to apply the vfx to the players. - which isnt too much hassle.
#2
Posté 14 août 2012 - 05:23
The HeX Coda module had a night club, but its colors didn't change that quickly.
Modifié par Squatting Monk, 14 août 2012 - 05:24 .
#3
Posté 14 août 2012 - 10:38
In a PNP game once, I had a Night Club, it was +1, but +4 at night-time. Fun item. Had a 'sleep' spell once a day iirc. I know, you mean something else altogether, but you made me think of that old 'rogues friend' and it made me smile.
Be well. Game on.
GM_ODA
Be well. Game on.
GM_ODA
#4
Posté 21 août 2012 - 12:08
This seems really cool - I've also found that the default dungeon tileset can make a pretty good club; I did some cyberpunkish comedy module a few years back with a goth/industrial club in it which was built that way. Where exactly are those VFX found, might I ask?
#5
Posté 21 août 2012 - 02:24
http://social.biowar...4084/1#13701251
In this topic, I post a link to the CEP2.3/2.4 VisualEffects.2da
This is contained in CEP
Meaning, you have had access to all these visual effects, and not even realised it.
Do a search for Disco_Disco_Disco
to find the one I used.
Number 1305
In this topic, I post a link to the CEP2.3/2.4 VisualEffects.2da
This is contained in CEP
Meaning, you have had access to all these visual effects, and not even realised it.
Do a search for Disco_Disco_Disco
to find the one I used.
Number 1305





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