Aller au contenu

Photo

Worst Possible SP build?


  • Veuillez vous connecter pour répondre
20 réponses à ce sujet

#1
cowwy

cowwy
  • Members
  • 2 769 messages
Hello all, I'm wondering what the worst character class and build is for SP insanity. After playing a lot of multiplayer, the single player is ridiculously easy, so I wanted to make it as hard as possible for myself. Any and all suggestions are appreciated.:D

#2
rahf226

rahf226
  • Members
  • 103 messages
To make insanity hard never spend you ability points and if you import a character choose a different class than what they are in the imported save. Do this and you will only have the stock character from the beginning of the game. Don't level the abilities of squad mates either. This will mean you only have guns to use to get through the game. To make things even more difficult choose Engineer, Sentinel, or Adept. Those three will be the hardest to play through with only the initial setup.

#3
cowwy

cowwy
  • Members
  • 2 769 messages
Yeah I was thinking taking a caster and just going through the whole game with a +200% cooldown, I was also going to not import so I don't have anything at the beginning. Not putting any ability points is a good suggestion though. Am I missing anything?

#4
capn233

capn233
  • Members
  • 17 396 messages
I suppose the above would indeed be the hardest, even if it probably wouldn't be all that fun.

Out of what I personally have done, Shotgun-Shockwave Adept w/o Pull or Throw was pretty tough.

#5
cowwy

cowwy
  • Members
  • 2 769 messages

capn233 wrote...

I suppose the above would indeed be the hardest, even if it probably wouldn't be all that fun.

Out of what I personally have done, Shotgun-Shockwave Adept w/o Pull or Throw was pretty tough.


Hmm that's interesting, did you put any points into warp?

#6
rahf226

rahf226
  • Members
  • 103 messages
To make my previous setup even harder take only low ammo weapons. That way you have to be super accurate to kill the enemy or you will run out of ammo and have to close to melee range.

#7
poptdp

poptdp
  • Members
  • 170 messages
Easy. Just do an adept run through without spending any ability points on anyone including your squad members, and only equip yourself with a Predator I. Don't upgrade any guns, equip squadmates with only one weapon, and give your squadmates the stock weapons at level I (avenger, mantis, predator, shuriken, katana). Also run most missions with EDI, Tali or liara.

#8
Brakensiek

Brakensiek
  • Members
  • 418 messages
Well you could start a fresh game with an adept or engineer and only pick a single power to use and upgrade. Only upgrade your mastery and fitness up three ranks and carry a weak pistol like the Predator. It wouldn't be as hard as just taking an unskilled character but in my opinion it would certainly be more interesting.

#9
RedCaesar97

RedCaesar97
  • Members
  • 3 869 messages
As others have pointed out, the hardest playthrough would be to never spend any skill points and to use crappy, unupgraded weapons.

Or if you still want to spend points, then Engineer with a heavy weapons setup for -200% cooldown will prevent you from ever using your powers. Both Sentinel and Adept have Throw which, with the correct evolution, will reset cooldowns when it detonates a biotic combo. Sentinels, Soldiers, and Infiltrators can also carry lots of heavy guns for -200% cooldown and have ammo powers and other abilities that can basically ignore cooldowns as well.

#10
Euler13

Euler13
  • Members
  • 1 messages
Have you actually tried Insanity yet? There is a world of difference between Narrative, Casual, Normal, Hardcore, and Insanity. I did it using an Adept and as a challenge I did not allow myself to use a weapon - only biotics. That was tough!

I honestly think that you're going to find Insanity very difficult without making it any harder for yourself. However, if you're determined to make it as difficult for yourself as possible then there are lots of ways, most of which have already been mentioned. Other options would be to never use cover, order your squadmates to useless positions so that you have to take on most of the fights yourself. Turn off the setting which lets them use their powers automatically and never manually instruct them to use their powers. Of course if you really want to make it challenging then do it blindfolded!

#11
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Okay here is one without removing the fun factor.

Which of the 6 classes is the weakest.
Then roll on insanity on a new game. No game plus or imported save, so that you start at level 1.

Feel free to put points into your chosen class, but never exceed Rank 4 on any power.

