Worst Possible SP build?
#1
Posté 14 août 2012 - 03:13
#2
Posté 14 août 2012 - 03:57
#3
Posté 14 août 2012 - 04:03
#4
Posté 14 août 2012 - 04:06
Out of what I personally have done, Shotgun-Shockwave Adept w/o Pull or Throw was pretty tough.
#5
Posté 14 août 2012 - 04:08
capn233 wrote...
I suppose the above would indeed be the hardest, even if it probably wouldn't be all that fun.
Out of what I personally have done, Shotgun-Shockwave Adept w/o Pull or Throw was pretty tough.
Hmm that's interesting, did you put any points into warp?
#6
Posté 14 août 2012 - 04:23
#7
Posté 14 août 2012 - 08:39
#8
Posté 14 août 2012 - 09:16
#9
Posté 14 août 2012 - 11:12
Or if you still want to spend points, then Engineer with a heavy weapons setup for -200% cooldown will prevent you from ever using your powers. Both Sentinel and Adept have Throw which, with the correct evolution, will reset cooldowns when it detonates a biotic combo. Sentinels, Soldiers, and Infiltrators can also carry lots of heavy guns for -200% cooldown and have ammo powers and other abilities that can basically ignore cooldowns as well.
#10
Posté 14 août 2012 - 11:00
I honestly think that you're going to find Insanity very difficult without making it any harder for yourself. However, if you're determined to make it as difficult for yourself as possible then there are lots of ways, most of which have already been mentioned. Other options would be to never use cover, order your squadmates to useless positions so that you have to take on most of the fights yourself. Turn off the setting which lets them use their powers automatically and never manually instruct them to use their powers. Of course if you really want to make it challenging then do it blindfolded!
#11
Posté 15 août 2012 - 12:33
Which of the 6 classes is the weakest.
Then roll on insanity on a new game. No game plus or imported save, so that you start at level 1.
Feel free to put points into your chosen class, but never exceed Rank 4 on any power.
This will boost the level of challenge without doing anything ridiculuous.
Your powers/grenades/ammo mods are the bread and butter of all classes.
Remove the powers, and Mass Effect is just another shooter. No seriously, that is all that really separates the games combat from other shooters. The powers.
Also try more risky gameplay styles such as close quarters combat, limited use of cover and a shotgun/assault rifle.
Heavy loadouts will definitely add challenge, but this could reduce the fun factor.
So you have a tradeoff.
Fun, versus arbitrary additional difficulty.
#12
Posté 15 août 2012 - 12:39
This one doesn't involve adding arbitrary restrictions on where you put your points, neither does it force you to perform tactically dubious feats like avoiding cover and placing your squad into disadvantageous positions.
Mods.
Modify the strength of the enemies, their hit points, weapon damage etc. You can't alter their behaviour, but you can the stats through buffing and nerfing. But sadly the most important aspect of higher difficulty (AI) can't be changed.
http://social.biowar...ndex/10869026/1
Modifié par Abraham_uk, 15 août 2012 - 12:51 .
#13
Posté 15 août 2012 - 02:29
Basically, I've been running the same ED/Overload/P.Mine electrical combo for 3 PTs now, and I rarely get to combo more than 2, 3 maybe 4 times before everything on screen is completely dead. And this is probably the lowest damage combo available we're talking about here.
Modifié par Locutus_of_BORG, 15 août 2012 - 02:33 .
#14
Posté 15 août 2012 - 06:02
Yeah eventually. I wanted something to use against armor, but I actually had Singularity first so no self detonations on protected enemies.cowwy wrote...
Hmm that's interesting, did you put any points into warp?
Really the issues were that without fitness it was tricky to get intot Shockwave range early. Cannibal fire at the end of Palavan was quite annoying. But since I wasn't exactly trying to artifically limit myself, the game got progressively easier and easier as got decent points in Fitness.
I took Barrier as the bonus, but I didn't get points into it later. I ran around with it off, but I suppose one thing you could do is just go Shockwave and Barrier and your shotgun and if that is too easy, turn Barrier off.
The combos are what end up making the game easy, especially later on, so don't run with Javik, Liara or Kaidan and you will be limited to Tech Bursts, which are still decent, but don't get near the damage scaling as Biotic Explosions.
#15
Posté 15 août 2012 - 11:42
#16
Posté 16 août 2012 - 03:54
I suppose, but as an Adept the only way to get them with an ammo power is Ashley, who will either be out from 1/2 the game or the whole game.Locutus_of_BORG wrote...
^ Tech bursts are still crazy devastating though, because they're more spammable though, via ammo powers and the like.
And tech bursts are usually on powers with longer cooldowns compared with biotic primers.
#17
Posté 16 août 2012 - 10:08
Modifié par Locutus_of_BORG, 16 août 2012 - 10:08 .
#18
Posté 19 août 2012 - 09:12
#19
Posté 19 août 2012 - 05:02
Yeah but Pull-Throw can still blow up the wholeTheSovietPenguin wrote...
Play and adept with the heaviest weapons available and dont use liara or javik.
#20
Posté 20 août 2012 - 09:23
Locutus_of_BORG wrote...
^All true, but then, Adepts won't really wanna TB.
I don't mind tech bursting.
My adept build had energy drain as a bonus power.
Having tech bursts and biotic explosions was great.
#21
Posté 22 août 2012 - 03:34
Modifié par Locutus_of_BORG, 22 août 2012 - 03:36 .





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