ghost9191 wrote...
@3DandBeyond
i haven't touched my copy of me3 for awhile now, and haven't been on forums much so might have missed it
but as i said it seemed to me that control and destroy were what the crucible was made for, synthesis was only possible because of the catalyst
but if the catalyst was not there, or part of the game but the crucible was, wouldn't we still have the destroy and control option?
i mean the catalyst isn't the one that brought shep up to the platform so shep would've been able to arrive at the two choices either way
i am just wondering about it, like i said haven't been on the forums much so might have missed something
I will say only what I see-my opinion and I welcome yours.
As I see it none of the kid's solutions have ever been permanent (he says this, since the conflict has always returned). The reapers aren't a permanent solution either. Control is not permanent, but it is a solution to what the kid sees as a problem-it stops conflict between organics and synthetics by enforcing it. But it's temporary too.
Shepard is in charge of the reapers. But Shepard is thought and memories at that point, not emotion and with no real connection to others. This Shreaper talks about the Many, but may have to decide which Many to protect at some point. If Krogan and Rachni fight, which side will the reapers protect? And they aren't exactly subtle diplomats that could work things out-they have one way to achieve peace. And Shreaper can't contact them and tell them to just stop fighting. If the geth and quarians start fighting again, what happens? What if it's because the quarians initiate it? Conflict is not avoidable ever. That's a part of it. Everything the solutions work to do (at least partly) is a false premise. Conflict is solvable through a diverse understanding and nuance and diplomacy, but not through control. Shreaper controls the reapers and the reapers will control the people. But it's temporary-someone will want to destroy the reapers.
Destroy is also a solution, just not as good as the others. It's also temporary. Along with destroying the reapers it destroys (kills) what the kid sees as a current threat-synthetics. Destroy just feels right because it does say it will destroy the reapers which is a good thing, but it is suspect as a real choice because it also is confused and contradictory and it does at least in part solve the kid's goal. But the peace will not last. Ok, but it doesn't last necessarily for the other choices either.
Synthesis may have the best chance, but it is solving the kid's problem and even then peace is not assured and is not permanent. Other conflicts can arise. And people could learn to create organic and synthetic life or organic life that will create synthetic life (the kid's main problem). Synthesis may last longer than the others, but it is also temporary.
The choices are all part of a poisonous tree with unknown roots. The crucible sets them in motion, but that does not mean it actively does so. The kid's programming might just change because the crucible's existence proves people are getting close to destroying him. He may need new solutions because if people use the crucible (and not his solutions) they will be "dooming" themselves and not killing the bad synthetics. His programming may change and the choices may be possible because crucible exists, but not necessarily because the crucible actively changes him.