This will boost the level of challenge without doing anything ridiculuous.
Your powers/grenades/ammo mods are the bread and butter of all classes.
Remove the powers, and Mass Effect is just another shooter. No seriously, that is all that really separates the games combat from other shooters. The powers.

Also try more risky gameplay styles such as close quarters combat, limited use of cover and a shotgun/assault rifle.

Heavy loadouts will definitely add challenge, but this could reduce the fun factor.


So you have a tradeoff.

Fun, versus arbitrary additional difficulty.

#12
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages
Here is a suggestion that won't lead to a change in your game play.
This one doesn't involve adding arbitrary restrictions on where you put your points, neither does it force you to perform tactically dubious feats like avoiding cover and placing your squad into disadvantageous positions.


Mods.

Modify the strength of the enemies, their hit points, weapon damage etc. You can't alter their behaviour, but you can the stats through buffing and nerfing. But sadly the most important aspect of higher difficulty (AI) can't be changed.

http://social.biowar...ndex/10869026/1

Modifié par Abraham_uk, 15 août 2012 - 12:51 .


#13
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
There isn't really a build you can use in ME3 that won't bulldoze through the game unless you deliberately put heavy handicaps on yourself. Most anything can make some sort of combo in this game, so even if you just randomly spent points on your powers, between you and your squadmates, you'd still run a good chance of having at least 1 spammable combo between you all. That, plus even an iota of effort in playing the game should get you through Insanity w/o too much frustration.

Basically, I've been running the same ED/Overload/P.Mine electrical combo for 3 PTs now, and I rarely get to combo more than 2, 3 maybe 4 times before everything on screen is completely dead. And this is probably the lowest damage combo available we're talking about here.

Modifié par Locutus_of_BORG, 15 août 2012 - 02:33 .


#14
capn233

capn233
  • Members
  • 17 396 messages

cowwy wrote...

Hmm that's interesting, did you put any points into warp?

Yeah eventually.  I wanted something to use against armor, but I actually had Singularity first so no self detonations on protected enemies.

Really the issues were that without fitness it was tricky to get intot Shockwave range early.  Cannibal fire at the end of Palavan was quite annoying.  But since I wasn't exactly trying to artifically limit myself, the game got progressively easier and easier as got decent points in Fitness.

I took Barrier as the bonus, but I didn't get points into it later.  I ran around with it off, but I suppose one thing you could do is just go Shockwave and Barrier and your shotgun and if that is too easy, turn Barrier off.

The combos are what end up making the game easy, especially later on, so don't run with Javik, Liara or Kaidan and you will be limited to Tech Bursts, which are still decent, but don't get near the damage scaling as Biotic Explosions.

#15
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
^ Tech bursts are still crazy devastating though, because they're more spammable though, via ammo powers and the like.

#16
capn233

capn233
  • Members
  • 17 396 messages

Locutus_of_BORG wrote...

^ Tech bursts are still crazy devastating though, because they're more spammable though, via ammo powers and the like.

I suppose, but as an Adept the only way to get them with an ammo power is Ashley, who will either be out from 1/2 the game or the whole game. :)

And tech bursts are usually on powers with longer cooldowns compared with biotic primers.

#17
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
^All true, but then, Adepts won't really wanna TB.

Modifié par Locutus_of_BORG, 16 août 2012 - 10:08 .


#18
TheSovietPenguin

TheSovietPenguin
  • Members
  • 120 messages
Play and adept with the heaviest weapons available and dont use liara or javik.

#19
capn233

capn233
  • Members
  • 17 396 messages

TheSovietPenguin wrote...

Play and adept with the heaviest weapons available and dont use liara or javik.

Yeah but Pull-Throw can still blow up the whole Covenant  Cerberus Reaper armada real fast. :)

#20
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Locutus_of_BORG wrote...

^All true, but then, Adepts won't really wanna TB.



I don't mind tech bursting.

My adept build had energy drain as a bonus power.
Having tech bursts and biotic explosions was great.

#21
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
^Sure, whatever floats your boat. There`s just no practical need to, since the Adept`s BEs are so efficient anyway that you could just bring tech squaddies along to TB. I'm almost certain you won't be adding to your DPS in any meanful way by mixing your biotics with tech.

Modifié par Locutus_of_BORG, 22 août 2012 - 03:36 .