Refuse is not deciding to not use the crucible. It's deciding that the choices may not be a part of the crucible, but that they are a part of the kid-that even if he didn't make them, they are there because of them. Refusing is saying you don't want to make those choices and don't trust the kid. In fact, you could reasonably think refusing them would get rid of the kid and the choices and allow you to use the crucible as it was intended. Other than psychic ability, how would Shepard know refusal or shooting the kid would shut down the crucible?Goneaviking wrote...
I didn't realize you were asking a question.
I never shot the catalyst kid because as much as I dislike these kind of arbitrary choice endings, it seemed petulent and impotent gesture. Was I surprised at the EC change? Mildly at most, although that was a metagaming response and with an interactive AI I doubt I'd be surprised if it took umbrage at the insult.
However that changes nothing. There is no meaningful difference between the AI turning off the Crucible because you've obviously decided not to trigger any of the device's functions and it simply not firing because you've refused to trigger any of the device's functions.
The meaningful result of not activating any of the options is that the Reaper's continue their work.
Regardless of what any of us thought about the "cannot win conventionally" storyline, we knew the score well before we rushed the pillar of light in London. Any other outcome is the province of headcanon; I will not begrudge anyone that privilege but it doesn't change content in the game.
And sorry but you missed the other part of my question--did you ever refuse the choices? And if so, without prior knowledge, did you know what doing that would do? Or, were you surprised?
I have watched a ton of youtube videos on this and if you google it, people were totally surprised at what shooting the kid or refusing the choices did. They were surprised first of all that they did anything at all and then they were shocked and surprised that they meant insta death for the galaxy.
Understand what I am saying-Shepard is refusing the choices and rejecting the kid, when you choosed that dialogue or shoot the kid. Only after you do that do you see what happens. Shepard does not know (and the player doesn't know the first time doing it) that it's an instant win for the reapers.





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